Novolis.Raylib.Runtime
2026.1.2.112
dotnet add package Novolis.Raylib.Runtime --version 2026.1.2.112
NuGet\Install-Package Novolis.Raylib.Runtime -Version 2026.1.2.112
<PackageReference Include="Novolis.Raylib.Runtime" Version="2026.1.2.112" />
<PackageVersion Include="Novolis.Raylib.Runtime" Version="2026.1.2.112" />
<PackageReference Include="Novolis.Raylib.Runtime" />
paket add Novolis.Raylib.Runtime --version 2026.1.2.112
#r "nuget: Novolis.Raylib.Runtime, 2026.1.2.112"
#:package Novolis.Raylib.Runtime@2026.1.2.112
#addin nuget:?package=Novolis.Raylib.Runtime&version=2026.1.2.112
#tool nuget:?package=Novolis.Raylib.Runtime&version=2026.1.2.112
Novolis.Raylib.Runtime
Manifest-generated raylib façades plus HUD/GUI layers, with a hand-crafted window shell.
Install
dotnet add package Novolis.Raylib
Quick start
Use RaylibRuntimeShell or the static Graphics / World / Hud / Gui entry points inside an active shell loop (see frame order below).
Frame order
Each frame inside the shell loop:
Graphics.BeginDrawing()World.Begin(camera)… 3D draws …World.End()Hud.*— screen-space 2D overlayGui.*— raygui widgets (UTF-8 via shim)Graphics.EndDrawing()
RayGame and IRenderSystem callbacks run between steps 1 and 5; you choose where to call World/Hud/Gui.
Generated (*.g.cs — do not edit)
| Area | Types | Manifest |
|---|---|---|
| Core | Graphics, World, Textures, Window, Input, Time, AudioDevice |
facades.manifest.json |
| HUD (2D overlay) | Hud |
hud.manifest.json |
| GUI (raygui widgets) | Gui |
gui.manifest.json |
Regenerate: dotnet run --project codegen/Novolis.Raylib.CodeGen -- generate
IntelliSense summaries come from manifest summary fields (enriched from raylib headers via enrich-docs).
Hand-crafted
Shell/—RaylibRuntimeShell, window loopDebug/,Logging/— trace and diagnosticsGui/GuiControls.cs— UTF-8 marshalling for generatedGui
Interop (Raylib6Native, …) lives in Novolis.Raylib.Bindings.
Shell
RaylibRuntimeShell.RunShellFrame("Title", 800, 600, new MyRenderer());
Set NOVOLIS_RAYLIB_HEADLESS=1 to skip the window (CI).
Usage sketch
Graphics.BeginDrawing();
World.Begin(camera);
// ... 3D scene ...
World.End();
Hud.Text("Score 42", 12, 12, 20, RaylibColors.White);
Gui.Button(new RectangleF(8, 8, 120, 28), "Play");
Graphics.EndDrawing();
Install Novolis.Raylib for apps; this package is pulled in transitively.
See also
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net10.0
- Microsoft.Extensions.Logging.Abstractions (>= 10.0.12)
- Novolis.Raylib.Abstractions (>= 2026.1.2.112)
- Novolis.Raylib.Bindings (>= 2026.1.2.112)
NuGet packages (10)
Showing the top 5 NuGet packages that depend on Novolis.Raylib.Runtime:
| Package | Downloads |
|---|---|
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Novolis.Avalonia.Cad
Shared Avalonia CAD editor/preview surface (.cadjson), Raylib model view, exports, and localhost HTTP/TCP session for LLM control. |
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Novolis.Avalonia.Cad.Ship
Ship/freighter CAD chrome (exterior silhouette, ship workspace import) for Avalonia.Cad hosts. |
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Novolis.Avalonia.Raylib
Avalonia host control for embedded Raylib viewports (hidden GLFW + RGBA streaming). |
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Novolis.Avalonia.ThreeD
Avalonia ThreeD editor surface: scene hierarchy, OpenGL wireframe viewport, mesh tools, lights, cameras, and agent session. |
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Novolis.Raylib.Game
Low-ceremony jam and tutorial API for Novolis.Raylib. |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 2026.1.2.112 | 30 | 10/4/2026 |
| 2026.1.2.111 | 54 | 10/4/2026 |
| 2026.1.2.110 | 34 | 10/4/2026 |
| 2026.1.2.109 | 145 | 10/1/2026 |
| 2026.1.2.108 | 111 | 9/30/2026 |