MF.ConsoleApplication
6.0.0
dotnet add package MF.ConsoleApplication --version 6.0.0
NuGet\Install-Package MF.ConsoleApplication -Version 6.0.0
<PackageReference Include="MF.ConsoleApplication" Version="6.0.0" />
paket add MF.ConsoleApplication --version 6.0.0
#r "nuget: MF.ConsoleApplication, 6.0.0"
// Install MF.ConsoleApplication as a Cake Addin #addin nuget:?package=MF.ConsoleApplication&version=6.0.0 // Install MF.ConsoleApplication as a Cake Tool #tool nuget:?package=MF.ConsoleApplication&version=6.0.0
Console Application
The Console application eases the creation of beautiful and testable command line interfaces in F#.
The Console application allows you to create command-line commands. Your console commands can be used for any recurring task, such as cronjobs, imports, or other batch jobs.
This library is inspired by Symfony/Style and Symfony/Console
Table of Contents
- Installation
- Creating a Console Application
- Life-cycle
- Console Input
- Console Output
- Default commands
Installation
dotnet add package MF.ConsoleApplication
Creating a Console Application
open MF.ConsoleApplication
[<EntryPoint>]
let main argv =
consoleApplication {
name "Example"
version "1.0.0"
info ApplicationInfo.NameAndVersion
command "my:first-command" {
Description = "This is my first command."
Help = Some "It even has some explicit help. ๐"
Arguments = [
Argument.required "firstName" "First name of the user."
Argument.optional "lastName" "Last name" None
]
Options = [
Option.noValue "formal" None "Whether to use a formal greetings."
Option.optional "yell" (Some "y") "Whether to greet by yelling." None
]
Initialize = None
Interact = None
Execute = Execute <| fun (input, output) ->
let names =
let firstName = input |> Input.getArgumentValue "firstName"
match input with
| Input.Argument.OptionalValue "lastName" lastName -> sprintf "%s %s" firstName lastName
| _ -> firstName
let greet name =
match input with
| Input.Option.IsSet "formal" _ -> sprintf "Good morning, %s" name
| _ -> sprintf "Hello, %s" name
let (shouldYell, loudly) =
match input with
| Input.Option.Has "yell" value ->
match value |> OptionValue.stringValue with
| Some "loud" -> (true, true)
| _ -> (true, false)
| _ -> (false, false)
names
|> greet
|> fun greetings ->
let greetings = if shouldYell then greetings.ToUpper() else greetings
if loudly then greetings + "!!!" else greetings + "."
|> output.Message
ExitCode.Success
}
}
|> run argv
Outputs:
Command: dotnet example.dll my:first-command Mortal
Example <1.0.0>
===============
Hello, Mortal!
Command: dotnet example.dll my:first-command Mortal Flesh
Example <1.0.0>
===============
Hello, Mortal Flesh!
Command: dotnet example.dll my:first-command Mortal Flesh --formal
Example <1.0.0>
===============
Good morning, Mortal Flesh.
Command: dotnet example.dll my:first-command Mortal Flesh --yell
Example <1.0.0>
===============
HELLO, MORTAL FLESH.
Command: dotnet example.dll my:first-command Mortal Flesh --yell loud --formal
Example <1.0.0>
===============
GOOD MORNING, MORTAL FLESH!!!
Command: dotnet example.dll my:first-command --help
Example <1.0.0>
===============
Description:
This is my first command.
Usage:
my:first-command [options] [--] <firstName> [<lastName>]
Arguments:
firstName First name of the user.
lastName Last name
Options:
--formal Whether to use a formal greetings.
-y, --yell[=YELL] Whether to greet by yelling.
