Plugin.Maui.OCR.Fork
0.0.0-alpha.0.89
dotnet add package Plugin.Maui.OCR.Fork --version 0.0.0-alpha.0.89
NuGet\Install-Package Plugin.Maui.OCR.Fork -Version 0.0.0-alpha.0.89
<PackageReference Include="Plugin.Maui.OCR.Fork" Version="0.0.0-alpha.0.89" />
paket add Plugin.Maui.OCR.Fork --version 0.0.0-alpha.0.89
#r "nuget: Plugin.Maui.OCR.Fork, 0.0.0-alpha.0.89"
// Install Plugin.Maui.OCR.Fork as a Cake Addin #addin nuget:?package=Plugin.Maui.OCR.Fork&version=0.0.0-alpha.0.89&prerelease // Install Plugin.Maui.OCR.Fork as a Cake Tool #tool nuget:?package=Plugin.Maui.OCR.Fork&version=0.0.0-alpha.0.89&prerelease
Plugin.Xamarin.OCR | Plugin.Maui.OCR
Plugin.Xamarin.OCR
and Plugin.Maui.OCR
provide the ability to do simple text from image OCR using nothing but platform APIs.
Should you use this yet?
YES. Let me know how it works for you.
What Works Matrix
Platform | iOS | Android | Windows | macOS |
---|---|---|---|---|
Xamarin | Yes | Yes | N/A | N/A |
MAUI | Yes | Yes | Yes | Yes |
Why
Why am I making this? I'm doing this because I want to make it easier for developers to do OCR in their apps. I want to make it so that you can just use this plugin and not have to worry about the platform specifics.
Too many times I've tried to do OCR and had to wrestle with external dependencies like Tesseract (with its dependencies Leptonica, etc) and these types of native dependencies can be a real pain to work with.
Xamarin??
Well, I still have to maintain a Xamarin app that uses Tesseract and I'm tired of all the problems that come with it. I want to make it easier for myself and others to do OCR in their apps.
Install Plugin
Available on NuGet for MAUI and Xamarin.
Install with the dotnet CLI: dotnet add package Plugin.Maui.OCR
or dotnet add package Plugin.Xamarin.OCR
, or through the NuGet Package Manager in Visual Studio.
Supported Platforms
Platform | Minimum Version Supported |
---|---|
iOS | 13+ |
macOS | 10.15+ |
Android | 5.0 (API 21) |
Windows | 11 and 10 version 1809+ |
OCR Engines and Algorithms
The Plugin.Maui.OCR library is designed to provide a cross-platform, easy-to-use wrapper for native OCR implementations without relying on external OCR engines like Tesseract. Below is an overview of the OCR engines and frameworks used on supported platforms:
iOS
The plugin leverages Apple's Vision Framework for text recognition. This framework is highly optimized for Apple devices and supports various recognition features like text in different languages, accuracy levels, and bounding box detection. Key aspects include:
- OCR Engine: Vision Framework
- Supported Languages: Determined dynamically at runtime, based on the available languages supported by Vision's text recognition capabilities.
- Recognition Levels:
Fast
(for quick recognition) andAccurate
(for higher precision). - Other Features: Bounding box detection, CPU/GPU processing options, and real-time recognition capabilities.
For further details, you can review the official Vision Framework documentation.
Android
The plugin utilizes Google's ML Kit for on-device and cloud-based text recognition. ML Kit provides efficient OCR capabilities and can operate in both offline and online modes depending on the configuration. Key aspects include:
- OCR Engine: ML Kit Text Recognition
- Supported Languages:
- On-Device: Primarily Latin-based scripts such as English, Spanish, French, German, Italian, and Portuguese.
- Cloud-Based: A broader range of languages, including Arabic, Chinese (Simplified and Traditional), Greek, Russian, Thai, and many more.
- Recognition Levels: The plugin offers two modes:
- Fast (on-device, for quicker results with limited language support)
- Accurate (cloud-based, for more accurate results and extended language support)
- Other Features: Confidence scores for recognized text, bounding box detection for each text element, and cloud-based recognition for more extensive language support (requires an internet connection).
