BlazorMonaco 3.0.0
See the version list below for details.
dotnet add package BlazorMonaco --version 3.0.0
NuGet\Install-Package BlazorMonaco -Version 3.0.0
<PackageReference Include="BlazorMonaco" Version="3.0.0" />
paket add BlazorMonaco --version 3.0.0
#r "nuget: BlazorMonaco, 3.0.0"
// Install BlazorMonaco as a Cake Addin #addin nuget:?package=BlazorMonaco&version=3.0.0 // Install BlazorMonaco as a Cake Tool #tool nuget:?package=BlazorMonaco&version=3.0.0
<p align="center"><img src="https://raw.githubusercontent.com/serdarciplak/BlazorMonaco/master/BlazorMonaco/icon.png" width="150" height="150" /></p>
<p align="center"> <a href="https://www.nuget.org/packages/BlazorMonaco/"><img src="https://buildstats.info/nuget/BlazorMonaco" /></a> </p>
<h1 align="center">BlazorMonaco</h1>
Blazor component for Microsoft's Monaco Editor which powers Visual Studio Code.
Some less-frequently used Monaco Editor features are currently missing, but the whole basic feature set is supported. The package will be updated to cover all the features and use cases over time. Any contributions, comments or suggestions are greatly welcome. Please feel free to contact me at twitter/serdarciplak or via GitHub.
Current version of BlazorMonaco :
- Uses
Monaco Editor v0.34.1
- Supports
netstandard2.0
,net5.0
,net6.0
andnet7.0
Demo
You can see a working sample WebAssembly app here.
Get Started
- Add the NuGet package to your Blazor project.
dotnet add package BlazorMonaco
// or
Install-Package BlazorMonaco
- Add the below script tags to your
index.html
file. Please note that these script tags must be placed before the script tag for theblazor.webassembly.js
file.
<script src="_content/BlazorMonaco/jsInterop.js"></script>
<script src="_content/BlazorMonaco/lib/monaco-editor/min/vs/loader.js"></script>
<script src="_content/BlazorMonaco/lib/monaco-editor/min/vs/editor/editor.main.js"></script>
- Everything resides in two namespaces. So, you can add the following using directives to your root
_Imports.razor
file, or any other place you may need them.
@using BlazorMonaco
@using BlazorMonaco.Editor
Code Editor
Adding an editor instance
- To add a new editor instance, you just need to add a
StandaloneCodeEditor
component in your razor file.
<StandaloneCodeEditor Id="my-editor-instance-id" />
Providing custom options
- If you set the
ConstructionOptions
parameter and provide a method that returns aStandaloneEditorConstructionOptions
instance, it will be called when the instance is created and those options will be used to initialize the editor.
<StandaloneCodeEditor Id="my-editor-instance-id" ConstructionOptions="EditorConstructionOptions" />
- Then, add that method to your razor file's
@code
block and set the initial options for your editor instance.
private StandaloneEditorConstructionOptions EditorConstructionOptions(StandaloneCodeEditor editor)
{
return new StandaloneEditorConstructionOptions
{
AutomaticLayout = true,
Language = "javascript",
Value = "function xyz() {\n" +
" console.log(\"Hello world!\");\n" +
"}"
};
}
Editor events
- You can add listeners to editor events like
OnDidKeyUp
orOnDidPaste
for any custom job to be done when that event occurs.
<StandaloneCodeEditor Id="my-editor-instance-id" OnDidChangeCursorPosition="EditorDidChangeCursorPosition" />
- Then, add your event listener method to your razor file's
@code
block.
private void EditorDidChangeCursorPosition(CursorPositionChangedEvent eventArgs)
{
Console.WriteLine("EditorDidChangeCursorPosition");
}
Diff Editor
Adding a diff editor instance
- To add a new diff editor instance, you just need to add a
StandaloneDiffEditor
component in your razor file.