-h, --help Display this help message
-q, --quiet Do not output any message
-V, --version Display this application version
-n, --no-interaction Do not ask any interactive question
-v|vv|vvv, --verbose Increase the verbosity of messages
Help
It even has some explicit help. ๐
Builder
Function | Arguments | Description |
---|---|---|
name | name: string |
It will set a name of the application. (This is part of ApplicationInfo.) |
version | version: string |
It will set a version of the application. (This is part of ApplicationInfo.) |
title | title: string |
It will set a main title of the application. (This is part of ApplicationInfo.) |
description | description: string |
It will set a description of the application. (It is visible in about command.) |
meta | string * string |
It will add an application meta information. (It is visible in about command.) |
(string * string) list |
It will add multiple application meta information. (It is visible in about command.) |
|
git | repository: string option * branch: string option * commit: string option |
It will register git meta information, which is visible in about command. |
gitRepository | repository: string |
It will register git repository meta information, which is visible in about command. |
gitBranch | branch: string |
It will register git branch meta information, which is visible in about command. |
gitCommit | commit: string |
It will register git commit meta information, which is visible in about command. |
info | ApplicationInfo |
It will define, how application info will be shown in commands output. (Default is Hidden ) |
showOptions | OptionDecorationLevel |
It will define, how options will be shown in the command help output. (Default is Minimal ) |
command | commandName: string , CommandDefinition |
It will register a command to the application. |
defaultCommand | commandName: string |
It will set a name of default command. Default command is run when no command name is pass to the arguments. (Default is list .) |
useOutput | Output |
It will override Output in IO , which gets every command life-cycle function. (Default is implemented by ConsoleStyle) |
useAsk | question: string -> answer: string |
It will override an Ask function, which is used in Interact life-cycle stage. (Default is implemented by ConsoleStyle) |
updateOutput | Output -> Output |
Function which allows to change the output (set style, different outputInterface for a ConsoleStyle and more) |
withStyle | MF.ConsoleStyle.Style |
A style which will be set to the Output . |
withCustomTags | MF.ConsoleStyle.CustomTag list |
It will register custom tags to the Output Style. |
Result<MF.ConsoleStyle.CustomTag, string> list |
It will handle results and register custom tags to the Output Style. |
NOTES:
- All parts of ApplicationInfo are shown in
about
command - All functions has the first argument for the
state: Definition
, but this is a current state of the application and it is passed implicitly in the background by computation expression. - All functions are optional to call. Those which sets a value will override the previous definition.
Life-cycle
Commands have three life-cycle functions that are invoked when running the command:
Initialize
(optional)- This function is executed before the
interact
and theexecute
functions. Its main purpose is to initialize variables used in the rest of the command functions.
- This function is executed before the
Interact
(optional)- This function is executed after
initialize
and beforeexecute
. Its purpose is to check if some of the options/arguments are missing and interactively ask the user for those values. This is the last place where you can ask for missing options/arguments. After this function, missing options/arguments will result in an error. - This stage may be skipped by setting
--no-interaction
option.
- This function is executed after
Execute
(required)- This method is executed after
initialize
andinteract
. It contains the logic you want the command to execute. - It has multiple variants:
Execute
ExecuteResult
ExecuteAsync
ExecuteAsyncResult
- This method is executed after
All life-cycle functions gets an IO
(Input * Output
).
Both Initialize
and Interact
may change the IO
on the way. Execute
will get final result of IO
.
TIP: There is a Type for every Life-cycle function.
Interaction
As was mentioned before, its purpose is to check if some of the options/arguments are missing and interactively ask the user for those values.
Interact function gets an InteractiveInput
, which is { Input: Input; Ask: Ask }
record, where Ask
is string ->ย string
function.
Examples:
Add missing argument:
Interact = Some (fun ({ Input = input; Ask = ask }, output) ->
let input =
match input with
| Input.Argument.Has "mandatoryArg" _ -> input // already has a value
| _ -> // value is missing, as user for a value
ask "Please, give a value for mandatory argument:"
|> Input.Argument.set input "mandatoryArg"
(input, output)
)
Add missing option:
Interact = Some (fun (input, output) ->
let input =
match input.Input with
| Input.Option.Has "message" value ->
output.Message <| sprintf "Message value is already given from arguments, it is: %s" (value |> OptionValue.value)
input.Input
| _ ->
input.Ask "Message:"
|> Input.Option.set input.Input "message"
(input, output)
)
Console Input (Arguments & Options)
The most interesting part of the commands are the arguments and options that you can make available. These arguments and options allow you to pass dynamic information from the terminal to the command.
Command name
Command name is a special type of required argument, which has a reserved name (command
) and will always be there (if it is not passed by user, it will be a default command).
Shortcut Syntax
You do not have to type out the full command names. You can just type the shortest unambiguous name to run a command. So if there are non-clashing commands, then you can run help like this:
dotnet example.dll h
If you have commands using :
to namespace commands then you only need to type the shortest unambiguous text for each part. If you have created the my:first-command
as shown above then you can run it with:
dotnet example.dll m:f Mortal Flesh
If you enter a short command that's ambiguous (i.e. there are more than one command that match), then no command will be run and some suggestions of the possible commands to choose from will be output.
Arguments
Arguments are the strings - separated by spaces - that come after the command name itself. They are ordered, and can be optional or required. It is also possible to let an argument take a list of values (only the last argument ca be a list).
