FmodAudio 1.0.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package FmodAudio --version 1.0.0
NuGet\Install-Package FmodAudio -Version 1.0.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="FmodAudio" Version="1.0.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add FmodAudio --version 1.0.0
#r "nuget: FmodAudio, 1.0.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install FmodAudio as a Cake Addin
#addin nuget:?package=FmodAudio&version=1.0.0

// Install FmodAudio as a Cake Tool
#tool nuget:?package=FmodAudio&version=1.0.0

Wrapper Library for the Fmod Core API in C#. Requires .NET Core 2.1+. Use requires that you download the fmod native binaries from their website. https://www.fmod.com/download

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.1 is compatible.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on FmodAudio:

Package Downloads
WolvenKit.Common

Core functionality for the WolvenKit Mod Editor.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on FmodAudio:

Repository Stars
ConcreteMC/Alex
A Minecraft client written in C# aimed at compatibility with MC:Java & MC:Bedrock
Version Downloads Last updated
2.2.5 4,823 2/16/2022
2.2.2 3,547 7/30/2021
2.2.1 377 7/29/2021
2.2.0 363 7/27/2021
2.0.3 1,335 5/14/2021
2.0.2 1,426 3/15/2021
2.0.1 445 2/2/2021
2.0.0 1,536 11/12/2020
2.0.0-Preview-2 456 10/23/2020
2.0.0-Preview-1 418 10/18/2020
1.0.0 662 6/21/2020

Greatly simplifies creating a custom DSP for those using FMOD's DSP api. You can now simply inherit from `FmodAudio.Dsp.UserDefinedDSP` and overload the methods you wish FMOD to use.

Internal tracking of managed objects has been rewritten to use GCHandle instead of manual handle to object Dictionary lookup. With this change, I am utilizing the user data pointer in FMOD native objects for this purpose, and will no longer be exposing the ability to retrieve or set them. I appologize if this causes any inconvenience to users of this class library.

As Always, please log an issue on the github repo if you run into any issues.