Silk.NET.Input
2.0.0-preview2
Prefix Reserved
See the version list below for details.
dotnet add package Silk.NET.Input --version 2.0.0-preview2
NuGet\Install-Package Silk.NET.Input -Version 2.0.0-preview2
<PackageReference Include="Silk.NET.Input" Version="2.0.0-preview2" />
paket add Silk.NET.Input --version 2.0.0-preview2
#r "nuget: Silk.NET.Input, 2.0.0-preview2"
// Install Silk.NET.Input as a Cake Addin
#addin nuget:?package=Silk.NET.Input&version=2.0.0-preview2&prerelease
// Install Silk.NET.Input as a Cake Tool
#tool nuget:?package=Silk.NET.Input&version=2.0.0-preview2&prerelease
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, GLFW, and Vulkan.
Learn more about Target Frameworks and .NET Standard.
-
.NETStandard 2.0
- Silk.NET.Input.Common (>= 2.0.0-preview2)
- Silk.NET.Input.Glfw (>= 2.0.0-preview2)
- Silk.NET.Input.Sdl (>= 2.0.0-preview2)
NuGet packages (12)
Showing the top 5 NuGet packages that depend on Silk.NET.Input:
Package | Downloads |
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Jypeli.NET
Jypeli is a simple C# game programming library built on top of .NET and Silk.NET. It is used as a tool for teaching programming in the University of Jyväskylä. |
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Silk.NET
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
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Silk.NET.Input.Desktop
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, GLFW, and Vulkan. |
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SimulationFramework.Desktop
The desktop environment for SimulationFramework. |
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NateCurtiss.Mirage
A small, 2D C# game engine written in 24 hours. |
GitHub repositories (12)
Showing the top 5 popular GitHub repositories that depend on Silk.NET.Input:
Repository | Stars |
---|---|
dotnet/Silk.NET
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
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rds1983/Myra
UI Library for MonoGame, FNA and Stride
|
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Pyrdacor/Ambermoon.net
Ambermoon rewrite in C#
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0auBSQ/OpenTaiko
An improved and personalized version of TJAPlayer3-Develop-Rewrite, .tja chart player axed on entertainment and creativity.
|
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davidwengier/Trains.NET
A simple 2D game written in C# with .NET Core. Development is streamed live on https://twitch.tv/davidwengier and past streams available on YouTube at http://bit.ly/trains-net-videos
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Version | Downloads | Last updated |
---|---|---|
2.21.0 | 329 | 4/23/2024 |
2.20.0 | 11,413 | 12/12/2023 |
2.19.0 | 4,028 | 11/14/2023 |
2.18.0 | 2,625 | 10/21/2023 |
2.17.1 | 13,473 | 4/9/2023 |
2.17.0 | 7,362 | 4/6/2023 |
2.16.0 | 20,071 | 8/2/2022 |
2.15.0 | 9,116 | 4/2/2022 |
2.14.0 | 3,080 | 3/15/2022 |
2.13.0 | 2,037 | 2/6/2022 |
2.12.0 | 6,520 | 1/7/2022 |
2.11.0 | 3,978 | 12/6/2021 |
2.10.1 | 956 | 11/10/2021 |
2.10.0 | 614 | 11/6/2021 |
2.9.0 | 1,294 | 10/5/2021 |
2.8.0 | 1,153 | 9/4/2021 |
2.7.0 | 1,021 | 8/9/2021 |
2.6.0 | 2,635 | 7/3/2021 |
2.5.0 | 2,023 | 6/8/2021 |
2.4.0 | 957 | 5/7/2021 |
2.3.0 | 877 | 4/3/2021 |
2.2.0 | 748 | 3/6/2021 |
2.1.0 | 749 | 2/16/2021 |
2.0.0 | 795 | 1/2/2021 |
2.0.0-preview5 | 318 | 12/29/2020 |
2.0.0-preview4 | 435 | 12/8/2020 |
2.0.0-preview3 | 456 | 11/17/2020 |
2.0.0-preview2 | 529 | 8/21/2020 |
2.0.0-preview | 2,442 | 7/15/2020 |
1.9.0 | 774 | 12/4/2020 |
1.8.0 | 1,719 | 11/6/2020 |
1.7.0 | 1,052 | 10/2/2020 |
1.6.0 | 835 | 9/4/2020 |
1.5.0 | 854 | 8/7/2020 |
1.4.0 | 2,382 | 7/3/2020 |
1.3.0 | 1,014 | 6/5/2020 |
1.2.1 | 747 | 5/16/2020 |
1.2.0 | 744 | 5/1/2020 |
1.1.1 | 970 | 4/13/2020 |
1.1.0 | 1,244 | 4/5/2020 |
1.0.1 | 812 | 3/17/2020 |
1.0.0 | 968 | 3/6/2020 |
1.0.0-preview5 | 468 | 2/18/2020 |
1.0.0-preview4 | 499 | 2/8/2020 |
1.0.0-preview3 | 892 | 11/15/2019 |
1.0.0-preview2 | 459 | 8/10/2019 |
1.0.0-preview | 485 | 8/4/2019 |
Includes everything from the last previews, as well as:
- SDL bindings
- A SDL windowing backend
- A new, AOT-friendly interop system
- A new and improved overload system and bindings API surface
- Miscellaneous OpenXR and GLFW fixes
- Miscellaneous windowing and input fixes and refactorings