Novolis.Rendering.Backends.Vulkan
2026.1.1.75
dotnet add package Novolis.Rendering.Backends.Vulkan --version 2026.1.1.75
NuGet\Install-Package Novolis.Rendering.Backends.Vulkan -Version 2026.1.1.75
<PackageReference Include="Novolis.Rendering.Backends.Vulkan" Version="2026.1.1.75" />
<PackageVersion Include="Novolis.Rendering.Backends.Vulkan" Version="2026.1.1.75" />
<PackageReference Include="Novolis.Rendering.Backends.Vulkan" />
paket add Novolis.Rendering.Backends.Vulkan --version 2026.1.1.75
#r "nuget: Novolis.Rendering.Backends.Vulkan, 2026.1.1.75"
#:package Novolis.Rendering.Backends.Vulkan@2026.1.1.75
#addin nuget:?package=Novolis.Rendering.Backends.Vulkan&version=2026.1.1.75
#tool nuget:?package=Novolis.Rendering.Backends.Vulkan&version=2026.1.1.75
Novolis.Rendering.Backends.Vulkan
Vulkan compute path tracing (SPIR-V kernels) with CPU-readable output via staging buffers when a Vulkan 1.2+ runtime is available.
Install
dotnet add package Novolis.Rendering.Backends.Vulkan
Prerequisites: .NET 10 SDK (net10.0), Vulkan 1.2+ loader and compatible GPU.
Quick start
using Novolis.Rendering.Backends.Vulkan;
using Novolis.Rendering.Runtime;
await using var backend = new VulkanRayTracingBackend();
await backend.ResizeAsync(1280, 720);
await backend.UploadSceneAsync(compiledScene);
await backend.RenderAsync(camera, sampleIndex: 0);
backend.Output.TryGetCpuPixels(out var pixels, out var w, out var h);
Select with NOVOLIS_RAY_BACKEND=vulkan, PathTraceBackendKind.Vulkan, or UseVulkanBackend() in DI. GpuSurface may expose ICpuBackedGpuSurface for GPU-native presentation paths.
API
| Type | Role |
|---|---|
VulkanRayTracingBackend |
IRayTracingBackend; compute path tracer |
VulkanWireframeRenderer |
Optional wireframe overlay helper |
VulkanWireVertex |
Wireframe vertex layout |
Dogfooding / apps
Hot-switched in path-tracing demos via PathTraceSession.SwitchBackend(PathTraceBackendKind.Vulkan). Wireframe helpers support debug overlays in studio samples.
SPIR-V compute kernels ship embedded; no external shader files at runtime.
See NOVOLIS_RAY_BACKEND=vulkan for demo backend selection.
Implements IRayTracingBackend and IDisposable.
Support
Pre-release platform library. Requires a working Vulkan loader; CPU readback uses staging when available.
Related
| Package | Role |
|---|---|
Novolis.Rendering.Backends.Igpu |
ILGPU instead of Vulkan |
Novolis.Rendering.Presentation.Abstractions |
ICpuBackedGpuSurface, IGpuFramePresenter |
Novolis.Rendering.DependencyInjection |
UseVulkanBackend() |
Novolis.Rendering.PathTrace.Demos |
Backend factory and hot-switch |
More documentation
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net10.0
- Novolis.Math.Geometry (>= 2026.1.1.57)
- Novolis.Rendering.Backends.Cpu (>= 2026.1.1.75)
- Novolis.Rendering.Presentation.Abstractions (>= 2026.1.1.75)
- Novolis.Rendering.Runtime (>= 2026.1.1.75)
NuGet packages (3)
Showing the top 3 NuGet packages that depend on Novolis.Rendering.Backends.Vulkan:
| Package | Downloads |
|---|---|
|
Novolis.Avalonia.ThreeD
Avalonia ThreeD editor surface: scene hierarchy, OpenGL wireframe viewport, mesh tools, lights, cameras, and agent session. |
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Novolis.Rendering.DependencyInjection
Dependency injection registration for ray tracing backends. |
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Novolis.Rendering.PathTrace.Demos
Shared path-tracing demo scenes, async workers, and session helpers for Silk and Raylib samples. |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 2026.1.1.75 | 0 | 10/5/2026 |
| 2026.1.1.74 | 0 | 10/5/2026 |
| 2026.1.1.73 | 0 | 10/5/2026 |
| 2026.1.1.72 | 55 | 10/4/2026 |
| 2026.1.1.71 | 82 | 10/1/2026 |
| 2026.1.1.70 | 62 | 9/30/2026 |