Ultz.Native.GLFW
3.3.2
Prefix Reserved
See the version list below for details.
Requires NuGet 2.12 or higher.
dotnet add package Ultz.Native.GLFW --version 3.3.2
NuGet\Install-Package Ultz.Native.GLFW -Version 3.3.2
<PackageReference Include="Ultz.Native.GLFW" Version="3.3.2" />
paket add Ultz.Native.GLFW --version 3.3.2
#r "nuget: Ultz.Native.GLFW, 3.3.2"
// Install Ultz.Native.GLFW as a Cake Addin
#addin nuget:?package=Ultz.Native.GLFW&version=3.3.2
// Install Ultz.Native.GLFW as a Cake Tool
#tool nuget:?package=Ultz.Native.GLFW&version=3.3.2
Multi-platform native library for GLFW.
Learn more about Target Frameworks and .NET Standard.
-
.NETStandard 2.0
- No dependencies.
NuGet packages (4)
Showing the top 4 NuGet packages that depend on Ultz.Native.GLFW:
Package | Downloads |
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Silk.NET.GLFW
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
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Ez.Windowing.Glfw
Implementation of Ez.Windowing with GLFW library as backend. A exclusive thread is used for manage the GLFW using Ez.Threading.ThreadMethodExecutor. |
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Yagl.Input
Project YAGL. Classes to handle input from keyboard, mouse and joysticks. |
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Yagl.Windowing
Project YAGL. Basic cross-platform window for drawing graphics. |
GitHub repositories (2)
Showing the top 2 popular GitHub repositories that depend on Ultz.Native.GLFW:
Repository | Stars |
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dotnet/Silk.NET
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
|
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amerkoleci/Vortice.Vulkan
Cross platform .NET bindings for Vulkan, VMA, SPIRV-Cross and shaderc
|