ToolBX.Collections.ObservableList 1.0.2

There is a newer version of this package available.
See the version list below for details.
dotnet add package ToolBX.Collections.ObservableList --version 1.0.2
NuGet\Install-Package ToolBX.Collections.ObservableList -Version 1.0.2
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="ToolBX.Collections.ObservableList" Version="1.0.2" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add ToolBX.Collections.ObservableList --version 1.0.2
#r "nuget: ToolBX.Collections.ObservableList, 1.0.2"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install ToolBX.Collections.ObservableList as a Cake Addin
#addin nuget:?package=ToolBX.Collections.ObservableList&version=1.0.2

// Install ToolBX.Collections.ObservableList as a Cake Tool
#tool nuget:?package=ToolBX.Collections.ObservableList&version=1.0.2

Collections

Modern and straightforward .NET Collections

ObservableList

ObservableList

An observable, dynamic one-dimensional array.

Ever wish C#'s list would tell you if it has been modified in any way without having to clumsily wrap it like so

private readonly List<Thing> _things = new List<Thing>();

public void Add(Thing thing)
{
   _things.Add(thing);
   DoStuff();
}

This is where ObservableList shines the brightest.

private readonly ObservableList<Thing> _things = new ObservableList<Thing>();

public void SomeInitializationMethodSomewhere()
{
  _things.CollectionChanged += OnThingsChanged;
}

//This gets called whenever the ObservableList is changed be it through Add, Insert, Remove, RemoveAt, Clear, etc...
private void OnThingsChanged(object sender, CollectionChangeEventArgs<Thing> args)
{
  foreach (var item in args.OldValues)
  {
    DoStuffWithOldValues();
  }
  
  foreach (var item in args.NewValues)
  {
    DoStuffWithNewValues();
  }
}

Grid

Grid

An observable, dynamic two-dimensional array.

Which one should you use? T[,] or T[][]? What is the difference? How do you instantiate this again? Use Grid<T>!

Grid<T> is to T[,] what ObservableList<T> is to T[]. It's easy to use and, as a bonus, is observable as well!

Unlike 2D arrays, it does support negative indexes. In other words, the following is allowed:

grid[-13, 4] = "thingy";

Getting started

//Instantiation
var grid = new Grid<string>();

//You don't need to specify the grid's boundaries as it'll "expand" automatically
grid[20, 45] = "Something";

//Deconstructors are provided for the cell
foreach (var ((x, y), value) in grid)
{
    ...
}

//You can also just iterate through it like this if you're old school and systematically hate syntaxic sugar that came out after 201X
foreach (var cell in grid)
{
    if (cell.Index.X > 0)
    {
        ...
    }
}

//You can also listen for changes
grid.CollectionChanged += OnGridChanged;

//This will flood fill the grid starting with the index that was passed and will automatically stop at the grid's current boundaries
grid.FloodFill(4, 5, "ToolBX!");

//Or you can specify boundaries manually if you want to go over (or under) its limits
grid.FloodFill(4, 5, "ToolBX!", new Boundaries<int> { Top = -10, Left = -5, Bottom = 40, Right = 80 });

//You can even clear all of that up
grid.FloodClear(10, 5);

It even has equality overloads so that you're not merely comparing references whenever you test for equality. Not only that but it also has overloads for most similar types such as dictionaries, 2d arrays and even jagged arrays.

And extension methods!

//You can also make a 2d array out of it if that's your thing
var array = grid.To2dArray();

//Or turn a 2d array into a grid
var grid = array.ToGrid();

//Yep, even jagged arrays if you like those! I'm not judging! (I am)
var jagged = grid.ToJaggedArray();

//And also turn it back into a grid!
grid = jagged.ToGrid();

Grid

Inventory

A linear-indexed collection of unique item entries with their quantity.

But what does that mean in English? Have you ever played an RPG? Think of Inventory<T> like a bag of items your party would carry. It can hold stacks of potions, swords or pieces of equipment you picked up along the way.

Could this be used outside of video games? Absolutely. If you need a collection that can list out unique item entries with their quantities, then this is for you.

Getting started

You set the inventory�s stack limit when you instantiate it and it cannot be modified afterwards.


//This Inventory will hold a maximum of 999 instances for every item
var inventory = new Inventory<Item>(999);

//You can, however, use the ToInventory() extension if you really need the same items with a different stack size for some reason.
var newInventory = inventory.ToInventory(1500);

//Attempting to add more items beyond that stack limit will result in an exception being thrown. 
newInventory.Add(excalibur, 1501);

//The same thing will happen if you attempt to remove more than it holds.
newInventory.Remove(potion, 3000);

//If you like �safe� methods that do not throw under questionable usage then you�ll be pleased to know that Inventory<T> has methods TryAdd() and TryRemove()

//This will cap out the amount of rubber ducks in the inventory to its allowed maximum quantity of 1500 regardless of how many you try to add
newInventory.TryAdd(rubberDuck, 30000);

//TryAdd and TryRemove both return a result object which can tell you how many items were successfully added and how many remain
var result = newInventory.TryAdd(rubberDuck, 30000);

//There are also overloads to Add, Remove and other methods which use a predicate

//The following will remove 45 quantity from all items that are named "Roger"
newInventory.Remove(x => x.Name == "Roger", 45)

//Like other collections in the larger namespace, it is also observable using the exact same syntax as the ObservableList
inventory.CollectionChanged += OnCollectionChanged;
Product Compatible and additional computed target framework versions.
.NET net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (4)

Showing the top 4 NuGet packages that depend on ToolBX.Collections.ObservableList:

Package Downloads
ToolBX.Collections.Inventory

A collection of stackable items.

ToolBX.Spritebound

Spritesheet and animation management for sprite-based projects.

ToolBX.Collections.Caching

Collections that are limited to a specified size in order to be used as object caches.

ToolBX.Collections.UnitTesting

Tester classes and extensions to help with unit testing ToolBX.Collections.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
2.2.0 299 1/13/2024
2.2.0-beta2 146 1/7/2024
2.2.0-beta1 118 1/4/2024
2.0.4 321 6/19/2023
2.0.1 435 4/27/2023
2.0.0 558 11/11/2022
2.0.0-beta1 282 9/22/2022
1.1.0 510 9/16/2022
1.1.0-beta2 579 7/30/2022
1.1.0-beta1 143 7/30/2022
1.0.5 809 7/15/2022
1.0.4 755 7/11/2022
1.0.3 674 4/23/2022
1.0.2 664 3/1/2022
1.0.1 643 2/28/2022
1.0.0 244 1/8/2022