Goblinfactory.Konsole 7.0.0.6-alpha

Simple console library consisting of ProgressBar, Window, Form, Draw and MockConsole.

This is a prerelease version of Goblinfactory.Konsole.
There is a newer prerelease version of this package available.
See the version list below for details.
Install-Package Goblinfactory.Konsole -Version 7.0.0.6-alpha
dotnet add package Goblinfactory.Konsole --version 7.0.0.6-alpha
<PackageReference Include="Goblinfactory.Konsole" Version="7.0.0.6-alpha" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Goblinfactory.Konsole --version 7.0.0.6-alpha
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Goblinfactory.Konsole, 7.0.0.6-alpha"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install Goblinfactory.Konsole as a Cake Addin
#addin nuget:?package=Goblinfactory.Konsole&version=7.0.0.6-alpha&prerelease

// Install Goblinfactory.Konsole as a Cake Tool
#tool nuget:?package=Goblinfactory.Konsole&version=7.0.0.6-alpha&prerelease
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

[7.0.0.6-alpha/hsw-perf-faster-borders]

Improved

  • improvement in HighspeedWriter performance tested rendering full screen (90x30 window) splitWindow left and right. (from 5.46fps, 183ms per screen render, to 8.26fps, 121ms per request.) Test run 200 iterations.
  • improvement in standard console rendering, performance tested rendering full screen (90x30 window) splitWindow left and right. (from 1.08fps, 927ms per screen render, to 1.71fps, 602ms per request.) Test run 40 iterations.

Removed

  • removed cursorVisible. (to make konsole easier to make multiplatform)

[7.0.0.3-alpha]

Added

  • SplitRows, SplitColumns now supports multiple wildcards per split layout, console.SplitColumns(new Split(10, "left"), new Split("wild1"), new Split(20, "middle"), new Split("wild2"), new Split(20,"right"));
  • Split windows without border. (added more extensions and tests for splitting.)
  • Split adds extra row to bottom of uneven splits to fit parent.
  • faster way to create an even number split windows var rows = con.SplitRows("top", "middle", "bottom"); even split across new windows.

[7.0.0.1-alpha]

Added

  • massive improvements in stability and loads more concurrency tests, handling lots of edge cases.
  • ClipScrolling, ClipWrapping.
  • new class WriteResults returns the result of writing to a buffer row, including any overflow.
  • new peek commands IPeek interface to tell what's at a screen location, added to Window and MockConsole.
    • Row Peek(int sx, int sy, int width);
    • Cell Peek(int sx, int sy);
    • Row[] Peek(ConsoleRegion region);
  • Cell is now public.
    • Cell now has Colors property to read the foreground and background at once.
  • Row is now public.
  • new Methods to IConsole
    • void Write(Colors colors, string text);
  • new method to IWrite
    • void WriteLine(Colors colors, string text);
  • New controls ListView and DirectoryListView
  • new default colors ..see Colors.cs
  • new Theming throughout, IConsole implements ITheme meaning that controls, like ListView inherit their theme from their parent window.
  • new defaultTheme and colors
    • gray on black
    • white on black
    • black on white
    • white on blue
    • white on darkblue
    • blue on white
    • darkblue on white

[7.0.0.6-alpha/hsw-perf-faster-borders]

Improved

  • improvement in HighspeedWriter performance tested rendering full screen (90x30 window) splitWindow left and right. (from 5.46fps, 183ms per screen render, to 8.26fps, 121ms per request.) Test run 200 iterations.
  • improvement in standard console rendering, performance tested rendering full screen (90x30 window) splitWindow left and right. (from 1.08fps, 927ms per screen render, to 1.71fps, 602ms per request.) Test run 40 iterations.

Removed

  • removed cursorVisible. (to make konsole easier to make multiplatform)

[7.0.0.3-alpha]

Added

  • SplitRows, SplitColumns now supports multiple wildcards per split layout, console.SplitColumns(new Split(10, "left"), new Split("wild1"), new Split(20, "middle"), new Split("wild2"), new Split(20,"right"));
  • Split windows without border. (added more extensions and tests for splitting.)
  • Split adds extra row to bottom of uneven splits to fit parent.
  • faster way to create an even number split windows var rows = con.SplitRows("top", "middle", "bottom"); even split across new windows.

[7.0.0.1-alpha]

Added

  • massive improvements in stability and loads more concurrency tests, handling lots of edge cases.
  • ClipScrolling, ClipWrapping.
  • new class WriteResults returns the result of writing to a buffer row, including any overflow.
  • new peek commands IPeek interface to tell what's at a screen location, added to Window and MockConsole.
    • Row Peek(int sx, int sy, int width);
    • Cell Peek(int sx, int sy);
    • Row[] Peek(ConsoleRegion region);
  • Cell is now public.
    • Cell now has Colors property to read the foreground and background at once.
  • Row is now public.
  • new Methods to IConsole
    • void Write(Colors colors, string text);
  • new method to IWrite
    • void WriteLine(Colors colors, string text);
  • New controls ListView and DirectoryListView
  • new default colors ..see Colors.cs
  • new Theming throughout, IConsole implements ITheme meaning that controls, like ListView inherit their theme from their parent window.
  • new defaultTheme and colors
    • gray on black
    • white on black
    • black on white
    • white on blue
    • white on darkblue
    • blue on white
    • darkblue on white

Release Notes

## [7.0.0.6-alpha]

### Improved

- improvement in HighspeedWriter performance tested rendering full screen (90x30 window) splitWindow left and right. (from `5.46fps`, `183ms` per screen render, to `8.26fps`, `121ms` per request.) Test run 200 iterations.
- improvement in standard console rendering, performance tested rendering full screen (90x30 window) splitWindow left and right. (from `1.08fps`, `927ms` per screen render, to `1.71fps`, `602ms` per request.) Test run 40 iterations.

