GGL.BinaryView 2.4.2

Suggested Alternatives

Grille.IO.BinaryView

dotnet add package GGL.BinaryView --version 2.4.2
NuGet\Install-Package GGL.BinaryView -Version 2.4.2
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="GGL.BinaryView" Version="2.4.2" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add GGL.BinaryView --version 2.4.2
#r "nuget: GGL.BinaryView, 2.4.2"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install GGL.BinaryView as a Cake Addin
#addin nuget:?package=GGL.BinaryView&version=2.4.2

// Install GGL.BinaryView as a Cake Tool
#tool nuget:?package=GGL.BinaryView&version=2.4.2

BinaryView

Libary to easily write and read binary data from streams and files.<br> Available as a NuGet Package. <br>

Features

  • Symmetrical write/read functions.
  • Simple string functions with encoding options.
  • Generic functions to write whole lists and (unmanaged) structs.
  • Easy compresion/decompresion of sections or whole stream's with Deflate.
  • Support of ISerializable, (when ISerializable is not implemented, the size is usually pretty bloated in comparision to other functions.)
  • Smart list-length prefixes depending on array size. (42 takes 1 byte, 3000 takes 2 etc.)
  • Separate support for byte and bit endianness/order. <br>

Error Handling

This library has only minimal error checking capabilities.<br> If you mess up the write/read order, or try to read a corrupted/wrong file things will silently break!<br><br> Then read functions will give your wrong values, or ReadArray hangs because it try's to read an petabyte sized array.<br> And this kind of lies in the nature of this library, if you mess up your position and read an int that says the next list will be 42TB big, this library has very little ways to know if you’re really serious about this.<br> An small helper for this is the LengthPrefixSafetyMaxValue Property, if you try to read any list or string, that has an higher element count than this, an InvalidDataException will be thrown.<br><br> But overall, You have to make sure everting is save on you own.<br>

Documentation

This project has not much documentation (besides examples) yet, but most functions have descriptions, and should be pretty self-explanatory (I hope...)<br>

Example Write/Read (asymmetrical)

using GGL.IO;
using GGL.IO.Compression;

Write

// Open a file to write
using (var bw = new BinaryViewWriter("file.bin"))
{
    // Type used for LengthPrefix by Strings and Arrays
    bw.DefaultLengthPrefix = LengthPrefix.UInt32;

    // Write data in the file
    bw.WriteString(Name);
    bw.WriteInt32(Age);
    bw.Write<Vector2>(Pos);
    
    // Compress section
    bw.BeginCompressedSection(CompressionType.Deflate);
    
    bw.WriteArray<byte>(Data0);

    // Override default prefix to use byte instead
    bw.WriteArray<Vector2>(Data1, LengthPrefix.Byte);

    // Write length manuel
    bw.WriteInt32(Data2.Length);
    bw.WriteArray<float>(Data2, LengthPrefix.None);

    bw.EndCompressedSection();
}

Read

// Open a file to read
using (var br = new BinaryViewReader("file.bin"))
{
    br.DefaultLengthPrefix = LengthPrefix.UInt32;

    // Read the data in same order of how they were written
    Name = br.ReadString();
    Age = br.ReadInt32();
    Pos = br.Read<Vector2>()
    
    // Decompress section
    br.BeginCompressedSection(CompressionType.Deflate);
    
    Data0 = br.ReadArray<byte>();

    // Read prefix-type must match written one.
    Data1 = br.ReadArray<Vector2>(LengthPrefix.Byte);

    // Read length manuel
    int length = br.ReadInt32();
    Data2 = br.WriteArray<float>(length);

    br.EndCompressedSection();
}

Example View (symmetrical)

Uses same code for write and read operations.<br>

using GGL.IO;
using GGL.IO.Compression;

View

// Open a file to read
using (var view = new BinaryView("file.bin", ViewMode.Read /*ViewMode.Write*/))
{
    view.DefaultLengthPrefix = LengthPrefix.UInt32;

    view.String(ref Name);
    view.Int32(ref Age);
    view.Struct<Vector2>(ref Pos);
    
    view.BeginCompressedSection(CompressionType.Deflate);
    
    view.Array<byte>(ref Data0);
    view.Array<Vector2>(ref Data1, LengthPrefix.Byte);

    // Switch when different operations are needed for read and write.
    if (view.Mode == ViewMode.Read){
        var br = view.Reader;
        int length = br.ReadInt32();
        Data2 = br.WriteArray<float>(length);
    }
    else {
        var bw = view.Writer;
        bw.WriteInt32(Data2.Length);
        bw.WriteArray<float>(Data2, LengthPrefix.None);
    }

    // Above can also be solved this way:
    /*
    int length = Data2.Length;
    view.Int32(ref length);
    view.Array<float>(ref Data2, length);
    */

    view.EndCompressedSection();
}

StreamStack

Product Compatible and additional computed target framework versions.
.NET net5.0 is compatible.  net5.0-windows was computed.  net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
.NET Framework net45 is compatible.  net451 was computed.  net452 was computed.  net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETFramework 4.5

    • No dependencies.
  • .NETStandard 2.1

    • No dependencies.
  • net5.0

    • No dependencies.
  • net6.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
2.4.2 186 7/5/2023
2.4.1 142 5/12/2023
2.4.0 153 5/11/2023
2.3.2 390 8/31/2022
2.3.1 427 7/8/2022
2.3.0 419 6/18/2022
2.2.0 415 6/5/2022
2.1.0 1,310 11/28/2021
2.0.0 362 11/18/2021
1.0.0 565 1/2/2020
0.1.6.2 509 1/1/2020
0.1.5 514 9/12/2019