ChamberLib 0.11.0

.NET Framework 4.0
There is a newer version of this package available.
See the version list below for details.
dotnet add package ChamberLib --version 0.11.0
NuGet\Install-Package ChamberLib -Version 0.11.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="ChamberLib" Version="0.11.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add ChamberLib --version 0.11.0
#r "nuget: ChamberLib, 0.11.0"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install ChamberLib as a Cake Addin
#addin nuget:?package=ChamberLib&version=0.11.0

// Install ChamberLib as a Cake Tool
#tool nuget:?package=ChamberLib&version=0.11.0

A cross-platform library to make 3D graphics a little easier.

Product Versions
.NET Framework net40 net403 net45 net451 net452 net46 net461 net462 net463 net47 net471 net472 net48 net481
Compatible target framework(s)
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Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

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Package Downloads

Load models from FBX files using FbxSharp

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Version Downloads Last updated
0.12.0 686 1/20/2020
0.11.0 1,909 8/15/2015
0.10.0 1,183 7/16/2015
0.9.0 953 7/9/2015
0.8.0 1,015 7/8/2015
0.7.0 1,098 7/2/2015
0.6.0 1,098 6/28/2015
0.5.0 1,435 6/15/2015
0.4.0 1,137 6/8/2015
0.3.0 1,284 5/19/2015
0.2.1 1,070 2/27/2015
0.1.1 1,401 2/12/2015

- Split shaders from programs into separate stages.
- Vertex and fragment shaders are not imported and processed individually into IShaderStage objects and then combined into an IShaderProgram object, instead of being imported and processed together as a single IShader.
- Created a ShaderUniforms class to hold values for shader uniforms.
- Replaced many occurrences of a materialOverride parameter in Draw calls with an Overrides class, that allows the overriding of material, ligthing, shader, shader stages, and shader uniform values.