WinUI3Localizer 2.3.0-alpha

This is a prerelease version of WinUI3Localizer.
dotnet add package WinUI3Localizer --version 2.3.0-alpha                
NuGet\Install-Package WinUI3Localizer -Version 2.3.0-alpha                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="WinUI3Localizer" Version="2.3.0-alpha" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add WinUI3Localizer --version 2.3.0-alpha                
#r "nuget: WinUI3Localizer, 2.3.0-alpha"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install WinUI3Localizer as a Cake Addin
#addin nuget:?package=WinUI3Localizer&version=2.3.0-alpha&prerelease

// Install WinUI3Localizer as a Cake Tool
#tool nuget:?package=WinUI3Localizer&version=2.3.0-alpha&prerelease                

🌏WinUI3Localizer

WinUI3Localizer is a NuGet package that helps you localize your WinUI 3 app.

  • Switch languages without app restarting
  • You/users can edit localized strings even after deployment
  • You/users can add new languages even after deployment
  • Use standard Resources.resw (see Microsoft docs)

🙌 Quick Start

Note: This is a quick start guide. Check the sample app for details.

Install WinUI3Localizer

Install WinUI3Localizer from the NuGet Package Manager.

Create localized strings

Create a "Strings" folder in your app project and populate it with your string resources files for each language you need. For example, this is a basic structure for English (en-US), es-ES (Spanish) and Japanese (ja) resources files.

  • Strings
    • en-US
      • Resources.resw
    • es-ES
      • Resources.resw
    • ja
      • Resources.resw

Add this ItemGroup in the project file (*.csproj) of your app.


<ItemGroup>
  <Content Include="Strings\**\*.resw">
    <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  </Content>
</ItemGroup>

Note: The "Strings" folder can be anywhere as long the app can access it. Usually, aside the app executable for non-packaged apps, or in the "LocalFolder" for packaged-apps.

Build WinUI3Localizer

  • Non-packaged apps:

    In App.xaml.cs, build WinUI3Localizer like this:

    private async Task InitializeLocalizer()
    {
        // Initialize a "Strings" folder in the executables folder.
        StringsFolderPath StringsFolderPath = Path.Combine(AppContext.BaseDirectory, "Strings");
        StorageFolder stringsFolder = await StorageFolder.GetFolderFromPathAsync(StringsFolderPath);
    
        ILocalizer localizer = await new LocalizerBuilder()
            .AddStringResourcesFolderForLanguageDictionaries(StringsFolderPath)
            .SetOptions(options =>
            {
                options.DefaultLanguage = "en-US";
            })
            .Build();
    }
    
  • Packaged apps:

    In App.xaml.cs, build WinUI3Localizer like this:

    private async Task InitializeLocalizer()
    {
    
        // Initialize a "Strings" folder in the "LocalFolder" for the packaged app.
        StorageFolder localFolder = ApplicationData.Current.LocalFolder;
        StorageFolder stringsFolder = await localFolder.CreateFolderAsync(
          "Strings",
           CreationCollisionOption.OpenIfExists);
    
        // Create string resources file from app resources if doesn't exists.
        string resourceFileName = "Resources.resw";
        await CreateStringResourceFileIfNotExists(stringsFolder, "en-US", resourceFileName);
        await CreateStringResourceFileIfNotExists(stringsFolder, "es-ES", resourceFileName);
        await CreateStringResourceFileIfNotExists(stringsFolder, "ja", resourceFileName);
    
        ILocalizer localizer = await new LocalizerBuilder()
            .AddStringResourcesFolderForLanguageDictionaries(stringsFolder.Path)
            .SetOptions(options =>
            {
                options.DefaultLanguage = "en-US";
            })
            .Build();
    }
    
    private static async Task CreateStringResourceFileIfNotExists(StorageFolder stringsFolder, string language, string resourceFileName)
    {
        StorageFolder languageFolder = await stringsFolder.CreateFolderAsync(
            language,
            CreationCollisionOption.OpenIfExists);
    
        if (await languageFolder.TryGetItemAsync(resourceFileName) is null)
        {
            string resourceFilePath = Path.Combine(stringsFolder.Name, language, resourceFileName);
            StorageFile resourceFile = await LoadStringResourcesFileFromAppResource(resourceFilePath);
            _ = await resourceFile.CopyAsync(languageFolder);
        }
    }
    
    private static async Task<StorageFile> LoadStringResourcesFileFromAppResource(string filePath)
    {
        Uri resourcesFileUri = new($"ms-appx:///{filePath}");
        return await StorageFile.GetFileFromApplicationUriAsync(resourcesFileUri);
    }
    

Localizing controls

This is an example of how to localize the Content of a Button.

First asign an Uid to the Button, then in each language resources file, add an item that corresponds to the Uid.

You can also have multiple string resources files. For example, besides the default Resources.resw file, you can have a Messages.resw for your messages file. To just need to include /<resources-file-name>/ before the string resource identifier.

<Page
    x:Class="WinUI3Localizer.SampleApp.TestPage"
    ...
    xmlns:l="using:WinUI3Localizer">
    <StackPanel>
        <Button l:Uids.Uid="TestPage_Button">
            <Button.Flyout>
                <Flyout>
                    <TextBlock l:Uids.Uid="/Messages/ButtonFlyoutMessage" />
                </Flyout>
            </Button.Flyout>
        </Button>
    </StackPanel>
</Page>
  • en-US

    • Resources.resw

      Name Value
      TestPageButton.Content Awesome!
    • Messages.resw

      Name Value
      ButtonFlyoutMessage.Text This is an awesome message!
  • es-ES:

    • Resources.resw

      Name Value
      TestPageButton.Content ¡Increíble!
    • Messages.resw

      Name Value
      ButtonFlyoutMessage.Text ¡Esto es un mensaje increíble!
  • ja:

    • Resources.resw

      Name Value
      TestPageButton.Content 素晴らしい!
    • Messages.resw

      Name Value
      ButtonFlyoutMessage.Text これは素晴らしいメッセージです!

Getting localized strings

If we need to localize strings in code-behind or in ViewModels, we can use the GetLocalizedString() method.

List<string> colors = new()
{
    "Red",
    "Green",
    "Blue",
};

ILocalizer localizer = Localizer.Get();
List<string> localizedColors = colors
    .Select(x => localizer.GetLocalizedString(x))
    .ToList();

In this case, we just use the Uid as Name.

  • en-US

    • Resources.resw

      Name Value
      Red Red
      Green Green
      Blue Blue
  • es-ES:

    • Resources.resw

      Name Value
      Red Rojo
      Green Verde
      Blue Azul
  • ja:

    • Resources.resw

      Name Value
      Red
      Green
      Blue

Minimal example

Refer to TemplateStudioWinUI3LocalizerSampleApp

Product Compatible and additional computed target framework versions.
.NET net6.0-windows10.0.19041 is compatible.  net7.0-windows was computed.  net7.0-windows10.0.19041 is compatible.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

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Just Another Skin Manager
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2.3.0-alpha 167 9/13/2024
2.2.0 2,157 4/12/2024
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