Novolis.Physics.Motion 2026.1.1.49

dotnet add package Novolis.Physics.Motion --version 2026.1.1.49
                    
NuGet\Install-Package Novolis.Physics.Motion -Version 2026.1.1.49
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Novolis.Physics.Motion" Version="2026.1.1.49" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Novolis.Physics.Motion" Version="2026.1.1.49" />
                    
Directory.Packages.props
<PackageReference Include="Novolis.Physics.Motion" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Novolis.Physics.Motion --version 2026.1.1.49
                    
#r "nuget: Novolis.Physics.Motion, 2026.1.1.49"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Novolis.Physics.Motion@2026.1.1.49
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Novolis.Physics.Motion&version=2026.1.1.49
                    
Install as a Cake Addin
#tool nuget:?package=Novolis.Physics.Motion&version=2026.1.1.49
                    
Install as a Cake Tool

Novolis

Novolis · Docs · Source

Novolis.Physics.Motion

Rigid-body integration, quaternion angular kinematics, and the canonical force-first SimulationPipeline.

Install

dotnet add package Novolis.Physics.Motion

Prerequisites: .NET 10 SDK (net10.0).

Quick start

using Novolis.Physics.Abstractions;
using Novolis.Physics.Motion;

var pipeline = new SimulationPipeline<RigidBodyState>(
    forceModels: [/* IForceModel<RigidBodyState> */],
    integrator: new SemiImplicitEulerRigidBodyIntegrator());
body = pipeline.Step(body, environment, dtSeconds);

API

Type Role
SimulationPipeline<TState> Sum force models + integrate one step
SemiImplicitEulerRigidBodyIntegrator Default rigid-body integrator
QuaternionAngularIntegration Angular velocity → orientation
FixedStepAccumulator Fixed-timestep sub-stepping
UniformAccelerationEnergy Kinetic/potential energy helpers
Package When to use
Novolis.Physics.Abstractions IForceModel, IIntegrator, RigidBodyState
Novolis.Physics.Gravity Gravity IForceModel implementations

More documentation

Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on Novolis.Physics.Motion:

Package Downloads
Novolis.Physics

Force-first simulation stack for games and tools — one install for all Novolis.Physics packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
2026.1.1.49 34 10/4/2026
2026.1.1.48 50 10/1/2026
2026.1.1.47 48 9/30/2026