<StandaloneDiffEditor Id="my-editor-instance-id" />
Access to inner editor instances and events
StandaloneDiffEditor
class has two properties namedOriginalEditor
andModifiedEditor
to access the inner editors. They're regular code editors. So, you can use them like any otherStandaloneCodeEditor
instances.You can register to inner editor events via the helper event callback parameters of the
StandaloneDiffEditor
.
<StandaloneDiffEditor Id="my-editor-instance-id" OnKeyUpOriginal="OnKeyUpOriginal" OnKeyUpModified="OnKeyUpModified" />
- And then, add the callback methods to your razor file's
@code
block.
private void OnKeyUpOriginal(KeyboardEvent keyboardEvent)
{
Console.WriteLine("OnKeyUpOriginal : " + keyboardEvent.Code);
}
private void OnKeyUpModified(KeyboardEvent keyboardEvent)
{
Console.WriteLine("OnKeyUpModified : " + keyboardEvent.Code);
}
Customization
Css styling
- There are 3 css selectors you can use to add/edit css styles for your editors.
- The main html element of all editor instances contains the
monaco-editor-container
css class. - The
Id
value you set for your razor component is also set as the id of its html element. - You can provide a string in the
CssClass
property of an editor instance. That value will be added to the class attribute of its html element.
- The main html element of all editor instances contains the
<StandaloneCodeEditor Id="my-editor-id" CssClass="my-editor-class" />
.monaco-editor-container { /* for all editor instances */
height: 100px;
}
/* or */
#my-editor-id { /* for a specific editor instance */
height: 100px;
}
/* or */
.my-editor-class { /* for a specific editor instance */
height: 100px;
}
⚠️
Note :
As an html element cannot set its height disregarding where it's placed in, BlazorMonaco cannot manage editor instance heights. So, if you don't do that yourself, editor instances may have a height of0px
and be invisible. Please don't forget to set your editor instance heights as you need.
Custom themes
- You can define custom themes using the
DefineTheme
method. Just make sure that you don't callDefineTheme
before any editor instance is initialized. BlazorMonaco needs anIJSRuntime
instance to call JavaScript methods and it gets one when the first instance is initialized.
await BlazorMonacoGlobals.DefineTheme("my-custom-theme", new StandaloneThemeData
{
Base = "vs-dark",
Inherit = true,
Rules = new List<TokenThemeRule>
{
new TokenThemeRule { Background = "363636", Foreground = "E0E0E0" },
new TokenThemeRule { Token = "keyword", Foreground = "59ADFF" },
new TokenThemeRule { Token = "operator.sql", Foreground = "59ADFF" },
new TokenThemeRule { Token = "number", Foreground = "66CC66" },
new TokenThemeRule { Token = "string.sql", Foreground = "E65C5C" },
new TokenThemeRule { Token = "comment", Foreground = "7A7A7A" }
},
Colors = new Dictionary<string, string>
{
["editor.background"] = "#363636",
["editorCursor.foreground"] = "#E0E0E0",
["editorLineNumber.foreground"] = "#7A7A7A"
}
});
- After defining your custom theme, you can call the
SetTheme
method at any time with your custom theme name to set it active.
await BlazorMonacoGlobals.SetTheme("my-custom-theme");
DeltaDecorations
- You can add, edit and remove decorations to editors via the
DeltaDecorations
andResetDeltaDecorations
methods.
private async Task EditorOnDidInit()
{
var newDecorations = new ModelDeltaDecoration[]
{
new ModelDeltaDecoration
{
Range = new BlazorMonaco.Range(3,1,3,1),
Options = new ModelDecorationOptions
{
IsWholeLine = true,
ClassName = "decorationContentClass",
GlyphMarginClassName = "decorationGlyphMarginClass"
}
}
};
decorationIds = await _editor.DeltaDecorations(null, newDecorations);
// You can now use 'decorationIds' to change or remove the decorations
}
Using custom Monaco Editor setup
- If you've made changes to Monaco Editor, and need to use this edited version instead of the unmodified version packed with BlazorMonaco, just change the paths to monaco editor resources in your
index.html
file.