### Removed

- removed cursorVisible. (to make konsole easier to make multiplatform)

## [7.0.0.3-alpha]

### Added

- SplitRows, SplitColumns now supports multiple wildcards per split layout, `console.SplitColumns(new Split(10, "left"), new Split("wild1"), new Split(20, "middle"), new Split("wild2"), new Split(20,"right"));`
- Split windows without border. (added more extensions and tests for splitting.)
- Split adds extra row to bottom of uneven splits to fit parent.
- faster way to create an even number split windows `var rows = con.SplitRows("top", "middle", "bottom");` even split across new windows.

## [7.0.0.1-alpha]

### Added

- massive improvements in stability and loads more concurrency tests, handling lots of edge cases.
- ClipScrolling, ClipWrapping.
- new class `WriteResults` returns the result of writing to a buffer row, including any overflow.
- new peek commands `IPeek` interface to tell what's at a screen location, added to `Window` and `MockConsole`.
 - `Row Peek(int sx, int sy, int width);`
 - `Cell Peek(int sx, int sy);`
 - `Row[] Peek(ConsoleRegion region);`
- `Cell` is now public.
 - `Cell` now has `Colors` property to read the foreground and background at once.
- `Row` is now public.
- new Methods to `IConsole`
 - `void Write(Colors colors, string text);`
- new method to `IWrite`
 - `void WriteLine(Colors colors, string text);`
- New controls `ListView` and `DirectoryListView`
- new default colors ..see `Colors.cs`
- new Theming throughout, `IConsole` implements `ITheme` meaning that controls, like `ListView` inherit their theme from their parent window.
- new defaultTheme and colors
 - gray on black
 - white on black
 - black on white
 - white on blue
 - white on darkblue
 - blue on white
 - darkblue on white

  • .NETStandard 2.0

    • No dependencies.

NuGet packages (5)

Showing the top 5 NuGet packages that depend on Goblinfactory.Konsole:

Package Downloads
InEngine.Core
Plugin-based queuing and scheduling command server.
Onsharp
Onsharp is C# wrapper for the Onset Game.
ConsoleUserInteractionHelper
Prompt a user to GetNaturalInt, GetPathFromUser, GetBinaryDecisionFromUser. Also, ShowSpinnerUntilConditionTrue to show spinner progress controll in console.
Goblinfactory.Konsole.Windows
Konsole native Windows driver. (works with .NET Standard or .NET Framework projects only on windows)
MyTqdm
tqdm style wrapper for Goblinfactory.Konsole

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on Goblinfactory.Konsole:

Repository Stars
WolvenKit/WolvenKit
Mod editor/creator for RED Engine games. The point is to have an all in one tool for creating mods for the games made with the engine.

Version History

Version Downloads Last updated
7.0.0.7-alpha 115 2/13/2021
7.0.0.6-alpha 60 2/13/2021
7.0.0.5-alpha 54 2/11/2021
7.0.0.3-alpha 60 2/9/2021
7.0.0.2-alpha 52 2/9/2021
7.0.0.1-alpha 57 2/9/2021
6.3.0-alpha 54 2/8/2021
6.2.2 178 4/18/2021
6.2.1 1,290 2/7/2021
6.2.0 8,511 1/24/2020
6.1.0 210 1/23/2020
6.0.0 205 1/23/2020
6.0.0-alpha02 238 1/23/2020
6.0.0-alpha01 204 1/22/2020
5.4.4 411 1/13/2020
5.4.3 320 1/12/2020
5.4.2 304 1/9/2020
5.4.1 247 1/8/2020
5.4.0 198 1/8/2020
5.3.3 432 1/6/2020
5.3.2 305 1/6/2020
5.3.1 273 1/6/2020
5.3.0 355 1/5/2020
5.2.0 239 1/5/2020
5.1.0 410 1/4/2020
5.0.1 316 12/28/2019
5.0.0 308 12/18/2019
5.0.0-alpha09 330 12/18/2019
5.0.0-alpha08 217 12/17/2019
4.1.0 534 12/4/2019
4.0.1 221 12/4/2019
3.4.1 239 12/3/2019
3.4.0 15,566 10/8/2019
3.3.0 20,462 1/30/2018
3.2.1 655 1/28/2018
3.1.0 1,641 10/21/2017
3.0.1 1,009 6/4/2017
3.0.0 566 6/4/2017
2.0.2 851 3/20/2017
2.0.1 839 3/20/2017
2.0.0 793 3/18/2017
1.0.0 951 3/4/2016
0.0.0.3 815 2/29/2016
0.0.0.2 1,033 2/29/2016
0.0.0.1 839 2/28/2016