Silk.NET.Windowing 1.0.0-preview3

The ID prefix of this package has been reserved for one of the owners of this package by NuGet.org. Prefix Reserved
This is a prerelease version of Silk.NET.Windowing.
There is a newer version of this package available.
See the version list below for details.
dotnet add package Silk.NET.Windowing --version 1.0.0-preview3
NuGet\Install-Package Silk.NET.Windowing -Version 1.0.0-preview3
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Silk.NET.Windowing" Version="1.0.0-preview3" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Silk.NET.Windowing --version 1.0.0-preview3
#r "nuget: Silk.NET.Windowing, 1.0.0-preview3"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Silk.NET.Windowing as a Cake Addin
#addin nuget:?package=Silk.NET.Windowing&version=1.0.0-preview3&prerelease

// Install Silk.NET.Windowing as a Cake Tool
#tool nuget:?package=Silk.NET.Windowing&version=1.0.0-preview3&prerelease

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenAL, and Vulkan.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (12)

Showing the top 5 NuGet packages that depend on Silk.NET.Windowing:

Package Downloads
Jypeli.NET

Jypeli is a simple C# game programming library built on top of .NET and Silk.NET. It is used as a tool for teaching programming in the University of Jyväskylä.

Silk.NET The ID prefix of this package has been reserved for one of the owners of this package by NuGet.org.

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Silk.NET.Windowing.Desktop The ID prefix of this package has been reserved for one of the owners of this package by NuGet.org.

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, GLFW, and Vulkan.

SimulationFramework.Desktop

The desktop environment for SimulationFramework.

NateCurtiss.Mirage

A small, 2D C# game engine written in 24 hours.

GitHub repositories (11)

Showing the top 5 popular GitHub repositories that depend on Silk.NET.Windowing:

Repository Stars
dotnet/Silk.NET
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
rds1983/Myra
UI Library for MonoGame, FNA and Stride
Pyrdacor/Ambermoon.net
Ambermoon rewrite in C#
0auBSQ/OpenTaiko
An improved and personalized version of TJAPlayer3-Develop-Rewrite, .tja chart player axed on entertainment and creativity.
davidwengier/Trains.NET
A simple 2D game written in C# with .NET Core. Development is streamed live on https://twitch.tv/davidwengier and past streams available on YouTube at http://bit.ly/trains-net-videos
Version Downloads Last updated
2.20.0 9,609 12/12/2023
2.19.0 2,457 11/14/2023
2.18.0 2,361 10/21/2023
2.17.1 13,615 4/9/2023
2.17.0 7,107 4/6/2023
2.16.0 19,841 8/2/2022
2.15.0 8,967 4/2/2022
2.14.0 3,078 3/15/2022
2.13.0 1,940 2/6/2022
2.12.0 6,445 1/7/2022
2.11.0 3,860 12/6/2021
2.10.1 909 11/10/2021
2.10.0 543 11/6/2021
2.9.0 1,224 10/5/2021
2.8.0 1,104 9/4/2021
2.7.0 1,057 8/9/2021
2.6.0 2,505 7/3/2021
2.5.0 1,902 6/8/2021
2.4.0 10,285 5/7/2021
2.3.0 778 4/3/2021
2.2.0 758 3/6/2021
2.1.0 693 2/16/2021
2.0.0 849 1/2/2021
2.0.0-preview5 264 12/29/2020
2.0.0-preview4 399 12/8/2020
2.0.0-preview3 405 11/17/2020
2.0.0-preview2 458 8/21/2020
2.0.0-preview 2,718 7/15/2020
1.9.0 997 12/4/2020
1.8.0 1,978 11/6/2020
1.7.0 1,309 10/2/2020
1.6.0 1,068 9/4/2020
1.5.0 1,086 8/7/2020
1.4.0 2,376 7/3/2020
1.3.0 1,015 6/5/2020
1.2.1 737 5/16/2020
1.2.0 734 5/1/2020
1.1.1 975 4/13/2020
1.1.0 1,223 4/5/2020
1.0.1 789 3/17/2020
1.0.0 983 3/6/2020
1.0.0-preview5 549 2/18/2020
1.0.0-preview4 482 2/8/2020
1.0.0-preview3 860 11/15/2019
1.0.0-preview2 454 8/10/2019
1.0.0-preview 4,731 8/4/2019

- Added Vulkan
           - Added mouse movement
           - Added gamepad rumble (though it hasn't been implemented in GLFW yet)
           - Added macOS support
           - Added more overloads, as well as fixed the existing ones.
           - Added DoRender, DoUpdate, DoEvents, Open, Reset, and IsClosing members for custom game loops
           - Added KeyChar for receiving text input (modifiers applied)
           - Added strongly-typed enum groupings for OpenGL and OpenGLES
           - Fixed extension loading
           - Fixed a bug where strings weren't marshalled properly
           - Fixed a bug where some shaders didn't compile correctly
           - Fixed a bug where some programs didn't link correctly
           - Fixed various OpenAL bugs
           - Removed all built-in thread management, the user will have to take care of this themselves.
           - Synchronised the enum of all available keys with that of GLFW