BlazorMonaco 3.1.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package BlazorMonaco --version 3.1.0                
NuGet\Install-Package BlazorMonaco -Version 3.1.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="BlazorMonaco" Version="3.1.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add BlazorMonaco --version 3.1.0                
#r "nuget: BlazorMonaco, 3.1.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install BlazorMonaco as a Cake Addin
#addin nuget:?package=BlazorMonaco&version=3.1.0

// Install BlazorMonaco as a Cake Tool
#tool nuget:?package=BlazorMonaco&version=3.1.0                

<p align="center"><img src="https://raw.githubusercontent.com/serdarciplak/BlazorMonaco/master/BlazorMonaco/icon.png" width="150" height="150" /></p>

<p align="center"> <a href="https://www.nuget.org/packages/BlazorMonaco/"><img src="https://buildstats.info/nuget/BlazorMonaco" /></a> </p>

<h1 align="center">BlazorMonaco</h1>

Blazor component for Microsoft's Monaco Editor which powers Visual Studio Code.

Some less-frequently used Monaco Editor features are currently missing, but a good amount of the basic feature set is supported. The package is updated regularly to cover more features and use cases. Any contributions, comments or suggestions are greatly welcome. Please feel free to contact me at twitter/serdarciplak or via GitHub.

Current version of BlazorMonaco :

  • Uses Monaco Editor v0.34.1
  • Supports netstandard2.0, net5.0, net6.0 and net7.0

Demo

You can see a working sample WebAssembly app here.

Get Started

  • Add the NuGet package to your Blazor project.
dotnet add package BlazorMonaco
// or
Install-Package BlazorMonaco
  • Add the below script tags to your index.html file. Please note that these script tags must be placed before the script tag for the blazor.webassembly.js file.
<script src="_content/BlazorMonaco/jsInterop.js"></script>
<script src="_content/BlazorMonaco/lib/monaco-editor/min/vs/loader.js"></script>
<script src="_content/BlazorMonaco/lib/monaco-editor/min/vs/editor/editor.main.js"></script>
  • Everything resides in three namespaces. You can add the following using directives to your root _Imports.razor file, or any other place you may need them.
@using BlazorMonaco
@using BlazorMonaco.Editor
@using BlazorMonaco.Languages

Code Editor

Adding an editor instance

  • To add a new editor instance, you just need to add a StandaloneCodeEditor component in your razor file.
<StandaloneCodeEditor Id="my-editor-instance-id" />

Providing custom options

  • To customize your editor instance's initial options, set the ConstructionOptions parameter of the instance, and provide a method that returns a StandaloneEditorConstructionOptions instance.
<StandaloneCodeEditor Id="my-editor-instance-id" ConstructionOptions="EditorConstructionOptions" />
  • Then, add that method to your razor file's @code block and return a StandaloneEditorConstructionOptions instance with the values you need.
private StandaloneEditorConstructionOptions EditorConstructionOptions(StandaloneCodeEditor editor)
{
	return new StandaloneEditorConstructionOptions
	{
		AutomaticLayout = true,
		Language = "javascript",
		Value = "function xyz() {\n" +
				"   console.log(\"Hello world!\");\n" +
				"}"
	};
}

Editor events

  • You can subscribe to editor events (e.g. OnDidKeyUp or OnDidPaste) using the editor's event parameters.
<StandaloneCodeEditor Id="my-editor-instance-id" OnDidChangeCursorPosition="EditorDidChangeCursorPosition" />
  • Then, add your event listener method to your razor file's @code block.
private void EditorDidChangeCursorPosition(CursorPositionChangedEvent eventArgs)
{
	Console.WriteLine("EditorDidChangeCursorPosition");
}

Diff Editor

Adding a diff editor instance

  • To add a new diff editor instance, you just need to add a StandaloneDiffEditor component in your razor file.
<StandaloneDiffEditor Id="my-editor-instance-id" />

Access to inner editor instances and events

  • StandaloneDiffEditor class provides two properties named OriginalEditor and ModifiedEditor for accessing the inner editor instances. You can use them like any other StandaloneCodeEditor instances.

  • You can register to inner editors' events using the helper event parameters of the main StandaloneDiffEditor instance.

<StandaloneDiffEditor Id="my-editor-instance-id" OnKeyUpOriginal="OnKeyUpOriginal" OnKeyUpModified="OnKeyUpModified" />

Notes

Css styling

  • There are 3 css selectors you can use to add/edit css styles for your editors.
    • The main html element of all editor instances contains the monaco-editor-container css class.
    • The Id value you set for your razor component is also set as the id of its html element.
    • You can provide a string in the CssClass property of an editor instance. That value will be added to the class attribute of its html element.
<StandaloneCodeEditor Id="my-editor-id" CssClass="my-editor-class" />
.monaco-editor-container { /* for all editor instances */
	height: 100px;
}

/* or */

#my-editor-id { /* for a specific editor instance */
	height: 100px;
}

/* or */

.my-editor-class { /* for a specific editor instance */
	height: 100px;
}

⚠️ Note : As an html element cannot set its height disregarding where it's placed in, BlazorMonaco cannot manage editor instance heights. So, if you don't do that yourself, editor instances may have a height of 0px and be invisible. Please don't forget to set your editor instance heights as you need.

Global Methods

Monaco Editor JavaScript library defines some methods in the global scope. As C# does not allow global methods, BlazorMonaco groups those methods in two static classes named BlazorMonaco.Editor.Global and BlazorMonaco.Language.Global. If you need to use a Monaco Editor method in the global scope, check where in the JavaScript library that method is, and search for it in the corresponding Global class. They're defined as static methods.

For example, you can use the SetTheme method as below.

await BlazorMonaco.Editor.Global.SetTheme(jsRuntime, "my-custom-theme");

Using a custom Monaco Editor setup

  • If you've made changes to Monaco Editor, and need to use this edited version instead of the unmodified version packed with BlazorMonaco, just change the paths to monaco editor resources in your index.html file.
<script src="_content/BlazorMonaco/jsInterop.js"></script>
<script>var require = { paths: { vs: 'my-path/monaco-editor/min/vs' } };</script>
<script src="my-path/monaco-editor/min/vs/loader.js"></script>
<script src="my-path/monaco-editor/min/vs/editor/editor.main.js"></script>

Documentation

As BlazorMonaco is just a bridge between JavaScript and Blazor, you can use Monaco Editor's documentation.

Migration Guide

After a major version update (like from v2.x.x to v3.x.x), you may need to make some changes in your integration. Please see the MIGRATE.md for details.

Change Log

You can view the history and the changes in the CHANGELOG.md

License

MIT, see the LICENSE file for detail.

Product Compatible and additional computed target framework versions.
.NET net5.0 is compatible.  net5.0-windows was computed.  net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 is compatible.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

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Version Downloads Last updated
3.2.0 221,266 2/25/2024
3.1.0 178,286 8/27/2023
3.0.0 195,839 1/23/2023
2.1.0 341,122 4/12/2021
2.0.0 7,992 2/21/2021
1.6.1 4,636 2/6/2021
1.6.0 6,534 12/6/2020
1.5.0 9,058 11/1/2020
1.4.0 5,968 7/19/2020
1.3.1 8,438 6/15/2020
1.3.0 1,365 6/7/2020
1.2.2 1,715 5/22/2020
1.2.1 375 5/5/2020
1.2.0 358 5/2/2020
1.1.0 340 4/26/2020
1.0.3 325 4/24/2020
1.0.2 1,264 4/23/2020
1.0.1 1,672 4/23/2020