TexturePacker-MonoGameLoader 1.0.3

TexturePacker (https://www.codeandweb.com/) is a very easy to use application for
creating Texture Atlases / Sprite Sheets.  The idea is that you draw the
individual frames of animation for your game characters as separate image files
and then drag and drop them into TexturePacker – whereupon you end up with a
single image file and accompanying data file ready to load into your game.  
Using a single sprite sheet is much more efficient than loading lots of
individual images in game development.

Now this maybe nothing new to a lot of people, however what you might not know,
is that the latest version of TexturePacker has an option for exporting the
sprite sheet and data file in a format targeted at MonoGame.  The next step is
to then use this Nuget package in your MonoGame app in order to use the data
files created by TexturePacker to create your animations with just a few lines
of code.

See this tutorial for an example of how to use this Nuget with Visual Studio
(on Windows or MacOS) to build a cross-plattform desktop application:


There is a newer version of this package available.
See the version list below for details.
Install-Package TexturePacker-MonoGameLoader -Version 1.0.3
dotnet add package TexturePacker-MonoGameLoader --version 1.0.3
<PackageReference Include="TexturePacker-MonoGameLoader" Version="1.0.3" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add TexturePacker-MonoGameLoader --version 1.0.3
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

Release Notes

Update for MonoGame 3.6 and Visual Studio 2017


This package has no dependencies.

This package is not used by any popular GitHub repositories.

Version History

Version Downloads Last updated
1.0.4 596 6/28/2018
1.0.3 270 6/27/2018
1.0.2 1,281 9/5/2014
1.0.1 513 8/8/2014
1.0.0 486 8/6/2014