FmodAudio 2.0.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package FmodAudio --version 2.0.0
NuGet\Install-Package FmodAudio -Version 2.0.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="FmodAudio" Version="2.0.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add FmodAudio --version 2.0.0
#r "nuget: FmodAudio, 2.0.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install FmodAudio as a Cake Addin
#addin nuget:?package=FmodAudio&version=2.0.0

// Install FmodAudio as a Cake Tool
#tool nuget:?package=FmodAudio&version=2.0.0

Wrapper Library for the Fmod Core API in C#. This version requires .NET 5.0+. Use requires that you download the Fmod native binaries from their website. https://www.fmod.com/download

Product Compatible and additional computed target framework versions.
.NET net5.0 is compatible.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net5.0

    • No dependencies.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on FmodAudio:

Package Downloads
WolvenKit.Common

Core functionality for the WolvenKit Mod Editor.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on FmodAudio:

Repository Stars
ConcreteMC/Alex
A Minecraft client written in C# aimed at compatibility with MC:Java & MC:Bedrock
Version Downloads Last updated
2.2.5 4,823 2/16/2022
2.2.2 3,547 7/30/2021
2.2.1 377 7/29/2021
2.2.0 363 7/27/2021
2.0.3 1,335 5/14/2021
2.0.2 1,426 3/15/2021
2.0.1 445 2/2/2021
2.0.0 1,536 11/12/2020
2.0.0-Preview-2 456 10/23/2020
2.0.0-Preview-1 418 10/18/2020
1.0.0 662 6/21/2020

- This release is a massive rework of the codebase, and is not backwards compatible with previous versions.
- This release uses C# Function Pointers, made available in the .NET 5 SDK, and as such, this library will from here on be .NET 5.0+ exclusive. (It also uses a few other features that can only be found in .NET 5.0+)
- This release frees User Data pointers for FmodAudio users to use again, by defining library types as stateless typed handles. (Mostly, Channel/ChannelGroup/ChannelControl are still classes, but stateless too)
- This release fixes a bug where on platforms other than windows, the library would look for the native library with an incorrect file name by default.
- This release removes UserDefinedDsp as function pointers make defining a DSP yourself rather trivial, and you'll probably want control of all the details anyway.