OliveGameStudio.Inferno.State
2.0.4
dotnet add package OliveGameStudio.Inferno.State --version 2.0.4
NuGet\Install-Package OliveGameStudio.Inferno.State -Version 2.0.4
<PackageReference Include="OliveGameStudio.Inferno.State" Version="2.0.4" />
paket add OliveGameStudio.Inferno.State --version 2.0.4
#r "nuget: OliveGameStudio.Inferno.State, 2.0.4"
// Install OliveGameStudio.Inferno.State as a Cake Addin
#addin nuget:?package=OliveGameStudio.Inferno.State&version=2.0.4
// Install OliveGameStudio.Inferno.State as a Cake Tool
#tool nuget:?package=OliveGameStudio.Inferno.State&version=2.0.4
A simple state machine for a game built in a fluent style.
Inferno is a game engine library set that sits on top of Xamarin and MonoGame. Providing a gaming infrastructure and library suite containing implementations for adding UI and gaming components to make your 2D game. Class Library targeting these platforms - iOS, Android, Windows and Windows 10 UWP.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp1.0 was computed. netcoreapp1.1 was computed. netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard1.3 is compatible. netstandard1.4 was computed. netstandard1.5 was computed. netstandard1.6 was computed. netstandard2.0 was computed. netstandard2.1 was computed. |
.NET Framework | net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen30 was computed. tizen40 was computed. tizen60 was computed. |
Universal Windows Platform | uap was computed. uap10.0 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 1.3
- NETStandard.Library (>= 1.6.1)
- OliveGameStudio.Inferno.Core (>= 2.0.3)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
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Create a simple state machine using fluent building:-
_state = new State<TouchState>(TouchState.Hiding)
.OnUpdate(TouchState.Hiding, OnHidingUpdate)
.OnUpdate(TouchState.Showing, OnShowingUpdate);