Silk.NET.Vulkan.Extensions.EXT
1.0.0-preview5
Prefix Reserved
See the version list below for details.
dotnet add package Silk.NET.Vulkan.Extensions.EXT --version 1.0.0-preview5
NuGet\Install-Package Silk.NET.Vulkan.Extensions.EXT -Version 1.0.0-preview5
<PackageReference Include="Silk.NET.Vulkan.Extensions.EXT" Version="1.0.0-preview5" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="1.0.0-preview5" />
<PackageReference Include="Silk.NET.Vulkan.Extensions.EXT" />
paket add Silk.NET.Vulkan.Extensions.EXT --version 1.0.0-preview5
#r "nuget: Silk.NET.Vulkan.Extensions.EXT, 1.0.0-preview5"
#:package Silk.NET.Vulkan.Extensions.EXT@1.0.0-preview5
#addin nuget:?package=Silk.NET.Vulkan.Extensions.EXT&version=1.0.0-preview5&prerelease
#tool nuget:?package=Silk.NET.Vulkan.Extensions.EXT&version=1.0.0-preview5&prerelease
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, and Vulkan.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- Silk.NET.Core (>= 1.0.0-preview5)
- Silk.NET.Vulkan (>= 1.0.0-preview5)
NuGet packages (10)
Showing the top 5 NuGet packages that depend on Silk.NET.Vulkan.Extensions.EXT:
| Package | Downloads |
|---|---|
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Eremex.Avalonia.Controls3D
Contains controls to render 3D models in your applications using the Vulkan SDK. |
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IOP.SgrA.SilkNet.Vulkan
Package Description |
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MintyCore
Early InDev Version of the MintyCore Engine. |
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Molten.Graphics.Vulkan
The start of an open-source, cross-platform game engine, written in C# |
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Veldrid.Maui
A low-level, hardware-accelerated graphics and compute library for .NET, with backends for Vulkan, Metal, Direct3D 11, OpenGL, and OpenGL ES. Veldrid can be used to create high-performance 2D and 3D games, simulations, tools, and other graphical applications. |
GitHub repositories (3)
Showing the top 3 popular GitHub repositories that depend on Silk.NET.Vulkan.Extensions.EXT:
| Repository | Stars |
|---|---|
|
AvaloniaUI/Avalonia
Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
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Syncaidius/MoltenEngine
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
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dfkeenan/SilkVulkanTutorial
C# Silk.NET port of the Vulkan tutorial by Alexander Overvoorde.
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| Version | Downloads | Last Updated |
|---|---|---|
| 2.22.0 | 72,459 | 11/5/2024 |
| 2.21.0 | 96,331 | 4/23/2024 |
| 2.20.0 | 7,322 | 12/12/2023 |
| 2.19.0 | 1,210 | 11/14/2023 |
| 2.18.0 | 1,193 | 10/21/2023 |
| 2.17.1 | 4,901 | 4/9/2023 |
| 2.17.0 | 1,989 | 4/6/2023 |
| 2.16.0 | 206,998 | 8/2/2022 |
| 2.15.0 | 1,178 | 4/2/2022 |
| 2.14.0 | 745 | 3/15/2022 |
| 2.13.0 | 738 | 2/6/2022 |
| 2.12.0 | 808 | 1/7/2022 |
| 2.11.0 | 924 | 12/6/2021 |
| 2.10.1 | 20,018 | 11/10/2021 |
| 2.10.0 | 503 | 11/6/2021 |
| 2.9.0 | 549 | 10/5/2021 |
| 2.8.0 | 592 | 9/4/2021 |
| 2.7.0 | 515 | 8/9/2021 |
| 2.6.0 | 619 | 7/3/2021 |
| 2.5.0 | 738 | 6/8/2021 |
| 2.4.0 | 589 | 5/7/2021 |
| 2.3.0 | 474 | 4/3/2021 |
| 2.2.0 | 1,662 | 3/6/2021 |
| 2.1.0 | 1,285 | 2/16/2021 |
| 2.0.0 | 689 | 1/2/2021 |
| 2.0.0-preview5 | 424 | 12/29/2020 |
| 2.0.0-preview4 | 413 | 12/8/2020 |
| 2.0.0-preview3 | 528 | 11/17/2020 |
| 2.0.0-preview2 | 503 | 8/21/2020 |
| 2.0.0-preview | 540 | 7/15/2020 |
| 1.9.0 | 620 | 12/4/2020 |
| 1.8.0 | 660 | 11/6/2020 |
| 1.7.0 | 663 | 10/2/2020 |
| 1.6.0 | 702 | 9/4/2020 |
| 1.5.0 | 665 | 8/7/2020 |
| 1.4.0 | 657 | 7/3/2020 |
| 1.3.0 | 675 | 6/5/2020 |
| 1.2.1 | 655 | 5/16/2020 |
| 1.2.0 | 659 | 5/1/2020 |
| 1.1.1 | 682 | 4/13/2020 |
| 1.1.0 | 699 | 4/5/2020 |
| 1.0.1 | 658 | 3/17/2020 |
| 1.0.0 | 1,016 | 3/6/2020 |
| 1.0.0-preview5 | 599 | 2/18/2020 |
| 1.0.0-preview4 | 540 | 2/8/2020 |
| 1.0.0-preview3 | 556 | 11/15/2019 |
Silk.NET 1.0 Preview 5
- Added cursor modes
- Added EGL bindings (no windowing backend yet)
- Rewrite the overload system, hopefully resulting in overloads that make sense.
- Miscellaenous Silk.NET.Core improvements
- Updated to SuperInvoke 1.0.3, encompassing a lot of bug fixes.
- Updated to GLFW 3.3.2, encompassing a lot of bug fixes.
- Fix an infinite loop in OpenAL's GetStringList methods
- Other bug fixes
As a result of the new overload system, some work may be required to migrate to Preivew 5 from an earlier
preview.