Goblinfactory.Konsole 7.0.0.5-alpha

.NET Standard 2.0
This is a prerelease version of Goblinfactory.Konsole.
There is a newer prerelease version of this package available.
See the version list below for details.
Install-Package Goblinfactory.Konsole -Version 7.0.0.5-alpha
dotnet add package Goblinfactory.Konsole --version 7.0.0.5-alpha
<PackageReference Include="Goblinfactory.Konsole" Version="7.0.0.5-alpha" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Goblinfactory.Konsole --version 7.0.0.5-alpha
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Goblinfactory.Konsole, 7.0.0.5-alpha"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install Goblinfactory.Konsole as a Cake Addin
#addin nuget:?package=Goblinfactory.Konsole&version=7.0.0.5-alpha&prerelease

// Install Goblinfactory.Konsole as a Cake Tool
#tool nuget:?package=Goblinfactory.Konsole&version=7.0.0.5-alpha&prerelease
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

[7.0.0.5-alpha/faster-borders-no-cursor]

changed

  • removed cursorVisible. (to make konsole easier to make multiplatform)
  • improved fullscreen window.split rendering. From 1.08 fps (927ms) to 1.71fps (602ms) over 75 test runs.

[7.0.0.3-alpha]

Adding

  • SplitRows, SplitColumns now supports multiple wildcards per split layout, console.SplitColumns(new Split(10, "left"), new Split("wild1"), new Split(20, "middle"), new Split("wild2"), new Split(20,"right"));
  • Split windows without border. (added more extensions and tests for splitting.)
  • Split adds extra row to bottom of uneven splits to fit parent.
  • faster way to create an even number split windows var rows = con.SplitRows("top", "middle", "bottom"); even split across new windows.

[7.0.0.1-alpha]

Added

  • massive improvements in stability and loads more concurrency tests, handling lots of edge cases.
  • ClipScrolling, ClipWrapping.
  • new class WriteResults returns the result of writing to a buffer row, including any overflow.
  • new peek commands IPeek interface to tell what's at a screen location, added to Window and MockConsole.
    • Row Peek(int sx, int sy, int width);
    • Cell Peek(int sx, int sy);
    • Row[] Peek(ConsoleRegion region);
  • Cell is now public.
    • Cell now has Colors property to read the foreground and background at once.
  • Row is now public.
  • new Methods to IConsole
    • void Write(Colors colors, string text);
  • new method to IWrite
    • void WriteLine(Colors colors, string text);
  • New controls ListView and DirectoryListView
  • new default colors ..see Colors.cs
  • new Theming throughout, IConsole implements ITheme meaning that controls, like ListView inherit their theme from their parent window.
  • new defaultTheme and colors
    • gray on black
    • white on black
    • black on white
    • white on blue
    • white on darkblue
    • blue on white
    • darkblue on white
Product Versions
.NET net5.0 net5.0-windows net6.0 net6.0-android net6.0-ios net6.0-maccatalyst net6.0-macos net6.0-tvos net6.0-windows
.NET Core netcoreapp2.0 netcoreapp2.1 netcoreapp2.2 netcoreapp3.0 netcoreapp3.1
.NET Standard netstandard2.0 netstandard2.1
.NET Framework net461 net462 net463 net47 net471 net472 net48
MonoAndroid monoandroid
MonoMac monomac
MonoTouch monotouch
Tizen tizen40 tizen60
Xamarin.iOS xamarinios
Xamarin.Mac xamarinmac
Xamarin.TVOS xamarintvos
Xamarin.WatchOS xamarinwatchos
Compatible target framework(s)
Additional computed target framework(s)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.0

    • No dependencies.

NuGet packages (6)

Showing the top 5 NuGet packages that depend on Goblinfactory.Konsole:

Package Downloads
InEngine.Core

Plugin-based queuing and scheduling command server.

Onsharp

Onsharp is C# wrapper for the Onset Game.

ConsoleUserInteractionHelper

Prompt a user to GetNaturalInt, GetPathFromUser, GetBinaryDecisionFromUser. Also, ShowSpinnerUntilConditionTrue to show spinner progress controll in console.

