Goblinfactory.Konsole
7.0.0.6-alpha
See the version list below for details.
Install-Package Goblinfactory.Konsole -Version 7.0.0.6-alpha
dotnet add package Goblinfactory.Konsole --version 7.0.0.6-alpha
<PackageReference Include="Goblinfactory.Konsole" Version="7.0.0.6-alpha" />
paket add Goblinfactory.Konsole --version 7.0.0.6-alpha
#r "nuget: Goblinfactory.Konsole, 7.0.0.6-alpha"
// Install Goblinfactory.Konsole as a Cake Addin
#addin nuget:?package=Goblinfactory.Konsole&version=7.0.0.6-alpha&prerelease
// Install Goblinfactory.Konsole as a Cake Tool
#tool nuget:?package=Goblinfactory.Konsole&version=7.0.0.6-alpha&prerelease
[7.0.0.6-alpha/hsw-perf-faster-borders]
Improved
- improvement in HighspeedWriter performance tested rendering full screen (90x30 window) splitWindow left and right. (from
5.46fps
,183ms
per screen render, to8.26fps
,121ms
per request.) Test run 200 iterations. - improvement in standard console rendering, performance tested rendering full screen (90x30 window) splitWindow left and right. (from
1.08fps
,927ms
per screen render, to1.71fps
,602ms
per request.) Test run 40 iterations.
Removed
- removed cursorVisible. (to make konsole easier to make multiplatform)
[7.0.0.3-alpha]
Added
- SplitRows, SplitColumns now supports multiple wildcards per split layout,
console.SplitColumns(new Split(10, "left"), new Split("wild1"), new Split(20, "middle"), new Split("wild2"), new Split(20,"right"));
- Split windows without border. (added more extensions and tests for splitting.)
- Split adds extra row to bottom of uneven splits to fit parent.
- faster way to create an even number split windows
var rows = con.SplitRows("top", "middle", "bottom");
even split across new windows.
[7.0.0.1-alpha]
Added
- massive improvements in stability and loads more concurrency tests, handling lots of edge cases.
- ClipScrolling, ClipWrapping.
- new class
WriteResults
returns the result of writing to a buffer row, including any overflow. - new peek commands
IPeek
interface to tell what's at a screen location, added toWindow
andMockConsole
.Row Peek(int sx, int sy, int width);
Cell Peek(int sx, int sy);
Row[] Peek(ConsoleRegion region);
Cell
is now public.Cell
now hasColors
property to read the foreground and background at once.
Row
is now public.- new Methods to
IConsole
void Write(Colors colors, string text);
- new method to
IWrite
void WriteLine(Colors colors, string text);
- New controls
ListView
andDirectoryListView
- new default colors ..see
Colors.cs
- new Theming throughout,
IConsole
implementsITheme
meaning that controls, likeListView
inherit their theme from their parent window. - new defaultTheme and colors
- gray on black
- white on black
- black on white
- white on blue
- white on darkblue
- blue on white
- darkblue on white
Product | Versions |
---|---|
.NET | net5.0 net5.0-windows net6.0 net6.0-android net6.0-ios net6.0-maccatalyst net6.0-macos net6.0-tvos net6.0-windows |
.NET Core | netcoreapp2.0 netcoreapp2.1 netcoreapp2.2 netcoreapp3.0 netcoreapp3.1 |
.NET Standard | netstandard2.0 netstandard2.1 |
.NET Framework | net461 net462 net463 net47 net471 net472 net48 |
MonoAndroid | monoandroid |
MonoMac | monomac |
MonoTouch | monotouch |
Tizen | tizen40 tizen60 |
Xamarin.iOS | xamarinios |
Xamarin.Mac | xamarinmac |
Xamarin.TVOS | xamarintvos |
Xamarin.WatchOS | xamarinwatchos |
-
.NETStandard 2.0
- No dependencies.
NuGet packages (6)
Showing the top 5 NuGet packages that depend on Goblinfactory.Konsole:
Package | Downloads |
---|---|
InEngine.Core
Plugin-based queuing and scheduling command server. |
|
Onsharp
Onsharp is C# wrapper for the Onset Game. |
|
ConsoleUserInteractionHelper
Prompt a user to GetNaturalInt, GetPathFromUser, GetBinaryDecisionFromUser. Also, ShowSpinnerUntilConditionTrue to show spinner progress controll in console. |
|
Goblinfactory.Konsole.Windows
Konsole native Windows driver. (works with .NET Standard or .NET Framework projects only on windows) |
|
md.Nuke.Unreal
Commonly used Unreal Engine targets and tasks for the Nuke execution engine |
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on Goblinfactory.Konsole:
Repository | Stars |
---|---|
WolvenKit/WolvenKit
Mod editor/creator for RED Engine games. The point is to have an all in one tool for creating mods for the games made with the engine.
