Stormancer.Server.Plugins.Steam 4.2.0.13-pre

This is a prerelease version of Stormancer.Server.Plugins.Steam.
There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package Stormancer.Server.Plugins.Steam --version 4.2.0.13-pre
NuGet\Install-Package Stormancer.Server.Plugins.Steam -Version 4.2.0.13-pre
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Stormancer.Server.Plugins.Steam" Version="4.2.0.13-pre" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Stormancer.Server.Plugins.Steam --version 4.2.0.13-pre
#r "nuget: Stormancer.Server.Plugins.Steam, 4.2.0.13-pre"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Stormancer.Server.Plugins.Steam as a Cake Addin
#addin nuget:?package=Stormancer.Server.Plugins.Steam&version=4.2.0.13-pre&prerelease

// Install Stormancer.Server.Plugins.Steam as a Cake Tool
#tool nuget:?package=Stormancer.Server.Plugins.Steam&version=4.2.0.13-pre&prerelease

Steam

Server Application

Secrets

Get base URI from script arguments

# Get BaseUri
if ($args.count -lt 1)
{
    echo "Missing Uri argument"
    return 1
}
$baseUri = $args[0]

Steam Api Key

Format : 32 hexadecimal characters.

Invoke-RestMethod -Method Put -Uri "$baseUri/_secrets/[GameOrPublisherAccount]/secrets/steam_apiKey" -ContentType "text/plain" -InFile "$PSScriptRoot\Secrets\steam_apiKey.txt"

[GameOrPublisherAccount] should be replaced by the Game or Publisher Stormancer account.

Steam Lobby metadata bearer token key

Use it when you want to enable joining Stormancer parties from Steam lobby invitations.

Format : 32 bytes (binary)

$steamBearerTokenPath = "$PSScriptRoot\Secrets\steam_lobbyMetadataBearerTokenKey"
if (-not(Test-path "$steamBearerTokenPath" -PathType leaf))
{
    dotnet tool run stormancer manage secrets generate --output "$steamBearerTokenPath" --size 32
}
Invoke-RestMethod -Method Put -Uri "$baseUri/_secrets/[GameOrPublisherAccount]/secrets/steam_lobbyMetadataBearerTokenKey" -ContentType "application/octet-stream" -InFile "$steamBearerTokenPath"

[GameOrPublisherAccount] should be replaced by the Game or Publisher Stormancer account.

<span style="color:red">BE CAREFUL, The key will be created randomly and overwritten by the script if it doesn't exist, so don't forget to backup it on first setup!</span>

Party configuration

Setup the party using a party creation event handler :

public class PartyEventHandler : IPartyEventHandler
{
    public Task OnCreatingParty(PartyCreationContext ctx)
    {
        ctx.PartyRequest.ServerSettings
            .ShouldCreatePlatformLobby(true)
            .MaxMembers(2)
            .SteamLobbyType(LobbyType.FriendsOnly);

        return Task.CompletedTask;
    }
}

C++ client

Plugin configuration

By default steam.hpp includes steam_api.h. This behavior can be disabled by setting STORM_NOINCLUDE_STEAM.

Configuration keys:

	/// <summary>
    /// Keys to use in Configuration::additionalParameters map to customize the Steam plugin behavior.
    /// </summary>
    namespace ConfigurationKeys
    {
        /// <summary>
        /// Enable Steam authentication.
        /// If disabled, the Steam plugin will not be considered for authentication.
        /// Default is "true".
        /// Use "false" to disable.
        /// </summary>
        constexpr const char* AuthenticationEnabled = "steam.authentication.enabled";

        /// <summary>
        /// The lobbyID the client should connect on authentication. 
        /// Automatic connection to a Steam lobby on successful authentication should occur when the game has been launched by a lobby invitation.
        /// You can get the LobbyID by searching the "+connect_lobby" parameter in the command line arguments (argv).
        /// </summary>
        constexpr const char* ConnectLobby = "steam.connectLobby";

        /// <summary>
        /// Should Stormancer initialize the Steam API library.
        /// Default is "true".
        /// Use "false" to disable.
        /// </summary>
        constexpr const char* SteamApiInitialize = "steam.steamApi.initialize";

        /// <summary>
        /// Should Stormancer run Steam Api callbacks.
        /// Default is "true".
        /// Use "false" to disable.
        /// </summary>
        constexpr const char* SteamApiRunCallbacks = "steam.steamApi.runCallbacks";
    }

