Microsoft.VisualStudio.Validation
17.6.4-alpha
Prefix Reserved
See the version list below for details.
dotnet add package Microsoft.VisualStudio.Validation --version 17.6.4-alpha
NuGet\Install-Package Microsoft.VisualStudio.Validation -Version 17.6.4-alpha
<PackageReference Include="Microsoft.VisualStudio.Validation" Version="17.6.4-alpha" />
paket add Microsoft.VisualStudio.Validation --version 17.6.4-alpha
#r "nuget: Microsoft.VisualStudio.Validation, 17.6.4-alpha"
// Install Microsoft.VisualStudio.Validation as a Cake Addin #addin nuget:?package=Microsoft.VisualStudio.Validation&version=17.6.4-alpha&prerelease // Install Microsoft.VisualStudio.Validation as a Cake Tool #tool nuget:?package=Microsoft.VisualStudio.Validation&version=17.6.4-alpha&prerelease
Microsoft.VisualStudio.Validation
This project is available as the Microsoft.VisualStudio.Validation NuGet package.
Basic input validation via the Requires
class throws an ArgumentException.
Requires.NotNull(arg1, nameof(arg1));
Requires.NotNullOrEmpty(arg2, nameof(arg2));
State validation via the Verify
class throws an InvalidOperationException.
Verify.Operation(condition, "some error occurred.");
Internal integrity checks via the Assumes
class throws an
InternalErrorException.
Assumes.True(condition, "some error");
Warning signs that should not throw exceptions via the Report
class.
Report.IfNot(condition, "some error");
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- No dependencies.
-
net6.0
- No dependencies.
NuGet packages (91)
Showing the top 5 NuGet packages that depend on Microsoft.VisualStudio.Validation:
Package | Downloads |
---|---|
Microsoft.VisualStudio.Threading
Async synchronization primitives, async collections, TPL and dataflow extensions. The JoinableTaskFactory allows synchronously blocking the UI thread for async work. This package is applicable to any .NET application (not just Visual Studio). |
|
Microsoft.VisualStudio.Utilities
A member of the Visual Studio SDK |
|
StreamJsonRpc
A cross-platform .NETStandard library that implements the JSON-RPC wire protocol and can use System.IO.Stream, System.IO.Pipelines or WebSocket so you can use it with any transport. |
|
Microsoft.VisualStudio.Composition
Lightning fast MEF engine, supporting System.ComponentModel.Composition and System.Composition. |
|
Nerdbank.Streams
Streams for full duplex in-proc communication, wrap a WebSocket, split a stream into multiple channels, etc. |
GitHub repositories (72)
Showing the top 5 popular GitHub repositories that depend on Microsoft.VisualStudio.Validation:
Repository | Stars |
---|---|
stride3d/stride
Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
|
|
DGP-Studio/Snap.Hutao
实用的开源多功能原神工具箱 🧰 / Multifunctional Open-source Genshin Impact Toolkit 🧰
|
|
Ourpalm/ILRuntime
Pure C# IL Intepreter Runtime, which is fast and reliable for scripting requirement on enviorments, where jitting isn't possible.
|
|
SciSharp/LLamaSharp
A C#/.NET library to run LLM (🦙LLaMA/LLaVA) on your local device efficiently.
|
|
SciSharp/BotSharp
AI Multi-Agent Framework in .NET
|
Version | Downloads | Last updated |
---|---|---|
17.8.8 | 3,003,445 | 11/14/2023 |
17.6.11 | 1,782,896 | 4/1/2023 |
17.6.4-alpha | 3,786 | 1/27/2023 |
17.0.71 | 1,311,047 | 2/24/2023 |
17.0.65 | 794,973 | 1/5/2023 |
17.0.64 | 3,510,492 | 8/9/2022 |
17.0.53 | 1,337,139 | 5/6/2022 |
17.0.50 | 1,807 | 5/10/2022 |
17.0.46 | 55,822 | 4/27/2022 |
17.0.43 | 1,574,447 | 2/17/2022 |
17.0.42 | 2,744 | 2/17/2022 |
17.0.34 | 210,151 | 10/8/2021 |
17.0.28 | 634,630 | 11/8/2021 |
17.0.25-alpha | 117,297 | 9/20/2021 |
17.0.21-alpha | 12,847 | 8/11/2021 |
17.0.16-alpha | 179,041 | 7/19/2021 |
17.0.12-alpha | 29,346 | 6/1/2021 |
17.0.11-alpha | 56,816 | 5/17/2021 |
16.10.35 | 1,043,307 | 9/23/2021 |
16.10.34 | 88,728 | 7/19/2021 |
16.10.26 | 1,210,456 | 6/1/2021 |
16.9.32 | 1,361,784 | 3/11/2021 |
16.9.28 | 79,945 | 3/3/2021 |
16.9.27-alpha | 1,575 | 1/15/2021 |
16.8.33 | 1,710,677 | 10/23/2020 |
15.5.31 | 6,135,531 | 8/19/2019 |
15.5.3 | 14,444 | 7/23/2019 |
15.3.58 | 1,038,013 | 6/15/2018 |
15.3.53 | 15,883 | 4/20/2018 |
15.3.32 | 308,532 | 8/21/2017 |
15.3.23 | 190,794 | 7/21/2017 |
15.3.15 | 5,289,344 | 5/3/2017 |
15.0.82 | 6,476,283 | 1/30/2017 |
15.0.75 | 4,682 | 1/15/2017 |
15.0.67 | 2,242 | 1/27/2017 |
15.0.55-pre | 151,331 | 10/13/2016 |
15.0.11-pre | 189,444 | 3/24/2016 |
14.1.111 | 826,509 | 11/7/2015 |
14.0.51103 | 9,153 | 11/7/2015 |
14.0.50702 | 262,833 | 7/20/2015 |
14.0.50417-pre | 8,912 | 4/29/2015 |
12.0.0 | 62,554 | 12/17/2015 |