TngTech.ArchUnitNET.xUnit 0.11.0-preview.1

This is a prerelease version of TngTech.ArchUnitNET.xUnit.
There is a newer version of this package available.
See the version list below for details.
dotnet add package TngTech.ArchUnitNET.xUnit --version 0.11.0-preview.1                
NuGet\Install-Package TngTech.ArchUnitNET.xUnit -Version 0.11.0-preview.1                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="TngTech.ArchUnitNET.xUnit" Version="0.11.0-preview.1" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add TngTech.ArchUnitNET.xUnit --version 0.11.0-preview.1                
#r "nuget: TngTech.ArchUnitNET.xUnit, 0.11.0-preview.1"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install TngTech.ArchUnitNET.xUnit as a Cake Addin
#addin nuget:?package=TngTech.ArchUnitNET.xUnit&version=0.11.0-preview.1&prerelease

// Install TngTech.ArchUnitNET.xUnit as a Cake Tool
#tool nuget:?package=TngTech.ArchUnitNET.xUnit&version=0.11.0-preview.1&prerelease                

<img src="Logo/ArchUnitNET-Logo.png" height="64" alt="ArchUnit">

ArchUnitNET Build Status License Nuget codecov

Visit our documentation at https://archunitnet.readthedocs.io/en/latest/.

ArchUnitNET is a free, simple library for checking the architecture of C# code. It is the C# fork of https://www.archunit.org/ for Java. ArchUnitNET can check dependencies between classes, members, interfaces, and more. This is done by analyzing C# bytecode and importing all classes into our C# code structure. The main focus of ArchUnitNET is to automatically test architecture and coding rules.

An Example

To use ArchUnitNET, install the ArchUnitNET package from NuGet:

PS> Install-Package TngTech.ArchUnitNET

If you want to use xUnit, NUnit or MSTestV2 for your unit tests, you should instead install the corresponding ArchUnit extension:

PS> Install-Package TngTech.ArchUnitNET.xUnit
PS> Install-Package TngTech.ArchUnitNET.NUnit
PS> Install-Package TngTech.ArchUnitNET.MSTestV2
Create a Test

Then you will want to create a class to start testing. We used xUnit with the ArchUnit extension here, but it works similarly with NUnit or other Unit Test Frameworks.


using ArchUnitNET.Domain;
using ArchUnitNET.Loader;
using ArchUnitNET.Fluent;
using Xunit;

//add a using directive to ArchUnitNET.Fluent.ArchRuleDefinition to easily define ArchRules
using static ArchUnitNET.Fluent.ArchRuleDefinition;


namespace ExampleTest
{
    public class ExampleArchUnitTest
    {
        // TIP: load your architecture once at the start to maximize performance of your tests
        private static readonly Architecture Architecture = new ArchLoader().LoadAssemblies(
            System.Reflection.Assembly.Load("ExampleClassAssemblyName"),
            System.Reflection.Assembly.Load("ForbiddenClassAssemblyName")
        ).Build();
        // replace <ExampleClass> and <ForbiddenClass> with classes from the assemblies you want to test

        //declare variables you'll use throughout your tests up here
        //use As() to give them a custom description
        private readonly IObjectProvider<IType> ExampleLayer =
            Types().That().ResideInAssembly("ExampleAssembly").As("Example Layer");

        private readonly IObjectProvider<Class> ExampleClasses =
            Classes().That().ImplementInterface("IExampleInterface").As("Example Classes");

        private readonly IObjectProvider<IType> ForbiddenLayer =
            Types().That().ResideInNamespace("ForbiddenNamespace").As("Forbidden Layer");

        private readonly IObjectProvider<Interface> ForbiddenInterfaces =
            Interfaces().That().HaveFullNameContaining("forbidden").As("Forbidden Interfaces");


        //write some tests
        [Fact]
        public void TypesShouldBeInCorrectLayer()
        {
            //you can use the fluent API to write your own rules
            IArchRule exampleClassesShouldBeInExampleLayer =
                Classes().That().Are(ExampleClasses).Should().Be(ExampleLayer);
            IArchRule forbiddenInterfacesShouldBeInForbiddenLayer =
                Interfaces().That().Are(ForbiddenInterfaces).Should().Be(ForbiddenLayer);

            //check if your architecture fulfils your rules
            exampleClassesShouldBeInExampleLayer.Check(Architecture);
            forbiddenInterfacesShouldBeInForbiddenLayer.Check(Architecture);

            //you can also combine your rules
            IArchRule combinedArchRule =
                exampleClassesShouldBeInExampleLayer.And(forbiddenInterfacesShouldBeInForbiddenLayer);
            combinedArchRule.Check(Architecture);
        }

        [Fact]
        public void ExampleLayerShouldNotAccessForbiddenLayer()
        {
            //you can give your rules a custom reason, which is displayed when it fails
            //(together with the types that failed the rule)
            IArchRule exampleLayerShouldNotAccessForbiddenLayer = Types().That().Are(ExampleLayer).Should()
                .NotDependOnAny(ForbiddenLayer).Because("it's forbidden");
            exampleLayerShouldNotAccessForbiddenLayer.Check(Architecture);
        }

        [Fact]
        public void ForbiddenClassesShouldHaveCorrectName()
        {
            Classes().That().AreAssignableTo(ForbiddenInterfaces).Should().HaveNameContaining("forbidden")
                .Check(Architecture);
        }

        [Fact]
        public void ExampleClassesShouldNotCallForbiddenMethods()
        {
            Classes().That().Are(ExampleClasses).Should().NotCallAny(
                    MethodMembers().That().AreDeclaredIn(ForbiddenLayer).Or().HaveNameContaining("forbidden"))
                .Check(Architecture);
        }
    }
}
Further Info and Help

Check out test examples for the current release at ArchUnitNET Examples.

License

ArchUnitNET is published under the Apache License 2.0. For more information concerning the license, see Apache License 2.0.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net45 is compatible.  net451 was computed.  net452 was computed.  net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

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