StateMachine.Pro 1.2.0

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dotnet add package StateMachine.Pro --version 1.2.0
                    
NuGet\Install-Package StateMachine.Pro -Version 1.2.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="StateMachine.Pro" Version="1.2.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="StateMachine.Pro" Version="1.2.0" />
                    
Directory.Packages.props
<PackageReference Include="StateMachine.Pro" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add StateMachine.Pro --version 1.2.0
                    
#r "nuget: StateMachine.Pro, 1.2.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package StateMachine.Pro@1.2.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=StateMachine.Pro&version=1.2.0
                    
Install as a Cake Addin
#tool nuget:?package=StateMachine.Pro&version=1.2.0
                    
Install as a Cake Tool

Overview

The library that allows you to easily implement a stateful object.

Reference

namespace System.StateMachine;
public interface IStateful<T> where T : StateBase<T> {

    protected T? State { get; set; }

    protected void SetState(T? state, object? argument, Action<T>? callback);
    protected void AddState(T state, object? argument);
    protected void RemoveState(T state, object? argument, Action<T>? callback);

}
public abstract partial class StateBase<TThis> where TThis : StateBase<TThis> {

    private protected abstract IStateful<TThis>? Owner { get; set; }
    public abstract IStateful<TThis>? Stateful { get; }

    public abstract event Action<object?>? OnBeforeAttachEvent;
    public abstract event Action<object?>? OnAfterAttachEvent;
    public abstract event Action<object?>? OnBeforeDetachEvent;
    public abstract event Action<object?>? OnAfterDetachEvent;

    public StateBase();

    internal abstract void Attach(IStateful<TThis> owner, object? argument);
    internal abstract void Detach(IStateful<TThis> owner, object? argument);

    protected abstract void OnAttach(object? argument);
    protected abstract void OnBeforeAttach(object? argument);
    protected abstract void OnAfterAttach(object? argument);

    protected abstract void OnDetach(object? argument);
    protected abstract void OnBeforeDetach(object? argument);
    protected abstract void OnAfterDetach(object? argument);

}
public abstract partial class StateBase<TThis> where TThis : StateBase<TThis> {
    public enum Activity_ {
        Inactive,
        Activating,
        Active,
        Deactivating,
    }

    public abstract Activity_ Activity { get; private protected set; }

    public abstract event Action<object?>? OnBeforeActivateEvent;
    public abstract event Action<object?>? OnAfterActivateEvent;
    public abstract event Action<object?>? OnBeforeDeactivateEvent;
    public abstract event Action<object?>? OnAfterDeactivateEvent;

    internal abstract void Activate(object? argument);
    internal abstract void Deactivate(object? argument);

    protected abstract void OnActivate(object? argument);
    protected abstract void OnBeforeActivate(object? argument);
    protected abstract void OnAfterActivate(object? argument);

    protected abstract void OnDeactivate(object? argument);
    protected abstract void OnBeforeDeactivate(object? argument);
    protected abstract void OnAfterDeactivate(object? argument);

}
namespace System.StateMachine.Hierarchical;
public interface IStateful<T> where T : StateBase<T> {

    protected T? State { get; set; }

    protected void SetState(T? state, object? argument, Action<T>? callback);
    protected void AddState(T state, object? argument);
    protected internal void RemoveState(T state, object? argument, Action<T>? callback);

}
public abstract partial class StateBase<TThis> where TThis : StateBase<TThis> {

    private protected abstract object? Owner { get; set; }
    public abstract IStateful<TThis>? Stateful { get; }

    public abstract event Action<object?>? OnBeforeAttachEvent;
    public abstract event Action<object?>? OnAfterAttachEvent;
    public abstract event Action<object?>? OnBeforeDetachEvent;
    public abstract event Action<object?>? OnAfterDetachEvent;

    public StateBase();

    internal abstract void Attach(IStateful<TThis> owner, object? argument);
    internal abstract void Detach(IStateful<TThis> owner, object? argument);

    internal abstract void Attach(TThis owner, object? argument);
    internal abstract void Detach(TThis owner, object? argument);

    protected abstract void OnAttach(object? argument);
    protected abstract void OnBeforeAttach(object? argument);
    protected abstract void OnAfterAttach(object? argument);

    protected abstract void OnDetach(object? argument);
    protected abstract void OnBeforeDetach(object? argument);
    protected abstract void OnAfterDetach(object? argument);

}
public abstract partial class StateBase<TThis> {
    public enum Activity_ {
        Inactive,
        Activating,
        Active,
        Deactivating,
    }

    public abstract Activity_ Activity { get; private protected set; }

    public abstract event Action<object?>? OnBeforeActivateEvent;
    public abstract event Action<object?>? OnAfterActivateEvent;
    public abstract event Action<object?>? OnBeforeDeactivateEvent;
    public abstract event Action<object?>? OnAfterDeactivateEvent;

    internal abstract void Activate(object? argument);
    internal abstract void Deactivate(object? argument);

    protected abstract void OnActivate(object? argument);
    protected abstract void OnBeforeActivate(object? argument);
    protected abstract void OnAfterActivate(object? argument);

    protected abstract void OnDeactivate(object? argument);
    protected abstract void OnBeforeDeactivate(object? argument);
    protected abstract void OnAfterDeactivate(object? argument);

}
public abstract partial class StateBase<TThis> {

    [MemberNotNullWhen( false, nameof( Parent ) )] public abstract bool IsRoot { get; }
    public abstract TThis Root { get; }

    public abstract TThis? Parent { get; }
    public abstract IEnumerable<TThis> Ancestors { get; }
    public abstract IEnumerable<TThis> AncestorsAndSelf { get; }

    public abstract TThis? Child { get; private protected set; }
    public abstract IEnumerable<TThis> Descendants { get; }
    public abstract IEnumerable<TThis> DescendantsAndSelf { get; }

    protected abstract void SetChild(TThis? child, object? argument, Action<TThis>? callback);
    protected abstract void AddChild(TThis child, object? argument);
    protected abstract void RemoveChild(TThis child, object? argument, Action<TThis>? callback);
    protected abstract void RemoveSelf(object? argument, Action<TThis>? callback);

}
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

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GameFramework.Pro

The framework that allows you to design high-quality architecture of your game project.

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Version Downloads Last Updated
5.1.4 83 10/3/2025
5.1.2 182 9/30/2025
3.1.1 268 9/20/2025