PokemonGameLib 1.0.0-beta.1.2.1
See the version list below for details.
dotnet add package PokemonGameLib --version 1.0.0-beta.1.2.1
NuGet\Install-Package PokemonGameLib -Version 1.0.0-beta.1.2.1
<PackageReference Include="PokemonGameLib" Version="1.0.0-beta.1.2.1" />
paket add PokemonGameLib --version 1.0.0-beta.1.2.1
#r "nuget: PokemonGameLib, 1.0.0-beta.1.2.1"
// Install PokemonGameLib as a Cake Addin #addin nuget:?package=PokemonGameLib&version=1.0.0-beta.1.2.1&prerelease // Install PokemonGameLib as a Cake Tool #tool nuget:?package=PokemonGameLib&version=1.0.0-beta.1.2.1&prerelease
PokemonGameLib
PokemonGameLib is a .NET library designed for creating and managing a Pokémon game. It provides essential classes and functionality for building a Pokémon game, including features for Pokémon, moves, Trainers, and battles.
Installation
You can install the library via NuGet. Run the following command in your project directory:
dotnet add package PokemonGameLib
Usage
Here’s a quick example of how to use PokemonGameLib in your project:
1. Create a Pokémon
using PokemonGameLib.Models;
var pikachu = new Pokemon("Pikachu", PokemonType.Electric, 10, 100, 55, 40);
2. Access Pokémon Properties
Console.WriteLine($"Name: {pikachu.Name}");
Console.WriteLine($"Type: {pikachu.Type}");
Console.WriteLine($"HP: {pikachu.HP}");
Console.WriteLine($"Attack: {pikachu.Attack}");
Console.WriteLine($"Defense: {pikachu.Defense}");
3. Add Moves to Pokémon
var thunderbolt = new Move("Thunderbolt", PokemonType.Electric, 90, 10);
pikachu.AddMove(thunderbolt);
4. Create Trainers
var ash = new Trainer("Ash");
ash.AddPokemon(pikachu);
var charizard = new Pokemon("Charizard", PokemonType.Fire, 10, 150, 70, 50);
var brock = new Trainer("Brock");
brock.AddPokemon(charizard);
5. Setup a Battle
var battle = new Battle(ash, brock);
battle.PerformAttack(ash, thunderbolt);
6. Determine Battle Result
var result = battle.DetermineBattleResult();
Console.WriteLine(result);
Trainer Class
The Trainer
class represents a Pokémon Trainer and manages their Pokémon team. Here's how you can use it:
Create a Trainer
var trainer = new Trainer("TrainerName");
Add Pokémon to Trainer
var pokemon = new Pokemon("Pikachu", PokemonType.Electric, 10, 100, 55, 40);
trainer.AddPokemon(pokemon);
Access Pokémon of a Trainer
var trainerPokemons = trainer.Pokemons;
Release Notes
Version 1.0.0-beta.1.2
New Features
Enhanced
Battle
Class Functionality:- Added the ability to specify which Trainer's Pokémon is performing the attack. This allows greater flexibility in simulating battles.
- Introduced a new public method
PerformAttack(Trainer attackingTrainer, Move move)
in theBattle
class. This method allows attacks to be executed by a specified Trainer's Pokémon against the opponent's Pokémon.
Trainer Class:
- Introduced the
Trainer
class to manage Pokémon teams. Trainers can now add Pokémon, and the class provides a way to manage and interact with a Trainer's Pokémon.
- Introduced the
Bug Fixes
- Fixed Possible Null Reference Warnings:
- Addressed warnings related to possible null references in the
Battle
class. Updated code to ensure proper handling of null values and prevent runtime exceptions.
- Addressed warnings related to possible null references in the
Internal Visibility
- Internal Method Exposure:
- Added
InternalsVisibleTo("PokemonGameLib.Tests")
in theAssemblyInfo.cs
file. This change allows the test project to access internal methods for improved testing coverage.
- Added
Tests
- Updated Test Cases:
- Modified existing test cases to accommodate new functionality, such as specifying the Trainer in the
PerformAttack
method. - Added tests to ensure the correct behavior of the new features and verify that the bug fixes are effective.
- Modified existing test cases to accommodate new functionality, such as specifying the Trainer in the
Documentation
For more information on how to use the library, please refer to the API Documentation.
Contributing
Contributions to PokemonGameLib are welcome! If you’d like to contribute:
- Fork the Repository: Create a fork of the repository on GitHub.
- Create a Branch: Create a new branch for your changes.
- Make Changes: Implement your changes and add tests if applicable.
- Submit a Pull Request: Submit a pull request with a description of your changes.
License
PokemonGameLib is licensed under the MIT License. See the LICENSE file for more details.
Contact
For any questions or support, please contact the author:
- Name: Mads Ludvigsen
- Email: [Mads72q2@edu.zealand.dk]
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
-
net8.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
8.1.0 | 116 | 8/19/2024 |
8.1.0-release | 109 | 8/19/2024 |
8.0.0-Release | 95 | 8/11/2024 |
8.0.0-alpha | 76 | 8/4/2024 |
1.0.0-beta.1.3.0 | 48 | 8/2/2024 |
1.0.0-beta.1.2.1 | 53 | 7/25/2024 |
1.0.0-beta.1.2 | 49 | 7/25/2024 |
1.0.0-beta.1.1 | 55 | 7/22/2024 |
1.0.0-beta.1 | 56 | 7/20/2024 |