Windows
The plugin leverages the native Windows.Media.Ocr API for text recognition. This API enables high-quality OCR capabilities on supported Windows devices without the need for external libraries. Key aspects include:
- OCR Engine: Windows.Media.Ocr
- Supported Languages: The OCR engine supports languages installed on the user's system. A dynamic list of supported languages can be retrieved using the
OcrEngine.AvailableRecognizerLanguages
property. - Recognition Levels: The Windows OCR API operates with a single recognition mode, but its efficiency can be influenced by the language settings and image quality.
- Other Features: Bounding box detection for recognized words, support for different image formats, and multi-language support based on user profile languages.
Camera Specifications and Quality Considerations
While the plugin handles the OCR process, the following can impact the recognition quality:
- Camera Resolution: Higher resolutions generally result in better text recognition.
- Distance from Target: Keeping the camera at an optimal distance for clear, sharp text is recommended.
- Lighting Conditions: Adequate lighting will enhance the OCR accuracy.
- Supported Image Formats: The plugin works with common formats such as JPEG and PNG.
Pattern Matching
One of the more common things I do with OCR is recognize a text pattern. For example, I might want to read a date, a phone number or an email address. This is where the OcrPatternConfig
class comes in.
Let's say you want to recognize an Ontario Health Card Number (HCN) in the text of your image. Numbers of those types have some specific qualities that make it easy to match.
- An Ontario HCN is 10 digits long.
- The number must be Luhn valid (meaning it has a check digit and it's correct).
To do this, you can create an OcrPatternConfig
object like so:
bool IsValidLuhn(string number)
{
// Convert the string to an array of digits
int[] digits = number.Select(d => int.Parse(d.ToString())).ToArray();
int checkDigit = 0;
// Luhn algorithm implementation
for (int i = digits.Length - 2; i >= 0; i--)
{
int currentDigit = digits[i];
if ((digits.Length - 2 - i) % 2 == 0) // check if it's an even index from the right
{
currentDigit *= 2;
if (currentDigit > 9)
{
currentDigit -= 9;
}
}
checkDigit += currentDigit;
}
return (10 - (checkDigit % 10)) % 10 == digits.Last();
}
var ohipPattern = new OcrPatternConfig(@"\d{10}", IsLuhnValid);
var options = new OcrOptions.Builder().SetTryHard(true).SetPatternConfig(ohipPattern).Build();
var result = await OcrPlugin.Default.RecognizeTextAsync(imageData, options);
var patientHcn = result.MatchedValues.FirstOrDefault(); // This will be the HCN (and only the HCN) if it's found
MAUI Setup and Usage
For MAUI, to initialize make sure you use the MauiAppBuilder extension UseOcr()
like so:
public static class MauiProgram
{
public static MauiApp CreateMauiApp()
{
var builder = MauiApp.CreateBuilder();
builder
.UseMauiApp<App>()
.ConfigureFonts(fonts =>
{
fonts.AddFont("OpenSans-Regular.ttf", "OpenSansRegular");
fonts.AddFont("OpenSans-Semibold.ttf", "OpenSansSemibold");
}).
UseOcr(); // <-- add this line
return builder.Build();
}
}
And then you can just inject IOcrService
into your classes and use it like so:
/// <summary>
/// Takes a photo and processes it using the OCR service.
/// </summary>
/// <param name="photo">The photo to process.</param>
/// <returns>The OCR result.</returns>
private async Task<OcrResult> ProcessPhoto(FileResult photo)
{
// Open a stream to the photo
using var sourceStream = await photo.OpenReadAsync();
// Create a byte array to hold the image data
var imageData = new byte[sourceStream.Length];
// Read the stream into the byte array
await sourceStream.ReadAsync(imageData);
// Process the image data using the OCR service
return await _ocr.RecognizeTextAsync(imageData);
}
Xamarin Setup and Usage
For Xamarin, if you have some kind of DI framework in place then you can just register the OcrPlugin
with it.