Enable steam invitations on game launch

int main(int argc, char* argv[])
{
	auto config = Stormancer::Configuration::create(STORM_ENDPOINT, STORM_ACCOUNT, STORM_APPLICATION);
	for (int argi = 0; argi < argc; argi++)
	{
		config->processLaunchArguments.push_back(argv[argi]);
	}
}
Product Compatible and additional computed target framework versions.
.NET net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
4.2.1.5-pre 79 5/6/2024
4.2.1.4-pre 76 4/11/2024
4.2.1.3-pre 61 4/9/2024
4.2.1.2-pre 61 4/8/2024
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4.2.0.15-pre 155 11/15/2023
4.2.0.14-pre 58 11/12/2023
4.2.0.13-pre 113 10/24/2023
4.2.0.12-pre 103 10/20/2023
4.2.0.11-pre 100 9/29/2023
4.2.0.10-pre 100 9/6/2023
4.2.0.9-pre 88 8/30/2023
4.2.0.8-pre 96 8/30/2023
4.2.0.7-pre 92 8/21/2023
4.2.0.6-pre 151 8/2/2023
4.2.0.5-pre 122 7/31/2023
4.2.0.4-pre 103 7/28/2023
4.2.0.3-pre 125 6/27/2023
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4.1.0.13-pre 213 10/28/2021
4.1.0.12-pre 232 10/21/2021
4.1.0.8-pre 223 10/18/2021
4.1.0.7-pre 232 10/18/2021
4.1.0.6 315 10/14/2021
4.1.0.6-pre 259 10/8/2021
4.1.0.5-pre 231 10/1/2021
4.1.0.4-pre 218 9/17/2021
4.1.0.3-pre 216 7/7/2021
4.1.0.2-pre 222 7/6/2021
4.1.0.1-pre 197 7/5/2021
4.0.5-pre 264 6/30/2021
4.0.4.2-pre 230 6/15/2021
4.0.4.1-pre 264 6/11/2021
4.0.4 371 5/23/2021
4.0.4-pre 228 5/3/2021
4.0.3 423 4/29/2021
4.0.2 359 3/1/2021
4.0.1.4-pre 202 2/11/2021
4.0.1.3-pre 188 2/11/2021
4.0.1.2-pre 180 2/11/2021
4.0.1.1-pre 267 2/10/2021
4.0.1-pre 217 2/10/2021
4.0.0.1 481 12/4/2020
3.0.5.4 447 10/20/2020
3.0.5.4-pre 371 9/8/2020
3.0.5.3-pre 262 8/20/2020
3.0.5.2-pre 291 8/20/2020
3.0.5.1-pre 324 8/19/2020
3.0.5-pre 341 8/13/2020
3.0.4-pre 399 6/29/2020
3.0.3-pre 303 6/5/2020
3.0.2.2 455 5/27/2020
3.0.2.2-pre 324 5/11/2020
3.0.2.1-pre 337 5/11/2020
3.0.2-pre 309 4/22/2020
3.0.1-pre 351 4/17/2020
3.0.0.2-pre 347 4/7/2020
3.0.0.1-pre 286 4/7/2020
3.0.0-pre 329 4/2/2020
2.1.0.2-pre 358 3/30/2020
2.1.0.1-pre 339 3/29/2020
2.1.0-pre 318 3/24/2020
2.0.0-pre 325 3/12/2020
1.2.1-pre 392 3/4/2020
1.2.0-pre 405 3/4/2020
1.1.0 488 2/21/2020
1.1.0-pre 338 2/22/2020
1.0.0 558 1/31/2020

Changed
*******
- Updated dependency to Users to support new abstraction lib.
Added
*****
- Added support for the new Steam Authentication tokens introduced with the Steamworks SDK 1.57. Supports both the new and old authentication protocol. Switch to the new protocol happens by adding a `version` field to the auth parameters with `v1` as the content.
- Added support for multiple appIds, the client advertises its appId when sending the authentication request. If no appId is set, it defaults to the appId provided in the server configuration (field `steam.appId`). Additional authorized appId are configured by setting the `steam.appIds` server configuration to a list of steam app ids.
- Added `defaultAuthProtocol` field to the steam auth config section. This enables developer to chose the default Steam auth protocol to use if the client doesn't provide it. Defaults to v0001, the oldest protocol. This can be useful if you use a modified steam.hpp in the game client that doesn't advertise its protocol version and doesn't use v0001.
- Don't call Steam leave lobby web API on player leave lobby because it doesn't work with webAPI tokens.