GGL.BinaryView
2.1.0
See the version list below for details.
dotnet add package GGL.BinaryView --version 2.1.0
NuGet\Install-Package GGL.BinaryView -Version 2.1.0
<PackageReference Include="GGL.BinaryView" Version="2.1.0" />
paket add GGL.BinaryView --version 2.1.0
#r "nuget: GGL.BinaryView, 2.1.0"
// Install GGL.BinaryView as a Cake Addin
#addin nuget:?package=GGL.BinaryView&version=2.1.0
// Install GGL.BinaryView as a Cake Tool
#tool nuget:?package=GGL.BinaryView&version=2.1.0
BinaryView
Low-level libary to easily write and read binary data from streams and files. <br> Available as a NuGet Package. <br>
Features
- write/read functions for all value types (bool, float, int, decimal, usw...)
- Generic functions to write whole lists and (unmanaged) structs
- Easy compresion/decompresion of section or whole stram with Deflate
- Support ISerializable, Warning size is usually pretty bloated in comparision to generic and native functions!
- Customizable list-length prefixes and string char size <br>
Warning
This library has basically no error checking...<br> If you mess up the write/read order, or try to read a corrupted/wrong files things will break!<br> Then read functions will give your wrong values or ReadArray hangs, because it try's to read an insanely huge array!<br>
Documentation
This project has no proper documentation yet, but most functions have descriptions, and should be pretty self-explanatory<br>
Examples
using GGL.IO;
Write
// Open a file to write
using (var view = new BinaryViewWriter("file.bin"))
{
// Type used for LengthPrefix by String and Array
view.DefaultLengthPrefix = LengthPrefix.UInt32;
// Write data in the file
view.WriteString(Name);
view.WriteInt32(Size);
view.Write<Vector2>(Vec);
// Compress section
view.BeginDeflateSection();
view.WriteArray<byte>(Data0);
// Override default prefix to use byte instead
view.WriteArray<Vector2>(Data1, LengthPrefix.Byte);
view.EndDeflateSection();
}
Read
// Open a file to read
using (var view = new BinaryViewReader("file.bin"))
{
view.DefaultLengthPrefix = LengthPrefix.UInt32;
// Read the data in same order of how they were written
Name = view.ReadString();
Size = view.ReadInt32();
Vec = view.Read<Vector2>()
// Decompress section
view.BeginDeflateSection();
Data0 = view.ReadArray<byte>();
// Read prefix-type must match written one, otherwise things will explode!
Data1 = view.ReadArray<Vector2>(LengthPrefix.Byte);
view.EndDeflateSection();
}
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.1 is compatible. |
.NET Framework | net45 is compatible. net451 was computed. net452 was computed. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETFramework 4.5
- No dependencies.
-
.NETStandard 2.1
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.