Silk.NET.GLFW
2.0.0-preview2
Prefix Reserved
See the version list below for details.
dotnet add package Silk.NET.GLFW --version 2.0.0-preview2
NuGet\Install-Package Silk.NET.GLFW -Version 2.0.0-preview2
<PackageReference Include="Silk.NET.GLFW" Version="2.0.0-preview2" />
<PackageVersion Include="Silk.NET.GLFW" Version="2.0.0-preview2" />
<PackageReference Include="Silk.NET.GLFW" />
paket add Silk.NET.GLFW --version 2.0.0-preview2
#r "nuget: Silk.NET.GLFW, 2.0.0-preview2"
#:package Silk.NET.GLFW@2.0.0-preview2
#addin nuget:?package=Silk.NET.GLFW&version=2.0.0-preview2&prerelease
#tool nuget:?package=Silk.NET.GLFW&version=2.0.0-preview2&prerelease
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, GLFW, and Vulkan.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- Silk.NET.Core (>= 2.0.0-preview2)
- Ultz.Native.GLFW (>= 3.3.2)
NuGet packages (18)
Showing the top 5 NuGet packages that depend on Silk.NET.GLFW:
| Package | Downloads |
|---|---|
|
Aardvark.Application.Slim
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
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Aardvark.Application.Slim.GL
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
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Aardvark.Application.Slim.Vulkan
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
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Silk.NET.Windowing.Glfw
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
|
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Silk.NET
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
GitHub repositories (6)
Showing the top 6 popular GitHub repositories that depend on Silk.NET.GLFW:
| Repository | Stars |
|---|---|
|
Pyrdacor/Ambermoon.net
Ambermoon rewrite in C#
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Syncaidius/MoltenEngine
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
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HexaEngine/Hexa.NET.ImGui
A .NET wrapper for the Dear ImGui.
|
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Pyrdacor/freeserf.net
Settlers 1 clone written in C#
|
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shibbo/Fushigi
An editor for Super Mario Bros. Wonder.
|
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ikpil/Box2D.NET
Box2D.NET - a C# port of Box2D, is a 2D physics engine for games, .NET, Unity3D, servers
|
| Version | Downloads | Last Updated |
|---|---|---|
| 2.22.0 | 78,687 | 11/5/2024 |
| 2.21.0 | 45,535 | 4/23/2024 |
| 2.20.0 | 25,394 | 12/12/2023 |
| 2.19.0 | 8,295 | 11/14/2023 |
| 2.18.0 | 4,076 | 10/21/2023 |
| 2.17.1 | 24,222 | 4/9/2023 |
| 2.17.0 | 14,117 | 4/6/2023 |
| 2.16.0 | 28,808 | 8/2/2022 |
| 2.15.0 | 64,864 | 4/2/2022 |
| 2.14.0 | 5,120 | 3/15/2022 |
| 2.13.0 | 3,723 | 2/6/2022 |
| 2.12.0 | 22,676 | 1/7/2022 |
| 2.11.0 | 5,665 | 12/6/2021 |
| 2.10.1 | 1,973 | 11/10/2021 |
| 2.10.0 | 1,532 | 11/6/2021 |
| 2.9.0 | 2,716 | 10/5/2021 |
| 2.8.0 | 2,147 | 9/4/2021 |
| 2.7.0 | 2,080 | 8/9/2021 |
| 2.6.0 | 3,766 | 7/3/2021 |
| 2.5.0 | 3,648 | 6/8/2021 |
| 2.4.0 | 20,256 | 5/7/2021 |
| 2.3.0 | 1,943 | 4/3/2021 |
| 2.2.0 | 1,741 | 3/6/2021 |
| 2.1.0 | 1,700 | 2/16/2021 |
| 2.0.0 | 1,854 | 1/2/2021 |
| 2.0.0-preview5 | 868 | 12/29/2020 |
| 2.0.0-preview4 | 1,037 | 12/8/2020 |
| 2.0.0-preview3 | 1,038 | 11/17/2020 |
| 2.0.0-preview2 | 1,133 | 8/21/2020 |
| 2.0.0-preview | 15,772 | 7/15/2020 |
| 1.9.0 | 4,826 | 12/4/2020 |
| 1.8.0 | 2,967 | 11/6/2020 |
| 1.7.0 | 31,486 | 10/2/2020 |
| 1.6.0 | 2,093 | 9/4/2020 |
| 1.5.0 | 2,096 | 8/7/2020 |
| 1.4.0 | 3,311 | 7/3/2020 |
| 1.3.0 | 2,027 | 6/5/2020 |
| 1.2.1 | 1,701 | 5/16/2020 |
| 1.2.0 | 1,736 | 5/1/2020 |
| 1.1.1 | 1,952 | 4/13/2020 |
| 1.1.0 | 2,192 | 4/5/2020 |
| 1.0.1 | 3,542 | 3/17/2020 |
| 1.0.0 | 2,508 | 3/6/2020 |
| 1.0.0-preview5 | 19,173 | 2/18/2020 |
| 1.0.0-preview4 | 1,117 | 2/8/2020 |
| 1.0.0-preview3 | 1,508 | 11/15/2019 |
| 1.0.0-preview2 | 1,074 | 8/10/2019 |
| 1.0.0-preview | 6,914 | 8/4/2019 |
Includes everything from the last previews, as well as:
- SDL bindings
- A SDL windowing backend
- A new, AOT-friendly interop system
- A new and improved overload system and bindings API surface
- Miscellaneous OpenXR and GLFW fixes
- Miscellaneous windowing and input fixes and refactorings