NAudio 3.1.0

Prefix Reserved
dotnet add package NAudio --version 3.1.0
                    
NuGet\Install-Package NAudio -Version 3.1.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="NAudio" Version="3.1.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="NAudio" Version="3.1.0" />
                    
Directory.Packages.props
<PackageReference Include="NAudio" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add NAudio --version 3.1.0
                    
#r "nuget: NAudio, 3.1.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package NAudio@3.1.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=NAudio&version=3.1.0
                    
Install as a Cake Addin
#tool nuget:?package=NAudio&version=3.1.0
                    
Install as a Cake Tool

NAudio

Nuget

NAudio is an open source .NET audio library written by Mark Heath and contributors.

This is the main NAudio meta-package. Installing it pulls in everything you need to play, record and manipulate audio on .NET, and adds AudioFileReader — the one-line "just open this audio file" reader that picks the right decoder for you — along with Mp3FileReader.

Requires net9.0 or later. If you need .NET Framework or .NET Standard 2.0, use NAudio 2.x.

What it pulls in

Always, on every target framework:

  • NAudio.Core — the format-independent core: WaveStream, IWaveProvider / ISampleProvider, WAV and AIFF readers and writers, mixing, resampling, DSP, and the NAudio.Effects framework
  • NAudio.Midi — the MIDI event model and Standard MIDI File reading and writing

Additionally, on a Windows target framework:

  • NAudio.Wasapi — WASAPI playback, capture and loopback (WasapiPlayer / WasapiRecorder), plus Media Foundation codecs
  • NAudio.WinMMWaveOut / WaveIn, classic MIDI I/O, ACM codecs and mixer controls via winmm.dll
  • NAudio.Asio — low-latency multichannel playback and capture through ASIO drivers
  • NAudio.Dmo — DMO effects, the DMO MP3 decoder and resampler, and DirectSoundOut
  • NAudio.WinForms — Windows Forms controls, and the window-callback WaveOutWindow / WaveInWindow

On a non-Windows target framework only the cross-platform pieces are referenced. If you only need a subset, reference the individual packages directly rather than this meta-package.

Optional packages

These are not pulled in by the meta-package — add them explicitly if you want them:

Package Platform What it gives you
NAudio.Sampler cross-platform Polyphonic software sampler — SoundFont (.sf2), SFZ and single-sample instruments
NAudio.SoundFile cross-platform Read and write WAV/AIFF/FLAC/Ogg-Vorbis/Opus/MP3 via libsndfile
NAudio.Alsa Linux AlsaOut / AlsaIn playback and capture via libasound
NAudio.Vst3 Windows VST 3 plug-in hosting (preview) — effects and instruments
NAudio.Extras cross-platform (+ Windows extras) Opinionated helpers — playback engine, capture mixing, ID3 tags

Getting started

using NAudio.Wave;

using var audioFile = new AudioFileReader("myfile.mp3");
using var player = new WasapiPlayerBuilder().Build();
player.Init(audioFile);
player.Play();
while (player.PlaybackState == PlaybackState.Playing)
{
    Thread.Sleep(500);
}

License

MIT. See the project site for source, issues, and contribution guidelines.

Product Compatible and additional computed target framework versions.
.NET net9.0 is compatible.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net9.0-windows7.0 is compatible.  net9.0-windows10.0.19041 is compatible.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (268)

Showing the top 5 NuGet packages that depend on NAudio:

Package Downloads
SIL.Media

SIL.Media contains Windows Forms UI elements and classes for processing audio on Windows and Linux.

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alphaTab is a cross platform music notation and guitar tablature rendering library.

MilestoneSystems.VideoOS.Platform.SDK

Milestone Integration Platform Software Development Kit for standalone application development

MicroServices

Micro Services Essential Pack

JTigerNova.Web.Lib.Service.Broadcast

Broadcast library of web service functions

GitHub repositories (234)

Showing the top 20 popular GitHub repositories that depend on NAudio:

