jskiles1
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SteamWebAPI2
by: jskiles1- 324,561 total downloads
- last updated 11/12/2025
- Latest version: 5.0.0
This is a .NET library that makes it easy to use the Steam Web API. It conveniently wraps around all of the JSON data and ugly API details with clean methods, structures and classes. -
Steam.
by: jskiles1Models - Deprecated
- 170,840 total downloads
- last updated 11/22/2019
- Latest version: 3.0.10
Contains classes that are used as data transports between various application, business, and data layers for Steam related APIs. -
- 64,239 total downloads
- last updated 5/1/2020
- Latest version: 3.1.2
Parses Valve Source Engine game schema files into easy to use object oriented structures. -
- 27,964 total downloads
- last updated 3/26/2020
- Latest version: 1.1.1
Easy to use wrapper around the Pro Publica Congress API -
- 23,595 total downloads
- last updated 4/12/2020
- Latest version: 3.0.2
SharpDL aims to provide a managed, cross-platform, simple framework with graphics, input, audio, and event systems using SDL2. Games created with this library should strive to be lightweight and portable.... More information -
- 23,571 total downloads
- last updated 11/19/2017
- Latest version: 4.0.1
This is a .NET library that makes it easy to use the Microsoft Azure Blob Storage. -
- 21,511 total downloads
- last updated 9/8/2017
- Latest version: 1.0.0.61
Easy to use wrapper around the Pro Publica Congress API -
- 12,232 total downloads
- last updated 1/17/2017
- Latest version: 1.1.0.11
Provides some minor abstractions over a few Azure KeyVault and Azure ActiveDirectory API behaviors. -
- 11,849 total downloads
- last updated 4/9/2020
- Latest version: 1.0.13
SDL2-CS (SDL2 C# wrapper) modified for SharpDL library -
SharpTiles
by: jskiles1- 2,757 total downloads
- last updated 4/1/2020
- Latest version: 1.0.5
SharpTiles is a C# library used to load Tiled Map Editor's in a format used to render via SDL2. -
- 725 total downloads
- last updated 3/25/2020
- Latest version: 1.0.0
BulletMLLib Classic is a one-to-one implementation from Keiichi Kashihara at Bandi Games. All credit goes to him.