Jamarino.IntervalTree 0.4.0

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See the version list below for details.
dotnet add package Jamarino.IntervalTree --version 0.4.0                
NuGet\Install-Package Jamarino.IntervalTree -Version 0.4.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Jamarino.IntervalTree" Version="0.4.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Jamarino.IntervalTree --version 0.4.0                
#r "nuget: Jamarino.IntervalTree, 0.4.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Jamarino.IntervalTree as a Cake Addin
#addin nuget:?package=Jamarino.IntervalTree&version=0.4.0

// Install Jamarino.IntervalTree as a Cake Tool
#tool nuget:?package=Jamarino.IntervalTree&version=0.4.0                

Jamarino.IntervalTree

A light-weight, performant interval tree in C#. Heavily inspired by RangeTree (GitHub), but this project provides a completely new implementation that is, from scratch, focused on reducing memory usage and allocations. RangeTree is still a great option if you need a fully featured interval tree.

Example

// create a tree
var tree = new LightIntervalTree<short, short>();

// add intervals
tree.Add(100, 200, 1);
tree.Add(120, 150, 2);
tree.Add(110, 250, 3);

// query
tree.Query(105); // result is {1}
tree.Query(110); // result is {1, 3}
tree.Query(150); // result is {1, 2, 3}

// note that result order is not guaranteed

Trees

This package currently offers two different interval tree implementations - LightIntervalTree and QuickIntervalTree - the former being the most memory-efficient and the latter using a bit more memory in exchange for some significant performance gains. Read on for more details and benchmarks.

LightIntervalTree

This class is all about memory efficiency. It implements an Augmented Interval Tree (Wikipedia) which forms a simple binary search tree from the intervals and only requires storing one extra property (a subtree max-value) with each interval.

The simplicity of this tree makes it light and quick to initialise, but querying the tree requires a lot of key-comparisons, especially if intervals are densely packed and overlap to a high degree.

This tree is balanced on the first query. Adding new intervals causes the tree to re-initialise again on the next query.

QuickIntervalTree

This class trades a small amount of memory efficiency in favour of significantly faster queries. It is an implementation of a Centered Interval Tree (Wikipedia). This is the same datastructure that RangeTree (GitHub) implements.

This datastructure requires building a search-tree separate from the intervals, which requires additional memory and initialisation time. The benefit is that much fewer key-comparison are required when querying the tree, especially in cases where intervals overlap.

This tree is balanced on the first query. Adding new intervals causes the tree to re-initialise again on the next query.

Limitations

  1. The feature set is currently quite limited, only adding intervals and querying for specific values is supported.

  2. LightIntervalTree is limited to approximately 2 billion intervals. This is because ints are used as "pointers" as an optimization. Storing 2 billion intervals would take approximately 50GB~100GB of memory, so this limitation is mostly theoretical.

Performance

Memory usage

Benchmarking memory usage is tricky. There are many different measures of memory usage, and with the GC releasing unused memory periodically, measurements tend to fluctuate quite a bit.

Nevertheless, this repository includes a TestConsole program which will create a number of trees (configurable) and print memory usage between each tree loaded. The measurement is taken using Process.PrivateMemorySize64 (Microsoft).

The following table contains the change in memory usage measured between loading 10 trees consecutively using TestConsole. The test is run with 1.000.000 intervals per tree.

Tree No. RangeTree (reference) LightIntervalTree QuickIntervalTree
1 251 MB 68 MB 60 MB
2 102 MB 32 MB 65 MB
3 -14 MB 33 MB 71 MB
4 135 MB 63 MB 34 MB
5 -67 MB 32 MB 57 MB
6 98 MB 32 MB 57 MB
7 220 MB 63 MB 55 MB
8 140 MB 41 MB 24 MB
9 -72 MB 32 MB 42 MB
10 134 MB 32 MB 66 MB
Metric RangeTree (reference) LightIntervalTree QuickIntervalTree
Avg change 92 MB 43 MB 53 MB
Max change 251 MB 68 MB 71 MB

It is clear that both LightIntervalTree and QuickIntervalTree offer better memory efficiency on average, compared to RangeTree. Additionally, memory growth is much more stable. Only a few objects are allocated per tree, and these are mostly long-lived and don't require (immediate) garbage collection. As a result, loading a tree does not cause a large spike in memory use and GC collections.

Load 300.000 sparse intervals

Method TreeType Mean Allocated
Load light 30.27 ms 32 MB
Load quick 61.70 ms 53 MB
Load reference 472.00 ms 623 MB

Loading data into LightIntervalTree and QuickIntervalTree is not only quicker, but also allocates a lot fewer objects / less memory in the process. This means less work for the GC and reduces potential spikes in memory usage.

Note: "Allocated" memory is different from memory usage. It describes to total amount of memory written, not how much was ultimately kept.

Query trees of 100.000 intervals

Method TreeType DataType Mean Allocated
Query light dense 1,350.2 ns 1,197 B
Query light medium 273.4 ns 197 B
Query light sparse 158.4 ns 59 B
Query quick dense 435.7 ns 1,197 B
Query quick medium 152.3 ns 197 B
Query quick sparse 110.1 ns 59 B
Query reference dense 4,007.2 ns 5,556 B
Query reference medium 876.1 ns 1,436 B
Query reference sparse 428.1 ns 908 B

LightIntervalTree is about 3-4 times quicker to query. QuickIntervalTree manages 4-9 times faster queries, and pulls ahead in dense datasets.

Thread Safety

Tree-initialization, triggered by the first query after an .Add() invocation, is not thread safe. Subsequent concurrent queries are safe. Adding new intervals requires exclusive access, followed by a single query to re-initialise the tree before releasing exclusive access. It is up to the consumer to enforce synchronization controls. Consider using something like ReaderWriterLockSlim (Microsoft).

Warning<br> When using trees in a concurrent environment, please be sure to initialise the trees while still holding exclusive access. Do this simply by performing a .Query() invocation, before yielding exclusive access. Do this after initial load and after any later modifications via calls to .Add().

TODO list

  • Add method for querying a range
  • Add remove methods
  • Consider adding a new auto-balancing tree
  • Consider adding constructors that take custom Comparers
  • Consider adding constructors that take a capacity hint

Optimizations over RangeTree

A few key design decisions were made to reduce the memory usage.

  1. Avoid keeping duplicate data
    • RangeTree keeps a full copy of intervals, in case the tree needs to be rebuilt following the addition or removal of an interval. LightIntervalTree only stores intervals as part of the underlying tree structure.
  2. Model tree nodes as value types (struct) rather than objects (class)
    • Objects suffer memory overhead in the form of type and method information
    • Since structs cannot reference themselves an index (int) is used to reference other nodes
  3. Store nodes and intervals in indexable arrays, use indexes rather than references as pointers
    • Pointers in 64-bit systems take up 8 bytes of storage, ints only take 4 bytes
    • Storing value types in Lists/Arrays may improve CPU caching since elements are co-located
  4. Nodes store their intervals in linked lists
    • Nodes use indexes to point to the first interval in their list. Each interval stores an additional index pointing to the next interval (if present) to form a "linked list".
    • For sparse trees this means that the majority of nodes will be storing two ints (one in the node and one in the single interval for that node) as opposed to allocating a 1-length array and storing an 8 byte pointer to said array.
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
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  • .NETStandard 2.0

    • No dependencies.

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