This is the base package for Sledge.Formats. It contains parsers for Quake MipTexture, Valve Liblist, and Valve VDF formats. It also contains data structures used in other Sledge.Formats packages, such as geometry classes.
See the version list below for details.
Install-Package Sledge.Formats -Version 1.0.0
dotnet add package Sledge.Formats --version 1.0.0
<PackageReference Include="Sledge.Formats" Version="1.0.0" />
paket add Sledge.Formats --version 1.0.0
- System.Numerics.Vectors (>= 4.5.0)
NuGet packages (4)
Showing the top 4 NuGet packages that depend on Sledge.Formats:
A BSP parser for Half-Life and Quake 1. Currently supports Quake 1 (v29), Quake 2 (IBSP v38), and Half-Life 1 (v30) BSP formats.
Parsers for texture formats used by Quake, Half-Life, and the Source engine. Currently supported formats are Quake's WAD2, Half-Life's WAD3, and Source's VTF.
Parsers for map source files used by level editors. Currently supports MAP files in the idtech2 and valve formats, Worldcraft RMF v2.2, and partial support for Source Hammer VMF and Jackhammer/JACK JMF formats.
Parsers for file package formats used by Quake, Half-Life, and the Source engine. Currently supported are the Quake PAK format, and the Source VPK format.
This package is not used by any popular GitHub repositories.