Note: There is a more detailed documentation here.
There are four argument variants you can use:
- Required
- The argument is mandatory. The command doesn't run if the argument isn't provided
- Optional
- The argument is optional and therefore can be omitted.
- RequiredArray
- The argument can contain one or more values. For that reason, it must be used at the end of the argument list.
- Array
- The argument can contain any number of values. For that reason, it must be used at the end of the argument list.
There are many ways how to access Arguments:
Through pattern matching
Active Pattern Description Input.Argument.IsDefined Matched when given string is defined as argument name. Input.Argument.Has Matched when given string has any value in current Input (default or from args). Input.Argument.IsSet Matched when input has argument AND that value is not empty. - Active patterns for accessing a value
Active Pattern Description Value Input.Argument.Value Matched when input has argument. (Fail with exception when value is not set or it is a list.) string
Input.Argument.OptionalValue Matched when input has argument AND it has a single value. string
Input.Argument.ListValue Matched when input has argument. string list
Just get a value from
Input
Function Description Input.Argument.tryGet Returns an ArgumentValue option
, when Input has argument.Input.Argument.get Returns an ArgumentValue
, when Input has argument OR fail with exception.Input.Argument.value Returns a string
value from ArgumentValue, when Input has argument OR fail with exception.Input.Argument.asString Returns a string option
value from ArgumentValue, when Input has argument.Input.Argument.asInt Returns an int option
value from ArgumentValue, when Input has argument. (It fails with an exception when string value is not int.)Input.Argument.asList Returns an string list
value from ArgumentValue, when Input has argument. (It returns a list even for single values.)Input.Argument.tryGetAsInt Returns an int option
value from ArgumentValue, when Input has argument. (It returns None when string value is not int.)Input.Argument.isValueSet Checks whether argument has a value AND that value is not empty. Note: All functions above will fail with an exception when given "argument" is not defined.
Options
Unlike arguments, options are not ordered (meaning you can specify them in any order) and are specified with two dashes (e.g. --yell). Options are always optional, and can be setup to accept a value (e.g. --dir=src) or simply as a boolean flag without a value (e.g. --yell).
You can also declare a one-letter shortcut that you can call with a single dash (e.g. -y).
Note that to comply with the docopt standard, long options can specify their values after a white space or an =
sign (e.g. --iterations 5 or --iterations=5), but short options can only use white spaces or no separation at all (e.g. -i 5 or -i5).
Note: There is a more detailed documentation here.
There are five option variants you can use:
- ValueNone
- Do not accept input for this option (e.g. --yell).
- ValueRequired
- This value is required (e.g. --iterations=5 or -i5), the option itself is still optional;
- ValueOptional
- This option may or may not have a value (e.g. --yell or --yell=loud).
- ValueIsArray
- This option accepts multiple values (e.g. --dir=/foo --dir=/bar)
- ValueRequiredArray
- This option accepts multiple not empty values (e.g. --dir=/foo --dir=/bar)
Application Options
Are built-in options, which every command has. And they are parsed before other given arguments. They may even bypass other values.
- Help (
--help
,-h
)- If only
--help
option is passed, it will show overall help for console application. - You can get help information for any command, if you pass a command name and
--help
option (this would ignore any other options).
- If only
- Version (
--version
,-V
)- This will show current application name and version. (Default name is
Console Application
)
- This will show current application name and version. (Default name is
- NoInteraction (
--no-interaction
,-n
)- You can suppress any interactive questions from the command you are running with this option.
- Quiet (
--quiet
,-q
)- You can suppress output with this option.
- Verbose (
--verbose
,-v|vv|vvv
)- You can get more verbose message (if this is supported for a command).
- Number of given
v
determines a level of verbosity.
There are many ways how to access Options:
Through pattern matching
Active Pattern Description Input.Option.IsDefined Matched when given string is defined as option name. Input.Option.Has Matched when given string has any value in current Input (default or from args). Input.Option.IsSet Matched when input has option AND that value is not empty. - Active patterns for accessing a value
Active Pattern Description Value Input.Option.Value Matched when input has option. (Fail with exception when value is not set or it is a list.) string
Input.Option.OptionalValue Matched when input has option AND it has a single value. string
Input.Option.ListValue Matched when input has option. string list
Just get a value from
Input
Function Description Input.Option_.tryGet Returns an OptionValue option
, when Input has option.Input.Option_.get Returns an OptionValue
, when Input has option OR fail with exception.Input.Option_.value Returns a string
value from OptionValue, when Input has option OR fail with exception.Input.Option_.asString Returns a string option
value from OptionValue, when Input has option.Input.Option_.asInt Returns an int option
value from OptionValue, when Input has option. (It fails with an exception when string value is not int.)Input.Option_.asList Returns an string list
value from OptionValue, when Input has option. (It returns a list even for single values.)Input.Option_.tryGetAsInt Returns an int option
value from OptionValue, when Input has option. (It returns None when string value is not int.)Input.Option.isValueSet Checks whether option has a value AND that value is not empty. Note: All functions above will fail with an exception when given "option" is not defined.
