OpenTK.Windowing.GraphicsLibraryFramework 4.9.4

Prefix Reserved
There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package OpenTK.Windowing.GraphicsLibraryFramework --version 4.9.4
                    
NuGet\Install-Package OpenTK.Windowing.GraphicsLibraryFramework -Version 4.9.4
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="4.9.4" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="4.9.4" />
                    
Directory.Packages.props
<PackageReference Include="OpenTK.Windowing.GraphicsLibraryFramework" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add OpenTK.Windowing.GraphicsLibraryFramework --version 4.9.4
                    
#r "nuget: OpenTK.Windowing.GraphicsLibraryFramework, 4.9.4"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#addin nuget:?package=OpenTK.Windowing.GraphicsLibraryFramework&version=4.9.4
                    
Install OpenTK.Windowing.GraphicsLibraryFramework as a Cake Addin
#tool nuget:?package=OpenTK.Windowing.GraphicsLibraryFramework&version=4.9.4
                    
Install OpenTK.Windowing.GraphicsLibraryFramework as a Cake Tool

OpenTK.Windowing.GraphicsLibraryFramework

GLFW bindings for c# from the cpp GLFW library.

Read more about how to use OpenTK at: https://opentk.net/

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed. 
.NET Core netcoreapp3.1 is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (5)

Showing the top 5 NuGet packages that depend on OpenTK.Windowing.GraphicsLibraryFramework:

Package Downloads
OpenTK

The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s

OpenTK.Windowing.Desktop

An abstraction over OpenTK.GraphicsLibraryFramework to provide a ready-to-go easy-to-use windowing and input abstraction.

Bearded.Utilities

Set of basic utilities on top of OpenTK, mostly aimed at games.

SharpGDX.Desktop

C# Port of Java's libGDX (Desktop).

Bearded.Graphics

Package Description

GitHub repositories (4)

Showing the top 4 popular GitHub repositories that depend on OpenTK.Windowing.GraphicsLibraryFramework:

Repository Stars
b-editor/beutl
Cross-platform video editing (compositing) software.
BoyBaykiller/IDKEngine
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination
Kenji-NX/Kenji-NX
Nintendo Switch emulator written in C#.
anegostudios/vssurvivalmod
The Vanilla Survival Mod
Version Downloads Last updated
5.0.0-pre.13 6,560 11/11/2024
5.0.0-pre.12 2,526 9/25/2024
5.0.0-pre.11 2,026 8/9/2024
5.0.0-pre.10 5,687 3/7/2024
5.0.0-pre.9 5,710 10/16/2023
5.0.0-pre.8 17,231 10/28/2022
5.0.0-pre.7 9,344 4/19/2022
5.0.0-pre.6 4,313 6/16/2021
5.0.0-pre.5 561 5/29/2021
5.0.0-pre.4 480 5/22/2021
5.0.0-pre.3 8,555 3/10/2021
5.0.0-pre.2 382 3/9/2021
5.0.0-pre.1 830 3/8/2021
4.9.4 7,671 3/17/2025
4.9.3 35,197 12/10/2024
4.9.2 4,321 12/10/2024
4.9.1 4,945 12/2/2024
4.8.2 324,633 12/2/2023
4.8.1 38,279 9/27/2023
4.8.0 39,794 7/17/2023
4.7.7 113,793 2/23/2023
4.7.6 6,741 2/22/2023
4.7.5 98,104 9/8/2022
4.7.4 67,672 6/17/2022
4.7.3 6,275 6/17/2022
4.7.2 1,562,619 5/3/2022
4.7.1 33,958 2/17/2022
4.7.0 5,940 2/16/2022
4.6.7 81,339 9/13/2021
4.6.6 5,901 9/13/2021
4.6.5 5,845 9/13/2021
4.6.4 75,057 5/28/2021
4.6.3 18,609 3/27/2021
4.6.2 7,774 3/19/2021
4.6.1 7,402 3/19/2021
4.6.0 8,488 3/18/2021
4.5.0 84,014 2/14/2021
4.4.0 28,236 12/16/2020
4.3.0 132,819 11/21/2020
4.2.0 7,303 11/12/2020
4.1.0 8,378 11/6/2020
4.0.6 11,253 10/18/2020
4.0.5 6,514 10/18/2020
4.0.4 6,757 10/17/2020
4.0.3 6,783 10/14/2020
4.0.2 8,624 10/11/2020
4.0.1 7,955 10/6/2020
4.0.0 14,686 10/2/2020
4.0.0-pre9.10 528 10/1/2020
4.0.0-pre9.9 412 9/30/2020
4.0.0-pre9.8 397 9/29/2020
4.0.0-pre9.7 869 9/20/2020
4.0.0-pre9.6 515 9/14/2020
4.0.0-pre9.5 411 9/14/2020
4.0.0-pre9.4 821 8/30/2020

BREAKING: Made `Matrix3/4.CreateFromQuaternion` and `Matrix3x4/4x3.CreateFromQuaternion` produce idential results for non-normalized quaternions. (@NogginBops)
API: Add explicit casts to and from `System.Numerics` types. (@DamienIsPoggers, @NogginBops)
API: Added `VectorN.Round/Ceiling/Floor/Truncate` element-wise functions. (@NogginBops)
API: Add `ShaderStorageBufferBinding`, `ShaderStorageBufferStart`, and `ShaderStorageBufferSize` to `GetIndexedPName`. (@NogginBops)
API: Add `MathHelper.RadToDeg(d)` and `MathHelper.DegToRad(d)` constants for conversion between radians and degrees. (@DamienIsPoggers)
API: Add support for the `ALC_SOFT_loopback` OpenAL extension through `OpenTK.Audio.OpenAL.ALC.Loopback`. (@NogginBops)
FIX: Update `OpenTK.redist.glfw` to GLFW 3.4 so that the GLFW 3.4 apis work properly. (@NogginBops)
FIX: Optimized `VectorN.this[int i]` and `MatrixN.this[int row, int col]` indexers. (@NogginBops)
FIX: Made `Color4.FromHsv` and `Color4.FromHsl` work correctly when hue is `1`. (@NogginBops)
FIX: Updated OpenAL `DllNotFoundException` exception message to mention having to install OpenAL. (@NogginBops)
FIX: The documentation for `NativeWindowSettings.RenderFrequency` now correctly refers to `UpdateFrequency` instead of `UpdateFrame`. (@NogginBops)