DevJasper.NetDaemon.Extensions.Observables 0.1.0

dotnet add package DevJasper.NetDaemon.Extensions.Observables --version 0.1.0                
NuGet\Install-Package DevJasper.NetDaemon.Extensions.Observables -Version 0.1.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="DevJasper.NetDaemon.Extensions.Observables" Version="0.1.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add DevJasper.NetDaemon.Extensions.Observables --version 0.1.0                
#r "nuget: DevJasper.NetDaemon.Extensions.Observables, 0.1.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install DevJasper.NetDaemon.Extensions.Observables as a Cake Addin
#addin nuget:?package=DevJasper.NetDaemon.Extensions.Observables&version=0.1.0

// Install DevJasper.NetDaemon.Extensions.Observables as a Cake Tool
#tool nuget:?package=DevJasper.NetDaemon.Extensions.Observables&version=0.1.0                

NetDaemon.Extensions.Observables

Collection of extension methods meant to enhance NetDaemon entities with stateful and boolean observables allowing for more robust implementations and a more intuitive coding experience.

For more information on NetDaemon, click here.

Example Usage

public Example(
    SunEntities sunEntities, 
    CoverEntities coverEntities)
{
    const int curtainCloseSunElevation = 1;
    var sunIsDown = sunEntities.Sun
            .ToBooleanObservable(e => e.Attributes?.Elevation <= curtainCloseSunElevation);
    
    sunIsDown.SubscribeTrueFalse(
        () =>
        {
            coverEntities.LivingRoomFrontWindowCurtain.CloseCover();
            coverEntities.LivingRoomBackWindowCurtain.CloseCover();
        },
        () =>
        {
            coverEntities.LivingRoomFrontWindowCurtain.OpenCover();
            coverEntities.LivingRoomBackWindowCurtain.OpenCover();
        });
}

Breakdown:

sunEntities.Sun.ToBooleanObservable(e => e.Attributes?.Elevation <= curtainCloseSunElevation);

Create a stateful IObservable<bool> from the sun entity Sun which emits true when Elevation is smaller than curtainCloseSunElevation, false otherwise. Stateful in this context means that the observable will immediately emit the current value returned from the predicate when an observer is subscribed.

sunIsDown.SubscribeTrueFalse(
        () =>
        {
            coverEntities.LivingRoomFrontWindowCurtain.CloseCover();
            coverEntities.LivingRoomBackWindowCurtain.CloseCover();
        },
        () =>
        {
            coverEntities.LivingRoomFrontWindowCurtain.OpenCover();
            coverEntities.LivingRoomBackWindowCurtain.OpenCover();
        });

SubscribeTrueFalse is an extension method on IObservable<bool> that assigns an Action for when true is emitted as well as when false is emitted.

This implementation will immediately open or close the covers depending on the initial result of the predicate as well as update whenever the result of the predicate changes.

Stateful

As an addition to the StateChanges and StateAllChanges methods provided by NetDaemon, this library provides the methods Stateful and StatefulAll. The observable resulting from these methods will emit the current state of the entity upon subscribing to the observable. This allows a single subscription for both initial state and state changes.

Example

var frontWindowCurtainOpen = coverEntities.LivingRoomFrontWindowCurtain.ToOpenClosedObservable();

frontWindowCurtainOpen.SubscribeTrue(() => lightEntities.LivingRoomLights.TurnOff());

When starting this automation, the living room lights will immediately turn off if the front window curtain is open. It will also turn off every time the front window curtain is opened after that.

Boolean Observables

This library also contains a set of extension methods to convert entities to implementations of IObservable<bool>. If no predicate is provided, the On state is mapped to true, the Off state is mapped to false.

The usage of ToBooleanObservable (or one of the aliases ToOnOffObservable or ToOpenClosedObservable) on an entity will use StateChanges (or StateAllChanges when a predicate is provided) to result in a stateful IObservable<bool>.

In case a stateful observable is not desired, the method ToChangesOnlyBooleanObservable can be used.

The use of stateful IObservable<bool> implementations enables the use of logic operators and scheduling extensions provided by the Reactive.Boolean library. This allows for improved readability of implementations.

For a more detailed documentation on extension methods for IObservable<bool>, check out the documentation for Reactive.Boolean here.

Example

The following example shows the usage of boolean (Not, Or and And) and scheduling (LimitTrueDuration) logic to write a complex automation that is still easy to understand and will trigger on startup.

var noOneAsleep = inputBooleanEntities.JasperAsleep.ToBooleanObservable()
    .Or(inputBooleanEntities.AnonAsleep.ToBooleanObservable()).Not();

var closetDoorOpenShorterThanOneMin = binarySensorEntities.BedroomClosetDoorSensorContact
    .ToOpenClosedObservable().LimitTrueDuration(TimeSpan.FromMinutes(5), scheduler);

noOneAsleep.And(closetDoorOpenShorterThanOneMin).SubscribeTrueFalse(
    () => lightEntities.ClosetLight.TurnOn(),
    () => lightEntities.ClosetLight.TurnOff());

Note that even though scheduling is mostly handled by the Reactive.Boolean library, knowledge of the Entity does improve some scheduling methods. In the cases of WhenTrueFor and LimitTrueDuration both LastChanged and the passing of time are used to evaluate whether a true is emitted.

Unavailability of entities

This library also implements the utility method RepeatWhenEntitiesBecomeAvailable<T>. This method can be called on a IObservable<T> to repeat a value when one of the provided entities become available.

Example

The following example will re-apply the correct state as soon as the plug becomes available (is plugged in).

const int nightTimeSunElevation = 0;
var nightTime = sunEntities.Sun
    .ToBooleanObservable(e => e.Attributes?.Elevation <= nightTimeSunElevation);

nightTime
    .RepeatWhenEntitiesBecomeAvailable(switchEntities.LivingRoomChristmasTreeLights)
    .SubscribeTrueFalse(
        () => switchEntities.LivingRoomChristmasTreeLights.TurnOn(),
        () => switchEntities.LivingRoomChristmasTreeLights.TurnOff());
Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 is compatible.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
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NuGet packages

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Version Downloads Last updated
0.1.0 36 1/28/2025