Silk.NET.Core 1.0.0-preview2

Prefix Reserved
This is a prerelease version of Silk.NET.Core.
There is a newer version of this package available.
See the version list below for details.
dotnet add package Silk.NET.Core --version 1.0.0-preview2                
NuGet\Install-Package Silk.NET.Core -Version 1.0.0-preview2                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Silk.NET.Core" Version="1.0.0-preview2" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Silk.NET.Core --version 1.0.0-preview2                
#r "nuget: Silk.NET.Core, 1.0.0-preview2"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Silk.NET.Core as a Cake Addin
#addin nuget:?package=Silk.NET.Core&version=1.0.0-preview2&prerelease

// Install Silk.NET.Core as a Cake Tool
#tool nuget:?package=Silk.NET.Core&version=1.0.0-preview2&prerelease                

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL and OpenAL.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (199)

Showing the top 5 NuGet packages that depend on Silk.NET.Core:

Package Downloads
Silk.NET.OpenGL

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Silk.NET.OpenGLES

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Silk.NET.Vulkan

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Silk.NET.Vulkan.Extensions.KHR

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Silk.NET.GLFW

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

GitHub repositories (6)

Showing the top 5 popular GitHub repositories that depend on Silk.NET.Core:

Repository Stars
vercidium-patreon/meshing
Greedy meshing algorithm for voxel models
Syncaidius/MoltenEngine
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
Pyrdacor/freeserf.net
Settlers 1 clone written in C#
shibbo/Fushigi
An editor for Super Mario Bros. Wonder.
ImpromptuNinjas/UltralightSharp
Multi-platform .NET bindings to the Ultralight project.
Version Downloads Last updated
2.22.0 9,559 11/5/2024
2.21.0 101,710 4/23/2024
2.20.0 54,326 12/12/2023
2.19.0 15,526 11/14/2023
2.18.0 14,823 10/21/2023
2.17.1 60,574 4/9/2023
2.17.0 25,388 4/6/2023
2.16.0 595,875 8/2/2022
2.15.0 157,876 4/2/2022
2.14.0 43,486 3/15/2022
2.13.0 44,370 2/6/2022
2.12.0 38,727 1/7/2022
2.11.0 23,662 12/6/2021
2.10.1 53,959 11/10/2021
2.10.0 20,878 11/6/2021
2.9.0 24,972 10/5/2021
2.8.0 24,253 9/4/2021
2.7.0 22,453 8/9/2021
2.6.0 24,557 7/3/2021
2.5.0 25,264 6/8/2021
2.4.0 34,208 5/7/2021
2.3.0 20,059 4/3/2021
2.2.0 20,363 3/6/2021
2.1.0 20,144 2/16/2021
2.0.0 18,225 1/2/2021
2.0.0-preview5 8,515 12/29/2020
2.0.0-preview4 8,550 12/8/2020
2.0.0-preview3 8,192 11/17/2020
2.0.0-preview2 8,870 8/21/2020
2.0.0-preview 10,757 7/15/2020
1.9.0 19,826 12/4/2020
1.8.0 20,047 11/6/2020
1.7.0 45,284 10/2/2020
1.6.0 18,498 9/4/2020
1.5.0 18,705 8/7/2020
1.4.0 20,319 7/3/2020
1.3.0 19,772 6/5/2020
1.2.1 19,061 5/16/2020
1.2.0 19,088 5/1/2020
1.1.1 19,462 4/13/2020
1.1.0 19,905 4/5/2020
1.0.1 19,544 3/17/2020
1.0.0 19,953 3/6/2020
1.0.0-preview5 27,383 2/18/2020
1.0.0-preview4 8,071 2/8/2020
1.0.0-preview3 7,792 11/15/2019
1.0.0-preview2 5,596 8/10/2019
1.0.0-preview 5,705 8/4/2019

- Fixed a bug where calling an unloaded OpenGL function will throw a GlfwException.
           - Fixed a bug where GLFW wasn't swapping the buffers (no drawing will ever make it to the window!)
           - Refactored Silk.NET.Core, unifying the platform loading logic.
           - Renamed OnRender to Render + other windowing events