TexturePacker-MonoGameLoader 1.1.0

dotnet add package TexturePacker-MonoGameLoader --version 1.1.0                
NuGet\Install-Package TexturePacker-MonoGameLoader -Version 1.1.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="TexturePacker-MonoGameLoader" Version="1.1.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add TexturePacker-MonoGameLoader --version 1.1.0                
#r "nuget: TexturePacker-MonoGameLoader, 1.1.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install TexturePacker-MonoGameLoader as a Cake Addin
#addin nuget:?package=TexturePacker-MonoGameLoader&version=1.1.0

// Install TexturePacker-MonoGameLoader as a Cake Tool
#tool nuget:?package=TexturePacker-MonoGameLoader&version=1.1.0                

TexturePackerLoader

Using a sprite sheet (or texture atlas) increases your game's performance while also reducing the amount of memory.

This library includes a loader and sprite renderer to load animations and sprites from a sprite sheet created with TexturePacker. Its source code can be found on https://github.com/CodeAndWeb/TexturePacker-MonoGameLoader

A tutorial with full source code about how to create sprite sheets is available from https://www.codeandweb.com/texturepacker/tutorials/how-to-create-sprite-sheets-and-animations-with-monogame

The tutorial contains additional modules like an animation manager for simple playback of animated sprites.

Product Compatible and additional computed target framework versions.
.NET net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.1.0 471 8/10/2023
1.0.4 1,872 6/28/2018
1.0.3 963 6/27/2018
1.0.2 2,161 9/5/2014
1.0.1 1,379 8/8/2014
1.0.0 1,380 8/6/2014

Update for MonoGame 3.8.1 and Visual Studio 2022