SetNet.Trade 1.2.0

dotnet add package SetNet.Trade --version 1.2.0
                    
NuGet\Install-Package SetNet.Trade -Version 1.2.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SetNet.Trade" Version="1.2.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="SetNet.Trade" Version="1.2.0" />
                    
Directory.Packages.props
<PackageReference Include="SetNet.Trade" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add SetNet.Trade --version 1.2.0
                    
#r "nuget: SetNet.Trade, 1.2.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package SetNet.Trade@1.2.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=SetNet.Trade&version=1.2.0
                    
Install as a Cake Addin
#tool nuget:?package=SetNet.Trade&version=1.2.0
                    
Install as a Cake Tool

<p align="center"> <img src="https://raw.githubusercontent.com/Povstalez/SetNet/master/assets/icon.png" alt="SetNet" width="96"> </p>

SetNet.Trade

Player-to-player item trading for SetNet — server-authoritative, scam-proof.

Two players put items on the table, both mark ready, and then both must confirm — the second phase locks the offers so nobody can swap in a worse deal at the last instant. When both confirm, the server performs an atomic cross-swap through SetNet.Inventory: each side's items are revoked and granted to the other, and if anyone's holdings changed in between, the whole thing rolls back and cancels. Added by composition — no base class.

Install

dotnet add package SetNet
dotnet add package SetNet.Inventory
dotnet add package SetNet.Trade

Usage

Call InventoryRuntime.Enable() and TradeRuntime.Enable() once at startup on both ends.

Server — pass the same inventory hub:

InventoryRuntime.Enable(); TradeRuntime.Enable();
var inventory = server.UseInventory();
server.UseTrade(inventory);

Client — propose, offer, confirm:

InventoryRuntime.Enable(); TradeRuntime.Enable();
var trade = client.UseTrade();

trade.TradeRequested += (fromKey, view) => ShowTradeWindow(fromKey);
trade.Updated        += view => Redraw(view);          // offers/ready/confirm changed
trade.Completed      += view => Toast("Trade complete");
trade.Cancelled      += reason => Toast($"Trade cancelled: {reason}");

await trade.ProposeAsync(otherPlayerKey);
await trade.OfferAsync("gold", 500);
await trade.OfferAsync("sword#42", 1);
await trade.SetReadyAsync(true);        // when both ready → confirming
await trade.ConfirmAsync();             // when both confirm → items swap

API

Server: server.UseTrade(InventoryServer inventory)TradeServer (state machine + atomic swap).

Client: var trade = client.UseTrade()TradeClient

Member Purpose
Task<string> ProposeAsync(targetPlayerKey) start a trade, returns the trade id
Task OfferAsync(itemId, count) set/remove an offered item (count 0 removes); resets ready/confirm
Task SetReadyAsync(bool) toggle ready; both ready ⇒ confirming
Task ConfirmAsync() confirm; both confirm ⇒ swap
Task CancelAsync() cancel (tolerant of disconnect)
event Action<string, TradeView> TradeRequested someone proposed to you
event Action<TradeView> Updated / Completed; event Action<string> Cancelled lifecycle
string? TradeId the current trade, or null

InventoryRuntime.Enable() + TradeRuntime.Enable() — one-time bootstrap.

Notes

  • Rides the unified SetNet.Protocol messaging layer on the Channels.Trade channel (all modules share one envelope wire type, 65447) — no per-module wire ids to reserve. Serializer-agnostic: the control protocol is hand-framed byte[], your payloads use your SetNetSerializer.
  • Two-phase by design. Editing any offer clears both ready and confirm flags, so a partner always re-approves the exact final offer. In the confirming phase offers are locked — to change something, cancel and restart.
  • Atomicity. The swap revokes everything first (via Inventory.TryRevokeAsync) and only then grants; a shortfall triggers a full rollback + cancel. For a multi-node cluster, back SetNet.Inventory with a transactional store so the revoke/grant sequence is durable.
  • One trade per player. A player already in a trade can't be proposed to; a disconnect auto-cancels their trade with nothing moved.
  • Identity. Trades address players by the inventory hub's player key — use a stable key (see SetNet.Inventory notes) and gate access with SetNet.Auth.

Documentation & source

License

MIT

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version Downloads Last Updated
1.2.0 96 8/5/2026