illuminus86 


Extends MonoGame with additional geometry operations. Extensions for Vector*, Point, & Matrix. Also primitives for 1- and 2-dimensional shapes, (within 2-dimensional space), with simplistic collision detection. Forked from the popular Nuclex Framework.
Provides helpers for working with vertex definitions. Use VertexElementAttribute to annotate your custom vertex types, and then use VertexDefinitionBuilder to create arrays of VertexElement to instruct MonoGame how to read your vertices. Forked from the popular Nuclex Framework.
Extends MonoGame with additional 3D geometry operations. Includes primitives for 1-, 2-, and 3-dimensional shapes, (within 3-dimensional space), with simplistic collision detection. Forked from the popular Nuclex Framework.
Provides implementations of specialized collections required by the Nuclectic Framework, including: Dequeue, ObservableList, Pool, TransformingReadOnlyCollection, and WeakCollection. Forked from the popular Nuclex Framework.
  • 425 total downloads
  • last updated 10/6/2014
  • Latest version: 0.1.1-alpha1 (prerelease)
  • monogame pcl nuclectic
Abstractions for extending XNA Game via IGameComponent. Contains DrawableComponent, a lightweight version of DrawableGameComponent that can be used without requiring a Game class to be present. Forked from the popular Nuclex Framework.