Zehs.REPOLib
1.0.0
See the version list below for details.
dotnet add package Zehs.REPOLib --version 1.0.0
NuGet\Install-Package Zehs.REPOLib -Version 1.0.0
<PackageReference Include="Zehs.REPOLib" Version="1.0.0" />
<PackageVersion Include="Zehs.REPOLib" Version="1.0.0" />
<PackageReference Include="Zehs.REPOLib" />
paket add Zehs.REPOLib --version 1.0.0
#r "nuget: Zehs.REPOLib, 1.0.0"
#addin nuget:?package=Zehs.REPOLib&version=1.0.0
#tool nuget:?package=Zehs.REPOLib&version=1.0.0
REPOLib
Library for adding content to R.E.P.O.
Download
Download REPOLib on Thunderstore.
Features
- Registering network prefabs.
- Registering valuables.
Usage
<details><summary>Click to expand</summary><br>
Reference REPOLib in your project's .csproj
file.
<ItemGroup>
<PackageReference Include="Zehs.REPOLib" Version="1.*" />
</ItemGroup>
Add REPOLib as a dependency to your plugin class.
[BepInDependency(REPOLib.MyPluginInfo.PLUGIN_GUID, BepInDependency.DependencyFlags.HardDependency)]
[BepInPlugin("You.YourMod", "YourMod", "1.0.0")]
[BepInDependency(REPOLib.MyPluginInfo.PLUGIN_GUID, BepInDependency.DependencyFlags.HardDependency)]
public class YourMod : BaseUnityPlugin
{
// ...
}
Registering a network prefab.
[BepInPlugin("You.YourMod", "YourMod", "1.0.0")]
[BepInDependency(REPOLib.MyPluginInfo.PLUGIN_GUID, BepInDependency.DependencyFlags.HardDependency)]
public class YourMod : BaseUnityPlugin
{
// ...
private void Awake()
{
// ...
AssetBundle assetBundle = AssetBundle.LoadFromFile("your_assetbundle_file_path");
GameObject prefab = assetBundle.LoadAsset<GameObject>("your_network_prefab");
// Register a network prefab.
REPOLib.Modules.NetworkPrefabs.RegisterNetworkPrefab(prefab);
}
}
Registering a valuable.
[BepInPlugin("You.YourMod", "YourMod", "1.0.0")]
[BepInDependency(REPOLib.MyPluginInfo.PLUGIN_GUID, BepInDependency.DependencyFlags.HardDependency)]
public class YourMod : BaseUnityPlugin
{
// ...
private void Awake()
{
// ...
AssetBundle assetBundle = AssetBundle.LoadFromFile("your_assetbundle_file_path");
GameObject prefab = assetBundle.LoadAsset<GameObject>("your_valuable_prefab");
// Register a valuable.
REPOLib.Modules.Valuables.RegisterValuable(prefab);
}
}
</details>
Registering a valuable will automatically register it as a network prefab.
You should only register network prefabs and valuables in your plugins awake function.
Contribute
Anyone is free to contribute.
https://github.com/ZehsTeam/REPOLib
Developer Contact
Report bugs, suggest features, or provide feedback:
- GitHub Issues Page: REPOLib
- Email: crithaxxog@gmail.com
- Twitch: CritHaxXoG
- YouTube: Zehs
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
.NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.1 is compatible. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.1
- BepInEx.Core (>= 5.4.21)
- BepInEx.PluginInfoProps (>= 2.1.0)
- Newtonsoft.Json (>= 13.0.3)
NuGet packages (2)
Showing the top 2 NuGet packages that depend on Zehs.REPOLib:
Package | Downloads |
---|---|
ImperiumRepo
Imperium is a powerful and highly performant all-in-one debugging tool to test and explore game mechanics and functionality in REPO. |
|
PaintedUtils
Utility Mod for REPO |
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
2.1.0 | 697 | 4/28/2025 |
2.0.1 | 547 | 4/6/2025 |
2.0.0 | 200 | 4/1/2025 |
1.5.0 | 650 | 3/24/2025 |
1.4.2 | 132 | 3/15/2025 |
1.4.1 | 58 | 3/15/2025 |
1.4.0 | 52 | 3/15/2025 |
1.3.1 | 132 | 3/13/2025 |
1.3.0 | 143 | 3/12/2025 |
1.2.0 | 149 | 3/10/2025 |
1.1.0 | 178 | 3/8/2025 |
1.0.2 | 242 | 3/3/2025 |
1.0.1 | 159 | 3/3/2025 |
1.0.0 | 113 | 3/3/2025 |