Console Output
Output is handled by ConsoleStyle.
You can even alter an Output by using useOutput
function to set your own implementation.
Default commands
There are two default commands:
- List
- Shows list of available commands.
- It is a default command, when you do not specify your own (by
defaultCommand
console application function), it means, when user do not specify a command in arguments, theList
will be used.
- Help
- Shows help for commands.
- It can be triggered by
--help
(-h
) option as well.
There are some different ways to display the same output:
help
,help --help
orhelp help
will execute aHelp
command for itselflist
or no-command will executelist
command (when no other default command is set)list --help
,help list
or--help
will executeHelp
command forList
command
Help
Displays help for a command
dotnet path/to/console.dll help
{application info}
Description:
Displays help for a command
Usage:
help [options] [--] [<command_name>]
Arguments:
command_name The command name [default: "help"]
Options:
-h, --help Display this help message
-q, --quiet Do not output any message
-V, --version Display this application version
-n, --no-interaction Do not ask any interactive question
--no-progress Whether to disable all progress bars
--no-ansi Whether to disable all markup with ansi formatting
-v|vv|vvv, --verbose Increase the verbosity of messages
Help
The help command displays help for a given command:
dotnet path/to/console.dll help list
To display list of available commands, please use list command.
List
Show list of available commands.
dotnet path/to/console.dll list
{application info}
Description:
Lists commands
Usage:
list [options] [--] [<namespace>]
Arguments:
namespace The namespace name
Options:
-h, --help Display this help message
-q, --quiet Do not output any message
-V, --version Display this application version
-n, --no-interaction Do not ask any interactive question
--no-progress Whether to disable all progress bars
--no-ansi Whether to disable all markup with ansi formatting
-v|vv|vvv, --verbose Increase the verbosity of messages
Help
The list command lists all commands:
dotnet path/to/console.dll list
You can also display the commands for a specific namespace:
dotnet path/to/console.dll list test
About
Show list of available commands.
dotnet path/to/console.dll about
{application info}
Description:
Displays information about the current project.
Usage:
about [options]
Options:
-h, --help Display this help message
-q, --quiet Do not output any message
-V, --version Display this application version
-n, --no-interaction Do not ask any interactive question
--no-progress Whether to disable all progress bars
--no-ansi Whether to disable all markup with ansi formatting
-v|vv|vvv, --verbose Increase the verbosity of messages
Help:
The about command displays information about the current project:
dotnet bin/Debug/net6.0/example.dll about about
There are multiple sections shown in the output:
- current project details/meta information
- environment
- console application library
Create help message
There are some placeholders which may help you to create a better help message.
{{command.name}}
- The name of the current command.{{command.full_name}}
- The name of the current command including a relative path.
TIP: You can use a Help.lines
utility function to format your lines.
This is a help, used in list
command:
Help =
Help.lines [
"The <c:green>{{command.name}}</c> command lists all commands:"
" <c:green>dotnet {{command.full_name}}</c>"
" You can also display the commands for a specific namespace:"
" <c:green>dotnet {{command.full_name}} test</c>"
]
Tips
Add bin/console
file with following content to allow a simple entry point for your application
#!/usr/bin/env bash
APP="my-console"
NET="net6.0"
CONSOLE="bin/Debug/$NET/$APP.dll"
if [ ! -f "$CONSOLE" ]; then
CONSOLE="bin/Release/$NET/$APP.dll"
fi
dotnet "$CONSOLE" "$@"
Then just go by bin/console list
or other commands.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
-
net8.0
- ConsoleStyle (>= 6.0.0 && < 7.0.0)
- FSharp.Core (>= 8.0.100 && < 9.0.0)
NuGet packages (2)
Showing the top 2 NuGet packages that depend on MF.ConsoleApplication:
Package | Downloads |
---|---|
Tuc.DomainResolver
Library for resolving a Domain types out of a F# script (.fsx) file(s). |
|
Tuc.Parser
A parser for TUC files. |
GitHub repositories
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