|
Version | Downloads | Last updated |
---|---|---|
7.0.0.7-alpha | 1,417 | 2/13/2021 |
7.0.0.6-alpha | 158 | 2/13/2021 |
7.0.0.5-alpha | 168 | 2/11/2021 |
7.0.0.3-alpha | 182 | 2/9/2021 |
7.0.0.2-alpha | 172 | 2/9/2021 |
7.0.0.1-alpha | 176 | 2/9/2021 |
6.3.0-alpha | 160 | 2/8/2021 |
6.2.2 | 14,234 | 4/18/2021 |
6.2.1 | 4,804 | 2/7/2021 |
6.2.0 | 23,584 | 1/24/2020 |
6.1.0 | 350 | 1/23/2020 |
6.0.0 | 347 | 1/23/2020 |
6.0.0-alpha02 | 353 | 1/23/2020 |
6.0.0-alpha01 | 294 | 1/22/2020 |
5.4.4 | 594 | 1/13/2020 |
5.4.3 | 457 | 1/12/2020 |
5.4.2 | 463 | 1/9/2020 |
5.4.1 | 418 | 1/8/2020 |
5.4.0 | 342 | 1/8/2020 |
5.3.3 | 566 | 1/6/2020 |
5.3.2 | 442 | 1/6/2020 |
5.3.1 | 415 | 1/6/2020 |
5.3.0 | 495 | 1/5/2020 |
5.2.0 | 376 | 1/5/2020 |
5.1.0 | 552 | 1/4/2020 |
5.0.1 | 466 | 12/28/2019 |
5.0.0 | 493 | 12/18/2019 |
5.0.0-alpha09 | 426 | 12/18/2019 |
5.0.0-alpha08 | 322 | 12/17/2019 |
4.1.0 | 779 | 12/4/2019 |
4.0.1 | 371 | 12/4/2019 |
3.4.1 | 387 | 12/3/2019 |
3.4.0 | 27,090 | 10/8/2019 |
3.3.0 | 23,697 | 1/30/2018 |
3.2.1 | 876 | 1/28/2018 |
3.1.0 | 1,930 | 10/21/2017 |
3.0.1 | 1,214 | 6/4/2017 |
3.0.0 | 758 | 6/4/2017 |
2.0.2 | 1,040 | 3/20/2017 |
2.0.1 | 1,036 | 3/20/2017 |
2.0.0 | 983 | 3/18/2017 |
1.0.0 | 1,144 | 3/4/2016 |
0.0.0.3 | 1,172 | 2/29/2016 |
0.0.0.2 | 1,493 | 2/29/2016 |
0.0.0.1 | 1,207 | 2/28/2016 |
## [7.0.0.6-alpha]
### Improved
- improvement in HighspeedWriter performance tested rendering full screen (90x30 window) splitWindow left and right. (from `5.46fps`, `183ms` per screen render, to `8.26fps`, `121ms` per request.) Test run 200 iterations.
- improvement in standard console rendering, performance tested rendering full screen (90x30 window) splitWindow left and right. (from `1.08fps`, `927ms` per screen render, to `1.71fps`, `602ms` per request.) Test run 40 iterations.
### Removed
- removed cursorVisible. (to make konsole easier to make multiplatform)
## [7.0.0.3-alpha]
### Added
- SplitRows, SplitColumns now supports multiple wildcards per split layout, `console.SplitColumns(new Split(10, "left"), new Split("wild1"), new Split(20, "middle"), new Split("wild2"), new Split(20,"right"));`
- Split windows without border. (added more extensions and tests for splitting.)
- Split adds extra row to bottom of uneven splits to fit parent.
- faster way to create an even number split windows `var rows = con.SplitRows("top", "middle", "bottom");` even split across new windows.
## [7.0.0.1-alpha]
### Added
- massive improvements in stability and loads more concurrency tests, handling lots of edge cases.
- ClipScrolling, ClipWrapping.
- new class `WriteResults` returns the result of writing to a buffer row, including any overflow.
- new peek commands `IPeek` interface to tell what's at a screen location, added to `Window` and `MockConsole`.
- `Row Peek(int sx, int sy, int width);`
- `Cell Peek(int sx, int sy);`
- `Row[] Peek(ConsoleRegion region);`
- `Cell` is now public.
- `Cell` now has `Colors` property to read the foreground and background at once.
- `Row` is now public.
- new Methods to `IConsole`
- `void Write(Colors colors, string text);`
- new method to `IWrite`
- `void WriteLine(Colors colors, string text);`
- New controls `ListView` and `DirectoryListView`
- new default colors ..see `Colors.cs`
- new Theming throughout, `IConsole` implements `ITheme` meaning that controls, like `ListView` inherit their theme from their parent window.
- new defaultTheme and colors
- gray on black
- white on black
- black on white
- white on blue
- white on darkblue
- blue on white
- darkblue on white