Goblinfactory.Konsole.Windows

Konsole native Windows driver. (works with .NET Standard or .NET Framework projects only on windows)

md.Nuke.Unreal

Commonly used Unreal Engine targets and tasks for the Nuke execution engine

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on Goblinfactory.Konsole:

Repository Stars
WolvenKit/WolvenKit
Mod editor/creator for RED Engine games. The point is to have an all in one tool for creating mods for the games made with the engine.
Version Downloads Last updated
7.0.0.7-alpha 1,667 2/13/2021
7.0.0.6-alpha 159 2/13/2021
7.0.0.5-alpha 169 2/11/2021
7.0.0.3-alpha 183 2/9/2021
7.0.0.2-alpha 173 2/9/2021
7.0.0.1-alpha 178 2/9/2021
6.3.0-alpha 161 2/8/2021
6.2.2 16,577 4/18/2021
6.2.1 5,038 2/7/2021
6.2.0 25,455 1/24/2020
6.1.0 364 1/23/2020
6.0.0 357 1/23/2020
6.0.0-alpha02 354 1/23/2020
6.0.0-alpha01 295 1/22/2020
5.4.4 611 1/13/2020
5.4.3 470 1/12/2020
5.4.2 471 1/9/2020
5.4.1 426 1/8/2020
5.4.0 350 1/8/2020
5.3.3 574 1/6/2020
5.3.2 456 1/6/2020
5.3.1 423 1/6/2020
5.3.0 508 1/5/2020
5.2.0 384 1/5/2020
5.1.0 560 1/4/2020
5.0.1 478 12/28/2019
5.0.0 506 12/18/2019
5.0.0-alpha09 427 12/18/2019
5.0.0-alpha08 323 12/17/2019
4.1.0 797 12/4/2019
4.0.1 386 12/4/2019
3.4.1 401 12/3/2019
3.4.0 28,174 10/8/2019
3.3.0 23,984 1/30/2018
3.2.1 884 1/28/2018
3.1.0 1,944 10/21/2017
3.0.1 1,248 6/4/2017
3.0.0 766 6/4/2017
2.0.2 1,053 3/20/2017
2.0.1 1,044 3/20/2017
2.0.0 993 3/18/2017
1.0.0 1,152 3/4/2016
0.0.0.3 1,180 2/29/2016
0.0.0.2 1,507 2/29/2016
0.0.0.1 1,215 2/28/2016

## [7.0.0.5-alpha/faster-borders-no-cursor]

### changed

- removed cursorVisible. (to make konsole easier to make multiplatform)
- improved fullscreen window.split rendering. From 1.08 fps (927ms) to 1.71fps (602ms) over 75 test runs.

## [7.0.0.3-alpha]

### Adding

- SplitRows, SplitColumns now supports multiple wildcards per split layout, `console.SplitColumns(new Split(10, "left"), new Split("wild1"), new Split(20, "middle"), new Split("wild2"), new Split(20,"right"));`
- Split windows without border. (added more extensions and tests for splitting.)
- Split adds extra row to bottom of uneven splits to fit parent.
- faster way to create an even number split windows `var rows = con.SplitRows("top", "middle", "bottom");` even split across new windows.

## [7.0.0.1-alpha]

### Added

- massive improvements in stability and loads more concurrency tests, handling lots of edge cases.
- ClipScrolling, ClipWrapping.
- new class `WriteResults` returns the result of writing to a buffer row, including any overflow.
- new peek commands `IPeek` interface to tell what's at a screen location, added to `Window` and `MockConsole`.
 - `Row Peek(int sx, int sy, int width);`
 - `Cell Peek(int sx, int sy);`
 - `Row[] Peek(ConsoleRegion region);`
- `Cell` is now public.
 - `Cell` now has `Colors` property to read the foreground and background at once.
- `Row` is now public.
- new Methods to `IConsole`
 - `void Write(Colors colors, string text);`
- new method to `IWrite`
 - `void WriteLine(Colors colors, string text);`
- New controls `ListView` and `DirectoryListView`
- new default colors ..see `Colors.cs`
- new Theming throughout, `IConsole` implements `ITheme` meaning that controls, like `ListView` inherit their theme from their parent window.
- new defaultTheme and colors
 - gray on black
 - white on black
 - black on white
 - white on blue
 - white on darkblue
 - blue on white
 - darkblue on white