RoguelikeToolkit.Scripts 0.1.1

There is a newer version of this package available.
See the version list below for details.
Install-Package RoguelikeToolkit.Scripts -Version 0.1.1
dotnet add package RoguelikeToolkit.Scripts --version 0.1.1
<PackageReference Include="RoguelikeToolkit.Scripts" Version="0.1.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add RoguelikeToolkit.Scripts --version 0.1.1
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: RoguelikeToolkit.Scripts, 0.1.1"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install RoguelikeToolkit.Scripts as a Cake Addin
#addin nuget:?package=RoguelikeToolkit.Scripts&version=0.1.1

// Install RoguelikeToolkit.Scripts as a Cake Tool
#tool nuget:?package=RoguelikeToolkit.Scripts&version=0.1.1
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

A library containing tools to run C# scripts on DefaultEcs entities or their components - this can be useful to implement data-driven games with external interaction scripts

NuGet packages (1)

Showing the top 1 NuGet packages that depend on RoguelikeToolkit.Scripts:

Package Downloads
RoguelikeToolkit.Entities

A library to handle Adom Ultimate style templates for game entities. Designed to create DefaultEcs entities from JSON templates.

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Version Downloads Last updated
0.3.0 103 9/25/2021
0.2.1 128 9/18/2021
0.2.0 80 9/18/2021
0.1.4 52 8/26/2021
0.1.3 53 8/26/2021
0.1.1 133 1/17/2021
0.1.0 104 1/16/2021