Repository Stars
microsoft/semantic-kernel
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STranslate/STranslate
A ready-to-go translation ocr tool developed with WPF/WPF 开发的一款即用即走的翻译、OCR工具
microsoft/ailab
Experience, Learn and Code the latest breakthrough innovations with Microsoft AI
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虚拟桌宠模拟器 一个开源的桌宠软件, 可以内置到任何WPF应用程序
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Interactive plotting library for .NET
Azure/azure-sdk-for-net
This repository is for active development of the Azure SDK for .NET. For consumers of the SDK we recommend visiting our public developer docs at https://learn.microsoft.com/dotnet/azure/ or our versioned developer docs at https://azure.github.io/azure-sdk-for-net.
immense/Remotely
A remote control and remote scripting solution, built with .NET 8, Blazor, and SignalR.
unchihugo/FluentFlyout
The modern Flyout app for Windows 11, built with Fluent 2 Design principles. Media Flyouts, Taskbar Widgets and more.
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Open singing synthesis platform / Open source UTAU successor
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PCL 社区版 由社区开发者维护与管理
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云音乐歌词获取处理工具【网易云、QQ音乐】
ModernFlyouts-Community/ModernFlyouts
A modern Fluent Design replacement for the old Metro themed flyouts present in Windows.
SciSharp/LLamaSharp
A C#/.NET library to run LLM (🦙LLaMA/LLaVA) on your local device efficiently.
Azure-Samples/cognitive-services-speech-sdk
Sample code for the Microsoft Cognitive Services Speech SDK
Belphemur/SoundSwitch
C# application to switch default playing device. Download: https://soundswitch.aaflalo.me/
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Version Downloads Last Updated
3.1.0 1,012 9/7/2026
3.1.0-preview.2 81 9/5/2026
3.1.0-preview.1 71 9/4/2026
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3.0.1 44,594 8/18/2026
3.0.1-preview.1 103 8/17/2026
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3.0.0-preview.9 795 5/27/2026
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3.0.0-preview.7 107 5/21/2026
2.4.0 2,654 8/26/2026
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A correctness release, with Native AOT as the theme. NAudio's remaining
`[StructLayout]` interop types — `WAVEHDR`, `ACMSTREAMHEADER` and `WaveFormat`
itself — were passed to native code by value, which CoreCLR pins in place but
the AOT marshaller copies into a per-call temporary. Anything the driver or
codec wrote back was silently discarded, so `WaveIn`/`WaveOut`, ACM conversion
(and with it `Mp3FileReader` and `AudioFileReader`) and every WASAPI, Media
Foundation and DMO format negotiation were broken in an AOT-published app while
building and running cleanly. Those paths now marshal by hand into stable
unmanaged blocks, and `NAudio.WinMM` joins the AOT-compatible package set.

The two breaking changes below both fall out of that work. Also fixed are two
3.0.0 regressions — `Mp3FileReaderBase` seeking on files with a Xing/Info
header, and `WdlResamplingSampleProvider` losing samples when its source
under-feeds — and a pair of infinite loops in the WAV parser on corrupt files.

