SocketMeister.Silverlight 2.2.4

There is a newer version of this package available.
See the version list below for details.
dotnet add package SocketMeister.Silverlight --version 2.2.4
NuGet\Install-Package SocketMeister.Silverlight -Version 2.2.4
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SocketMeister.Silverlight" Version="2.2.4" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add SocketMeister.Silverlight --version 2.2.4
#r "nuget: SocketMeister.Silverlight, 2.2.4"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install SocketMeister.Silverlight as a Cake Addin
#addin nuget:?package=SocketMeister.Silverlight&version=2.2.4

// Install SocketMeister.Silverlight as a Cake Tool
#tool nuget:?package=SocketMeister.Silverlight&version=2.2.4

Performant TCP socket client for Silverlight, to connect to a SocketMeister Server

Product Compatible and additional computed target framework versions.
Silverlight sl5 is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • Silverlight 5.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
4.0.4 305 1/6/2022
4.0.2 334 6/9/2021
4.0.1 344 3/26/2021
4.0.0 313 3/15/2021
3.0.0 379 3/11/2021
2.2.5 328 3/11/2021
2.2.4 339 3/8/2021
2.2.3 351 3/6/2021
2.2.2 317 3/1/2021
2.2.1 330 2/24/2021
2.2.0 296 2/23/2021
2.0.7 345 1/20/2021
2.0.6 315 1/15/2021
2.0.5 398 10/7/2020
2.0.4 447 10/1/2020
2.0.1 459 5/8/2020
2.0.0 440 5/6/2020
1.0.0 573 3/28/2019

Fixed bug where serializer caused warnings when SocketMeister.Source is incorporated into multiple projects or included in a DLL from another project. Serializer was public but should be internal. Could cause problems where multiple versions of SocketMeister are used in the same project.