ToolBX.Mathemancy
1.0.1
See the version list below for details.
dotnet add package ToolBX.Mathemancy --version 1.0.1
NuGet\Install-Package ToolBX.Mathemancy -Version 1.0.1
<PackageReference Include="ToolBX.Mathemancy" Version="1.0.1" />
paket add ToolBX.Mathemancy --version 1.0.1
#r "nuget: ToolBX.Mathemancy, 1.0.1"
// Install ToolBX.Mathemancy as a Cake Addin
#addin nuget:?package=ToolBX.Mathemancy&version=1.0.1
// Install ToolBX.Mathemancy as a Cake Tool
#tool nuget:?package=ToolBX.Mathemancy&version=1.0.1
Mathemancy
A bundle for generic geometry types such as Vector2<T>, Size<T> and Rectangle<T>
Have you ever had the pleasure of working with a game engine that had types such as RectangleFloat or RectangleInt? I have! And I find it kind of annoying. If only there was a way to have a generic Rectangle…
There is!
Have you ever wanted Size and/or Vector types? We have that too!
This library is still small but will (probably) get bigger with time.
Most (all of it, really) of the logic for generic numeric operators was adapted to .NET 6 from Marc Gravell and Jon Skeet's https://jonskeet.uk/csharp/miscutil/
Variable names
a, b, c, m, x and y may be perfectly acceptable as variable names in mathematical theories and pieces of paper but it has no place in programming as it only serves to make code less readable.
This library recognizes that not everyone may have a strong mathematical background and makes use of longer variable names to accomodate a wider range of developers.
Mathemancy thus follows the ToolBX philosophy that programming should never be a guessing game and code should speak for itself.
Linear interpolation
You can also use the Mathematics class to interpolate between values. Most game engines already have these included (Lerp) but they are often misused by hobbyists because those engines seem to like to keep their code and documentation obfuscated for some reason.
public void DoSomeStuff()
{
//Returns a value between 50 and 125 when the current progress is 40% (80)
var currentValue = Mathematics.Interpolate(50, 125, 0.4f);
}
You'll usually want to use linear interpolation in a repeating method such as a game loop for instance.
private float _progress;
private float _speed;
private float _elapsedTime;
private float _position;
//In this example, an object's _position would gradually move from 50 towards 125
public void Update(float deltaTime)
{
if (_progress < 1)
{
_elapsedTime += deltaTime;
_progress = _elapsedTime * deltaTime * _speed;
_position = Mathematics.Interpolate(50, 125, _progress);
}
}
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
-
net6.0
- No dependencies.
NuGet packages (6)
Showing the top 5 NuGet packages that depend on ToolBX.Mathemancy:
Package | Downloads |
---|---|
ToolBX.NetAbstractions
Abstractions for .NET base types such as File and Directory to provide easier means to mock low-level operations. |
|
ToolBX.Collections.Grid
An observable, dynamic two-dimensional array. |
|
ToolBX.Spritebound
Spritesheet and animation management for sprite-based projects. |
|
ToolBX.Spritebound.Web
Spritesheet management for websites. |
|
ToolBX.Mathemancy.Collisions
Basic collision classes |
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
2.2.1 | 996 | 1/12/2024 |
2.2.0 | 93 | 1/12/2024 |
2.2.0-beta4 | 79 | 1/10/2024 |
2.2.0-beta3 | 180 | 1/7/2024 |
2.2.0-beta2 | 116 | 12/13/2023 |
2.2.0-beta1 | 69 | 12/12/2023 |
2.0.3 | 131 | 9/23/2023 |
2.0.3-beta3 | 90 | 9/22/2023 |
2.0.3-beta2 | 74 | 9/17/2023 |
2.0.2 | 348 | 6/19/2023 |
2.0.1 | 635 | 4/25/2023 |
2.0.0 | 418 | 11/15/2022 |
2.0.0-beta1 | 449 | 9/22/2022 |
1.1.2 | 1,309 | 9/8/2022 |
1.1.1 | 1,442 | 7/18/2022 |
1.1.0 | 408 | 7/17/2022 |
1.0.7 | 404 | 7/17/2022 |
1.0.6 | 854 | 7/5/2022 |
1.0.5 | 498 | 7/4/2022 |
1.0.4 | 398 | 7/4/2022 |
1.0.4-beta3 | 238 | 6/5/2022 |
1.0.4-beta2 | 138 | 5/22/2022 |
1.0.4-beta1 | 120 | 5/21/2022 |
1.0.3 | 1,600 | 4/24/2022 |
1.0.3-beta1 | 129 | 5/21/2022 |
1.0.1 | 707 | 2/11/2022 |
1.0.0 | 248 | 12/22/2021 |