public App()
{
InitializeComponent();
DependencyService.RegisterSingleton(OcrPlugin.Default);
MainPage = new MainPage();
}
If you don't have a DI framework in place, you can use the OcrPlugin.Default
property to access the IOcrService
instance.
private readonly IOcrService _ocr;
public MainPage(IOcrService? ocr)
{
InitializeComponent();
_ocr = ocr ?? OcrPlugin.Default;
}
Details
The IOcrService
interface exposes the following methods:
public interface IOcrService
{
event EventHandler<OcrCompletedEventArgs> RecognitionCompleted;
IReadOnlyCollection<string> SupportedLanguages { get; }
Task InitAsync(CancellationToken ct = default);
Task<OcrResult> RecognizeTextAsync(byte[] imageData, bool tryHard = false, CancellationToken ct = default);
Task<OcrResult> RecognizeTextAsync(byte[] imageData, OcrOptions options, CancellationToken ct = default);
Task StartRecognizeTextAsync(byte[] imageData, OcrOptions options, CancellationToken ct = default);
}
public class OcrResult
{
public bool Success { get; set; }
public string AllText { get; set; }
public IList<OcrElement> Elements { get; set; } = new List<OcrElement>();
public IList<string> Lines { get; set; } = new List<string>();
public class OcrElement
{
public string Text { get; set; }
public float Confidence { get; set; }
// Useful for bounding boxes
public int X { get; set; }
public int Y { get; set; }
public int Height { get; set; }
public int Width { get; set; }
}
}
Permissions
Before you can start using Feature, you will need to request the proper permissions on each platform.
iOS
If you're handling camera, you'll need the usual permissions for that.
Android
If you're handling camera, you'll need the usual permissions for that. The only extra part you'll want in the AndroidManifest.xml is the following:
<application ..>
<meta-data android:name="com.google.mlkit.vision.DEPENDENCIES" android:value="ocr" />
</application>
This will cause the model necessary to be installed when the application is installed.
OcrOptions and Builder
The OcrOptions
class provides a flexible way to configure OCR settings. You can use the OcrOptions.Builder
class to create instances of OcrOptions
with various configurations.
OcrOptions Class
The OcrOptions
class holds the configuration for OCR operations.
public class OcrOptions
{
public string? Language { get; }
public bool TryHard { get; }
public List<OcrPatternConfig> PatternConfigs { get; }
public CustomOcrValidationCallback? CustomCallback { get; }
private OcrOptions(string? language, bool tryHard, List<OcrPatternConfig> patternConfigs, CustomOcrValidationCallback? customCallback)
{
Language = language;
TryHard = tryHard;
PatternConfigs = patternConfigs;
CustomCallback = customCallback;
}
public class Builder
{
private string? _language;
private bool _tryHard;
private List<OcrPatternConfig> _patternConfigs = new List<OcrPatternConfig>();
private CustomOcrValidationCallback? _customCallback;
public Builder SetLanguage(string language)
{
_language = language;
return this;
}
public Builder SetTryHard(bool tryHard)
{
_tryHard = tryHard;
return this;
}
public Builder AddPatternConfig(OcrPatternConfig patternConfig)
{
_patternConfigs.Add(patternConfig);
return this;
}
public Builder SetPatternConfigs(List<OcrPatternConfig> patternConfigs)
{
_patternConfigs = patternConfigs ?? new List<OcrPatternConfig>();
return this;
}
public Builder SetCustomCallback(CustomOcrValidationCallback customCallback)
{
_customCallback = customCallback;
return this;
}
public OcrOptions Build()
{
return new OcrOptions(_language, _tryHard, _patternConfigs, _customCallback);
}
}
}
Usage Example
Using the OcrOptions.Builder
to create an OcrOptions
instance is straightforward and flexible:
var options = new OcrOptions.Builder()
.SetLanguage("en-US")
.SetTryHard(true)
.AddPatternConfig(new OcrPatternConfig(@"\d{10}"))
.SetCustomCallback(myCustomCallback)
.Build();
Dependency Injection
You will first need to register the OcrPlugin
with the MauiAppBuilder
following the same pattern that the .NET MAUI Essentials libraries follow.