<script src="_content/BlazorMonaco/jsInterop.js"></script>
<script>var require = { paths: { vs: 'my-path/monaco-editor/min/vs' } };</script>
<script src="my-path/monaco-editor/min/vs/loader.js"></script>
<script src="my-path/monaco-editor/min/vs/editor/editor.main.js"></script>
Documentation
As BlazorMonaco is just a bridge between JavaScript and Blazor, you can use Monaco Editor's documentation.
Migration Guide
After a major version update (like from v2.x.x
to v3.x.x
), you may need to make some changes in your integration. Please see the MIGRATE.md for details.
Change Log
You can view the history and the changes in the CHANGELOG.md
License
MIT, see the LICENSE file for detail.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 is compatible. net5.0-windows was computed. net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 is compatible. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- Microsoft.AspNetCore.Components (>= 3.1.10)
- Microsoft.AspNetCore.Components.Web (>= 3.1.10)
-
net5.0
- Microsoft.AspNetCore.Components (>= 5.0.0)
- Microsoft.AspNetCore.Components.Web (>= 5.0.0)
-
net6.0
- Microsoft.AspNetCore.Components (>= 6.0.0)
- Microsoft.AspNetCore.Components.Web (>= 6.0.0)
-
net7.0
- Microsoft.AspNetCore.Components (>= 7.0.0)
- Microsoft.AspNetCore.Components.Web (>= 7.0.0)
NuGet packages (10)
Showing the top 5 NuGet packages that depend on BlazorMonaco:
Package | Downloads |
---|---|
PanoramicData.Blazor
Blazor components |
|
Elsa.Studio.Shared
Elsa Studio shared services and components. |
|
Strem.Flows.Default
Package Description |
|
BlazorMonacoYaml
Monaco Yaml editor for Blazor is a Yaml style configuration setup for Blazor Monaco, with which you can easily setup YAML Editors and YAML Diffing Editors. |
|
TableViewer.MudBlazor
Package Description |
GitHub repositories (10)
Showing the top 5 popular GitHub repositories that depend on BlazorMonaco:
Repository | Stars |
---|---|
json-everything/json-everything
System.Text.Json-based support for all of your JSON needs.
|
|
DragoQCC/HardHatC2
A C# Command & Control framework
|
|
revenz/FileFlows
FileFlows is a file processing application that can execute actions against a file in a tree flow structure.
|
|
fgilde/MudBlazor.Extensions
MudBlazor.Extensions from https://www.mudex.org is a small extension for MudBlazor from https://mudblazor.com
|
|
serverlessworkflow/synapse
Serverless Workflow Management System (WFMS)
|
Version | Downloads | Last updated |
---|---|---|
3.2.0 | 221,266 | 2/25/2024 |
3.1.0 | 178,286 | 8/27/2023 |
3.0.0 | 195,839 | 1/23/2023 |
2.1.0 | 341,122 | 4/12/2021 |
2.0.0 | 7,992 | 2/21/2021 |
1.6.1 | 4,636 | 2/6/2021 |
1.6.0 | 6,534 | 12/6/2020 |
1.5.0 | 9,058 | 11/1/2020 |
1.4.0 | 5,968 | 7/19/2020 |
1.3.1 | 8,438 | 6/15/2020 |
1.3.0 | 1,365 | 6/7/2020 |
1.2.2 | 1,715 | 5/22/2020 |
1.2.1 | 375 | 5/5/2020 |
1.2.0 | 358 | 5/2/2020 |
1.1.0 | 340 | 4/26/2020 |
1.0.3 | 325 | 4/24/2020 |
1.0.2 | 1,264 | 4/23/2020 |
1.0.1 | 1,672 | 4/23/2020 |
See the change log for release notes:
https://github.com/serdarciplak/BlazorMonaco/blob/master/CHANGELOG.md