* **Breaking:** `WaveFormat` and its subclasses no longer carry `[StructLayout]`, so `Marshal.SizeOf` and `Marshal.PtrToStructure` on them now throw `ArgumentException` instead of silently returning wrong data under Native AOT (`Marshal.SizeOf<WaveFormatExtensible>()` returned 22 rather than 40, and a decoded format kept its constructor defaults). NAudio itself stopped marshalling these types in 3.1.0; use `ToWaveFormatExBytes`, `MarshalToPtr` or `MarshalFromPtr` to cross a native boundary (#1432)
* **Breaking:** `AudioClient.IsFormatSupported` and `WasapiPlayer.IsFormatSupported` now return the closest-match format as `out WaveFormat` rather than `out WaveFormatExtensible`. WASAPI documents this format as either a `WAVEFORMATEX` or a `WAVEFORMATEXTENSIBLE`, and the old signature could only represent the latter — a plain format was previously decoded as a `WaveFormatExtensible` whose base fields were valid but whose extensible fields were meaningless. Callers needing the extensible fields should pattern-match (#1425)
* Fixed `WaveIn`/`WaveOut` failing under Native AOT with `WaveHeaderUnprepared` ("The wave header was not prepared"). The `WAVEHDR` was a `[StructLayout]` class passed to winmm by value, which CoreCLR pins in place but NativeAOT copies into a per-call temporary, so the driver's `WHDR_PREPARED`/`WHDR_DONE`/`dwBytesRecorded` writes were discarded. It is now a struct in a stable unmanaged block (#1425)
* Fixed ACM conversion failing under Native AOT — `WaveFormatConversionStream`, `AcmStream` and so `Mp3FileReader` and `AudioFileReader`. `ACMSTREAMHEADER` was a `[StructLayout]` class passed to msacm32 by value, and the codec keeps private state in the header's reserved fields between `acmStreamPrepareHeader`, `acmStreamConvert` and `acmStreamUnprepareHeader`; the AOT marshaller's per-call copy round-trips only the declared fields, so that state was lost and conversion failed. It is now a struct in a stable unmanaged block, as `WAVEHDR` already is (#1425)
* Fixed `WaveFormat.MarshalToPtr` and `WaveFormat.MarshalFromPtr` corrupting any `WaveFormat` subclass under Native AOT — the AOT marshaller drops the inherited `WAVEFORMATEX` fields of a class hierarchy, so a `WaveFormatExtensible` was written with its SubFormat GUID over the sample rate. Every remaining site that sized or wrote a `WaveFormat` with `Marshal.SizeOf`/`StructureToPtr` was converted too: WASAPI (`AudioClient`), Media Foundation (`MFInitMediaTypeFromWaveFormatEx`, reachable from `MediaFoundationResampler`/`MediaFoundationEncoder`), DMO (`DmoMediaType.SetWaveFormat`, `MediaObject`) and ACM (`AcmStream`, `AcmDriver`) (#1425)
* `WaveFormat.MarshalToPtr` now always allocates at least the `18 + cbSize` bytes it advertises. A `WaveFormat` subclass that declares `extraSize` but doesn't write it in `Serialize` previously produced a block shorter than its own `cbSize`, which a native consumer would read past (#1425)
* Added `WaveFormat.ToWaveFormatExBytes()`, which renders a `WaveFormat` as a native WAVEFORMATEX byte array. `MarshalToPtr` is now a thin wrapper over it, for callers who need an unmanaged block rather than a buffer they already own (#1425)
* Added a `Serialize` override to `Mp3WaveFormat`, which previously advertised `cbSize` = 12 but wrote none of its 12 MPEGLAYER3WAVEFORMAT extra bytes (#1425)
* `WaveFormatExtraData` now sizes its buffer from `cbSize` instead of holding a fixed 100-byte array, so a fmt chunk declaring more than 100 bytes of extra data keeps it rather than having all of it discarded (#482). The fixed size existed only because `[MarshalAs(ByValArray, SizeConst = 100)]` needed a compile-time length. `ExtraData` is now exactly `ExtraSize` bytes long rather than always 100 (#1432)
* `NAudio.WinMM` is now marked `IsAotCompatible`, and the AOT smoke test covers the winmm WAVEHDR/WAVEFORMATEX paths (#1425)
* Fixed `Mp3FileReaderBase` seeking silently restarting playback from the beginning of the file on MP3s with a Xing/Info header — the lazy frame index was gated on `IsLengthExact`, which such a header sets without any frame having been scanned. Also fixed seeks landing on the wrong frame when the target fell exactly on a frame boundary, and Xing/Info header frames being indexed as audio (shifting every seek in those files ~26 ms early). A 3.0.0 regression (#1419)
* Fixed `WdlResamplingSampleProvider` losing samples, and eventually returning 0 permanently, when asked for more output than the source could supply — a 3.0.0 regression that broke the common pattern of reading generously from a `BufferedWaveProvider`-backed capture chain. `WdlResampler.ResampleOut` also no longer drifts in input-driven (feed) mode when handed fewer samples than `ResamplePrepare` requested (#1412)
* Fixed two infinite loops in the WAV parser triggered by corrupt files declaring a negative chunk size. An RF64 `ds64` chunk with a negative `dataChunkLength`, or a `LIST/adtl` sub-chunk with a negative size, made the chunk walk advance by zero bytes per iteration and spin at 100% CPU without throwing. Negative and oversized sizes are now rejected where they are read, and an undersized `ds64` chunk throws `FormatException` rather than `ArgumentOutOfRangeException` (#1428)
* Fixed the `NAudioConsoleTest` WASAPI exclusive-mode quick scan reporting no supported formats at all on devices that support plenty — it built its probe formats with an empty `WAVEFORMATEXTENSIBLE` channel mask, which drivers such as Realtek reject outright. It now probes with the canonical layout for the channel count, the same mask the library's own format adaptation uses (#1431)