OpenTK.Windowing.GraphicsLibraryFramework
4.9.4
Prefix Reserved
See the version list below for details.
dotnet add package OpenTK.Windowing.GraphicsLibraryFramework --version 4.9.4
NuGet\Install-Package OpenTK.Windowing.GraphicsLibraryFramework -Version 4.9.4
<PackageReference Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="4.9.4" />
<PackageVersion Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="4.9.4" />
<PackageReference Include="OpenTK.Windowing.GraphicsLibraryFramework" />
paket add OpenTK.Windowing.GraphicsLibraryFramework --version 4.9.4
#r "nuget: OpenTK.Windowing.GraphicsLibraryFramework, 4.9.4"
#addin nuget:?package=OpenTK.Windowing.GraphicsLibraryFramework&version=4.9.4
#tool nuget:?package=OpenTK.Windowing.GraphicsLibraryFramework&version=4.9.4
OpenTK.Windowing.GraphicsLibraryFramework
GLFW bindings for c# from the cpp GLFW library.
Read more about how to use OpenTK at: https://opentk.net/
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. |
.NET Core | netcoreapp3.1 is compatible. |
-
.NETCoreApp 3.1
- OpenTK.Core (>= 4.9.4 && < 4.10.0)
- OpenTK.redist.glfw (>= 3.4.0.44)
NuGet packages (5)
Showing the top 5 NuGet packages that depend on OpenTK.Windowing.GraphicsLibraryFramework:
Package | Downloads |
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OpenTK
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s |
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OpenTK.Windowing.Desktop
An abstraction over OpenTK.GraphicsLibraryFramework to provide a ready-to-go easy-to-use windowing and input abstraction. |
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Bearded.Utilities
Set of basic utilities on top of OpenTK, mostly aimed at games. |
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SharpGDX.Desktop
C# Port of Java's libGDX (Desktop). |
|
Bearded.Graphics
Package Description |
GitHub repositories (4)
Showing the top 4 popular GitHub repositories that depend on OpenTK.Windowing.GraphicsLibraryFramework:
Repository | Stars |
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b-editor/beutl
Cross-platform video editing (compositing) software.
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BoyBaykiller/IDKEngine
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination
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Kenji-NX/Kenji-NX
Nintendo Switch emulator written in C#.
|
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anegostudios/vssurvivalmod
The Vanilla Survival Mod
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Version | Downloads | Last updated |
---|---|---|
5.0.0-pre.13 | 6,560 | 11/11/2024 |
5.0.0-pre.12 | 2,526 | 9/25/2024 |
5.0.0-pre.11 | 2,026 | 8/9/2024 |
5.0.0-pre.10 | 5,687 | 3/7/2024 |
5.0.0-pre.9 | 5,710 | 10/16/2023 |
5.0.0-pre.8 | 17,231 | 10/28/2022 |
5.0.0-pre.7 | 9,344 | 4/19/2022 |
5.0.0-pre.6 | 4,313 | 6/16/2021 |
5.0.0-pre.5 | 561 | 5/29/2021 |
5.0.0-pre.4 | 480 | 5/22/2021 |
5.0.0-pre.3 | 8,555 | 3/10/2021 |
5.0.0-pre.2 | 382 | 3/9/2021 |
5.0.0-pre.1 | 830 | 3/8/2021 |
4.9.4 | 7,671 | 3/17/2025 |
4.9.3 | 35,197 | 12/10/2024 |
4.9.2 | 4,321 | 12/10/2024 |
4.9.1 | 4,945 | 12/2/2024 |
4.8.2 | 324,633 | 12/2/2023 |
4.8.1 | 38,279 | 9/27/2023 |
4.8.0 | 39,794 | 7/17/2023 |
4.7.7 | 113,793 | 2/23/2023 |
4.7.6 | 6,741 | 2/22/2023 |
4.7.5 | 98,104 | 9/8/2022 |
4.7.4 | 67,672 | 6/17/2022 |
4.7.3 | 6,275 | 6/17/2022 |
4.7.2 | 1,562,619 | 5/3/2022 |
4.7.1 | 33,958 | 2/17/2022 |
4.7.0 | 5,940 | 2/16/2022 |
4.6.7 | 81,339 | 9/13/2021 |
4.6.6 | 5,901 | 9/13/2021 |
4.6.5 | 5,845 | 9/13/2021 |
4.6.4 | 75,057 | 5/28/2021 |
4.6.3 | 18,609 | 3/27/2021 |
4.6.2 | 7,774 | 3/19/2021 |
4.6.1 | 7,402 | 3/19/2021 |
4.6.0 | 8,488 | 3/18/2021 |
4.5.0 | 84,014 | 2/14/2021 |
4.4.0 | 28,236 | 12/16/2020 |
4.3.0 | 132,819 | 11/21/2020 |
4.2.0 | 7,303 | 11/12/2020 |
4.1.0 | 8,378 | 11/6/2020 |
4.0.6 | 11,253 | 10/18/2020 |
4.0.5 | 6,514 | 10/18/2020 |
4.0.4 | 6,757 | 10/17/2020 |
4.0.3 | 6,783 | 10/14/2020 |
4.0.2 | 8,624 | 10/11/2020 |
4.0.1 | 7,955 | 10/6/2020 |
4.0.0 | 14,686 | 10/2/2020 |
4.0.0-pre9.10 | 528 | 10/1/2020 |
4.0.0-pre9.9 | 412 | 9/30/2020 |
4.0.0-pre9.8 | 397 | 9/29/2020 |
4.0.0-pre9.7 | 869 | 9/20/2020 |
4.0.0-pre9.6 | 515 | 9/14/2020 |
4.0.0-pre9.5 | 411 | 9/14/2020 |
4.0.0-pre9.4 | 821 | 8/30/2020 |
BREAKING: Made `Matrix3/4.CreateFromQuaternion` and `Matrix3x4/4x3.CreateFromQuaternion` produce idential results for non-normalized quaternions. (@NogginBops)
API: Add explicit casts to and from `System.Numerics` types. (@DamienIsPoggers, @NogginBops)
API: Added `VectorN.Round/Ceiling/Floor/Truncate` element-wise functions. (@NogginBops)
API: Add `ShaderStorageBufferBinding`, `ShaderStorageBufferStart`, and `ShaderStorageBufferSize` to `GetIndexedPName`. (@NogginBops)
API: Add `MathHelper.RadToDeg(d)` and `MathHelper.DegToRad(d)` constants for conversion between radians and degrees. (@DamienIsPoggers)
API: Add support for the `ALC_SOFT_loopback` OpenAL extension through `OpenTK.Audio.OpenAL.ALC.Loopback`. (@NogginBops)
FIX: Update `OpenTK.redist.glfw` to GLFW 3.4 so that the GLFW 3.4 apis work properly. (@NogginBops)
FIX: Optimized `VectorN.this[int i]` and `MatrixN.this[int row, int col]` indexers. (@NogginBops)
FIX: Made `Color4.FromHsv` and `Color4.FromHsl` work correctly when hue is `1`. (@NogginBops)
FIX: Updated OpenAL `DllNotFoundException` exception message to mention having to install OpenAL. (@NogginBops)
FIX: The documentation for `NativeWindowSettings.RenderFrequency` now correctly refers to `UpdateFrequency` instead of `UpdateFrame`. (@NogginBops)