Silk.NET.OpenAL.Extensions.Enumeration
1.0.0-preview2
Prefix Reserved
See the version list below for details.
dotnet add package Silk.NET.OpenAL.Extensions.Enumeration --version 1.0.0-preview2
NuGet\Install-Package Silk.NET.OpenAL.Extensions.Enumeration -Version 1.0.0-preview2
<PackageReference Include="Silk.NET.OpenAL.Extensions.Enumeration" Version="1.0.0-preview2" />
paket add Silk.NET.OpenAL.Extensions.Enumeration --version 1.0.0-preview2
#r "nuget: Silk.NET.OpenAL.Extensions.Enumeration, 1.0.0-preview2"
// Install Silk.NET.OpenAL.Extensions.Enumeration as a Cake Addin #addin nuget:?package=Silk.NET.OpenAL.Extensions.Enumeration&version=1.0.0-preview2&prerelease // Install Silk.NET.OpenAL.Extensions.Enumeration as a Cake Tool #tool nuget:?package=Silk.NET.OpenAL.Extensions.Enumeration&version=1.0.0-preview2&prerelease
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL and OpenAL.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- Silk.NET.Core (>= 1.0.0-preview2)
- Silk.NET.OpenAL (>= 1.0.0-preview2)
- System.Buffers (>= 4.5.0)
NuGet packages (2)
Showing the top 2 NuGet packages that depend on Silk.NET.OpenAL.Extensions.Enumeration:
Package | Downloads |
---|---|
Molten.Audio.OpenAL
The start of an open-source, cross-platform game engine, written in C# |
|
OwlCore.Storage.OpenAL
Handle your audio devices like simple files and folders. |
GitHub repositories (2)
Showing the top 2 popular GitHub repositories that depend on Silk.NET.OpenAL.Extensions.Enumeration:
Repository | Stars |
---|---|
TASEmulators/BizHawk
BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
|
|
Syncaidius/MoltenEngine
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
|
Version | Downloads | Last updated |
---|---|---|
2.22.0 | 385 | 11/5/2024 |
2.21.0 | 9,407 | 4/23/2024 |
2.20.0 | 2,958 | 12/12/2023 |
2.19.0 | 361 | 11/14/2023 |
2.18.0 | 2,240 | 10/21/2023 |
2.17.1 | 2,481 | 4/9/2023 |
2.17.0 | 263 | 4/6/2023 |
2.16.0 | 2,127 | 8/2/2022 |
2.15.0 | 556 | 4/2/2022 |
2.14.0 | 454 | 3/15/2022 |
2.13.0 | 451 | 2/6/2022 |
2.12.0 | 267 | 1/7/2022 |
2.11.0 | 306 | 12/6/2021 |
2.10.1 | 286 | 11/10/2021 |
2.10.0 | 304 | 11/6/2021 |
2.9.0 | 320 | 10/5/2021 |
2.8.0 | 346 | 9/4/2021 |
2.7.0 | 342 | 8/9/2021 |
2.6.0 | 457 | 7/3/2021 |
2.5.0 | 356 | 6/8/2021 |
2.4.0 | 367 | 5/7/2021 |
2.3.0 | 314 | 4/3/2021 |
2.2.0 | 382 | 3/6/2021 |
2.1.0 | 343 | 2/16/2021 |
2.0.0 | 471 | 1/2/2021 |
2.0.0-preview5 | 204 | 12/29/2020 |
2.0.0-preview4 | 300 | 12/8/2020 |
2.0.0-preview3 | 306 | 11/17/2020 |
2.0.0-preview2 | 341 | 8/21/2020 |
2.0.0-preview | 317 | 7/15/2020 |
1.9.0 | 399 | 12/4/2020 |
1.8.0 | 478 | 11/6/2020 |
1.7.0 | 457 | 10/2/2020 |
1.6.0 | 488 | 9/4/2020 |
1.5.0 | 463 | 8/7/2020 |
1.4.0 | 438 | 7/3/2020 |
1.3.0 | 431 | 6/5/2020 |
1.2.1 | 454 | 5/16/2020 |
1.2.0 | 443 | 5/1/2020 |
1.1.1 | 490 | 4/13/2020 |
1.1.0 | 502 | 4/5/2020 |
1.0.1 | 473 | 3/17/2020 |
1.0.0 | 481 | 3/6/2020 |
1.0.0-preview5 | 410 | 2/18/2020 |
1.0.0-preview4 | 351 | 2/8/2020 |
1.0.0-preview3 | 351 | 11/15/2019 |
1.0.0-preview2 | 369 | 8/10/2019 |
1.0.0-preview | 376 | 8/4/2019 |
- Fixed a bug where calling an unloaded OpenGL function will throw a GlfwException.
- Fixed a bug where GLFW wasn't swapping the buffers (no drawing will ever make it to the window!)
- Refactored Silk.NET.Core, unifying the platform loading logic.
- Renamed OnRender to Render + other windowing events