SDL-Sharp
2.2.4
See the version list below for details.
dotnet add package SDL-Sharp --version 2.2.4
NuGet\Install-Package SDL-Sharp -Version 2.2.4
<PackageReference Include="SDL-Sharp" Version="2.2.4" />
paket add SDL-Sharp --version 2.2.4
#r "nuget: SDL-Sharp, 2.2.4"
// Install SDL-Sharp as a Cake Addin #addin nuget:?package=SDL-Sharp&version=2.2.4 // Install SDL-Sharp as a Cake Tool #tool nuget:?package=SDL-Sharp&version=2.2.4
SDL-Sharp
Is a SDL2 for c#. The wrapper provides bindings for the following libraries (contains the necessary DLLs for the project in SDL-Sharp-DLL):
- SDL2 (2.30.7) in SDL_Sharp
- SDL2_image (2.8.2) in SDL_Sharp.Image
- SDL2_mixer (2.8.0) in SDL_Sharp.Mixer
- SDL2_ttf (2.22.0) in SDL_Sharp.Ttf
- Utils (functions that facilitate the development)
To use opengl and openal in SDL we recommend using Silk.NET and OpenTK
New Nuget
Nuget Obsolete
Note1: All extensions have all functions (or should have) updated, and nuget has updated DLLs.
However the SDL has been down in time since update (2.0.7), and has many new functions between (2.0.8) and (2.24.1).
I'm working to go adding these functions until the latest update, in case it's (2.24.1).
Note2: News are coming in this project, it has been updated again!!!!!
How to setup
First install SDL-Sharp nuget in your .NET project
Linux
Just install the sdl using a package manager of your system that SDL-Sharp will already use the sdl binaries
Windows
Just install SDL-Sharp-DLL nuget in yot .NET project
Base projects for SDL-Sharp
The SDL-Sharp project was made based on other projects:
With some modifications in both
About this Project
This project aims to make SDL2 non-aggressive in c#
In SDL-Sharp Window, Renderer, Texture, Font and Music are pointers same as IntPtr. So the SDL.CreateWindow() function returns a Window and not a Window* (exemple)
However Surface, Chunk and others are not pointers, so the functions return a Surface* or PSurface (example), in these cases there are P(Structure name) such as PChunk, PSurface... (P of pointer)
To be able to use pointers in C#, you have to enable Unsafe Code and use these pointers (void*) inside an unsafe { //Pointers here// }
Exemple 1 (SDL2#)
SDL2# code would look like this:
SDL.SDL_Init(SDL.SDL_INIT_VIDEO);
IntPtr window = SDL.SDL_CreateWindow("Window", SDL.SDL_WINDOWPOS_UNDEFINED,
SDL.SDL_WINDOWPOS_UNDEFINED, 800, 600, SDL.SDL_WindowFlags.SDL_WINDOW_SHOWN);
IntPtr renderer = SDL.SDL_CreateRenderer(window, -1,
SDL.SDL_RendererFlags.SDL_RENDERER_ACCELERATED |
SDL.SDL_RendererFlags.SDL_RENDERER_PRESENTVSYNC);
Exemple 2 (SDL-Sharp)
And on SDL-Sharp like this:
SDL.Init(SdlInitFlags.Video);
Window window = SDL.CreateWindow("Window", SDL.WINDOWPOS_UNDEFINED, SDL.WINDOWPOS_UNDEFINED, 800, 600, WindowFlags.Shown);
Renderer renderer = SDL.CreateRenderer(window, -1, RendererFlags.Accelerated | RendererFlags.PresentVsync);
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net7.0 is compatible. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
-
net7.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Add SDL_Hint