Appccelerate.StateMachine 5.0.0-pre0003

Hierarchical state machine with fluent definition syntax
     states and events can be defined with enums, strings or ints - resulting in single class state machines,
     actions on transitions, entry and exit actions, transition guards,
     hierarchical with different history behaviors to initialize state always to same state or last active state,
     fluent definition interface,
     synchronous/asynchronous state machine (passive state machine handles state transitions synchronously, active state machine handles state transitions asynchronously on the worker thread of the state machine),
     extensible thorough logging,
     state machine report for description of state machine (csv, yEd)

This is a prerelease version of Appccelerate.StateMachine.
There is a newer version of this package available.
See the version list below for details.
Install-Package Appccelerate.StateMachine -Version 5.0.0-pre0003
dotnet add package Appccelerate.StateMachine --version 5.0.0-pre0003
<PackageReference Include="Appccelerate.StateMachine" Version="5.0.0-pre0003" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Appccelerate.StateMachine --version 5.0.0-pre0003
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Appccelerate.StateMachine, 5.0.0-pre0003"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install Appccelerate.StateMachine as a Cake Addin
#addin nuget:?package=Appccelerate.StateMachine&version=5.0.0-pre0003&prerelease

// Install Appccelerate.StateMachine as a Cake Tool
#tool nuget:?package=Appccelerate.StateMachine&version=5.0.0-pre0003&prerelease
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

Release Notes

     missing to 5.0:
     - define a state machine from a definition (faster creation of state machines) (requested by Jason Sobell
     - pass IState instead of TState to extensions (requested by

     - targeting .net standard 1.1 (needed for async active state machine)
     - adds AsyncActiveStateMachine - state machine supporting dot net standard with an internal worker thread.
     - AsyncPassiveStateMachine's internal event queue is now thread-safe.
     - Extensions are now notified when a state machine is loaded (thanks to
     - Extensions of async state machines support now async as well.
     - fixed: non-initialized state machines can now be loaded
     - fixed: namespace in generated XML for YEd (thanks to

     - back to .net standard 1.0
     - fixed nuget package containing wrong assembly

     - adds AsyncPassiveStateMachine that supports async/await for transition actions, entry/exit actions, guards and save/load.
     - targets .net standard 1.3 to support async/await

     - fixed: wrong target framework was specified in nuget package. Now targets .net standard 1.0

     - targets now .net standard 1.0 so you can use the state machine almost anywhere .net exists
     - fixed a bug when passing a 'null' argument to the state machine


This package has no dependencies.

NuGet packages (2)

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Version History

Version Downloads Last updated
5.1.0 95,184 11/27/2019
5.0.0-pre0003 1,824 12/22/2017
4.5.0-pre0000 1,613 12/1/2017
4.4.0 120,001 7/7/2017
4.0.0 3,280 6/23/2017
3.3.0 101,427 6/2/2017
3.2.0 834 5/24/2017
2.12.0 32,126 1/14/2015
2.7.0 2,322 10/6/2014
2.1.0 3,825 1/20/2014
1.0.84 2,402 5/31/2013
1.0.83 1,181 5/31/2013
1.0.44 2,335 10/28/2012
1.0.29 1,322 6/15/2012
1.0.25-alpha 1,084 6/12/2012
1.0.24-alpha 1,146 4/5/2012
1.0.21-alpha 1,045 3/21/2012