builder.Services.AddSingleton(OcrPlugin.Default);
You can then enable your classes to depend on IOcrService
as per the following example.
public class OcrViewModel
{
readonly IOcrService _ocr;
public OcrViewModel(IOcrService? ocr)
{
_ocr = ocr ?? OcrPlugin.Default;
}
public void DoSomeOcr()
{
byte[] imageData = GetImageData();
var result = await _ocr.RecognizeTextAsync(imageData);
}
}
Straight usage
Alternatively if you want to skip using the dependency injection approach you can use the Feature.Default
property.
public class OcrViewModel
{
public void DoSomeOcr()
{
byte[] imageData = GetImageData();
var result = await OcrPlugin.Default.RecognizeTextAsync(imageData);
}
}
Feature
Once you have the OCR
instance, you can interact with it in the following ways:
Events
RecognitionCompleted
This event is fired when the OCR service has completed recognizing text from an image. The event args contain the OcrResult
object. Only fires if the StartRecognizeTextAsync
method is called.
Properties
SupportedLanguages
A list of supported languages for the OCR service. This is populated after calling InitAsync
. Allows you to know what language codes can be used in OcrOptions.
Methods
InitAsync(CancellationToken ct = default)
Initialize the feature. If supported on the platform (like iOS), SupportedLanguages will be populated with the available languages.
RecognizeTextAsync(byte[] imageData, bool tryHard = false, CancellationToken ct = default)
Recognize text from an image. Specify "tryHard" if you want to tell the platform API to do a better job (fast vs accurate, and use language correction (ios/mac)) though it seems very accurate normally.
RecognizeTextAsync(byte[] imageData, OcrOptions options, CancellationToken ct = default)
Recognize text from an image. OcrOptions contains options for the OCR service, including the language to use and whether to try hard.
Task StartRecognizeTextAsync(byte[] imageData, OcrOptions options, CancellationToken ct = default)
Start recognizing text from an image. This is a task that will fire the RecognitionCompleted
event when it completes with the result.
Acknowledgements
Thanks to the great Gerald Versluis for making an amazing video about using this project: https://www.youtube.com/watch?v=alY_6Qn0_60
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net8.0 is compatible. net8.0-android was computed. net8.0-android34.0 is compatible. net8.0-browser was computed. net8.0-ios was computed. net8.0-ios17.2 is compatible. net8.0-maccatalyst was computed. net8.0-maccatalyst17.2 is compatible. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net8.0-windows10.0.19041 is compatible. |
-
net8.0
- Microsoft.Maui.Controls (>= 8.0.21)
- Microsoft.Maui.Controls.Compatibility (>= 8.0.21)
-
net8.0-android34.0
- Microsoft.Maui.Controls (>= 8.0.21)
- Microsoft.Maui.Controls.Compatibility (>= 8.0.21)
- Xamarin.AndroidX.Camera.Camera2 (>= 1.4.0.1)
- Xamarin.AndroidX.Camera.Lifecycle (>= 1.4.0.1)
- Xamarin.AndroidX.Camera.View (>= 1.4.0.1)
- Xamarin.AndroidX.Fragment.Ktx (>= 1.8.5.1)
- Xamarin.Google.MLKit.TextRecognition (>= 116.0.1.1)
-
net8.0-ios17.2
- Microsoft.Maui.Controls (>= 8.0.21)
- Microsoft.Maui.Controls.Compatibility (>= 8.0.21)
-
net8.0-maccatalyst17.2
- Microsoft.Maui.Controls (>= 8.0.21)
- Microsoft.Maui.Controls.Compatibility (>= 8.0.21)
-
net8.0-windows10.0.19041
- Microsoft.Maui.Controls (>= 8.0.21)
- Microsoft.Maui.Controls.Compatibility (>= 8.0.21)
- System.Management (>= 8.0.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
0.0.0-alpha.0.89 | 51 | 12/4/2024 |