Lusamine.ImageIdentifier 1.3.0

dotnet add package Lusamine.ImageIdentifier --version 1.3.0
                    
NuGet\Install-Package Lusamine.ImageIdentifier -Version 1.3.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Lusamine.ImageIdentifier" Version="1.3.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Lusamine.ImageIdentifier" Version="1.3.0" />
                    
Directory.Packages.props
<PackageReference Include="Lusamine.ImageIdentifier" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Lusamine.ImageIdentifier --version 1.3.0
                    
#r "nuget: Lusamine.ImageIdentifier, 1.3.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Lusamine.ImageIdentifier@1.3.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Lusamine.ImageIdentifier&version=1.3.0
                    
Install as a Cake Addin
#tool nuget:?package=Lusamine.ImageIdentifier&version=1.3.0
                    
Install as a Cake Tool

Lusamine.ImageIdentifier

Identify an image's format and pixel dimensions by reading only its header. The full image is never loaded into memory. Works over any readable stream, including non-seekable ones (network, compression).

Supported formats: PNG, JPEG, GIF, BMP, WebP (VP8/VP8L/VP8X), TIFF, ICO.

Usage

using Lusamine.ImageIdentifier;

var identifier = new ImageIdentifier();

using var stream = File.OpenRead("photo.jpg");
ImageInfo? info = identifier.Identify(stream);

if (info is not null)
    Console.WriteLine($"{info.Format} {info.Width}x{info.Height}");

Identify returns null when the data is unrecognized or the header is truncated.

Why

Only the leading header bytes are read (typically well under 1 KB), so identifying a multi-megabyte image is allocation-light and near-instant. For non-seekable streams the reader skips forward by reading and discarding, so it still never buffers the whole file.

A few formats keep their dimensions past the first header bytes; these are reached by skipping forward, never by loading the file:

  • JPEG — the SOFn marker is located by walking the marker chain, scanning up to 2 MB to clear large APPn metadata (a max-size EXIF block plus stacked ICC-profile segments).
  • TIFF / BigTIFF — both the classic (magic 42, 32-bit offsets) and BigTIFF (magic 43, 64-bit offsets) variants are supported. The first IFD is read wherever it sits, up to a 128 MB offset cap. Backward IFD offsets are rejected since the reader is forward-only.
  • SVGwidth/height are read first (bare or px values), falling back to viewBox. Relative units (%, em, …) can't be resolved to pixels, so a file with only relative sizes and no viewBox returns null.

These caps bound work on crafted input; ordinary files resolve within the first read.

Performance

Benchmarks run against ImageSharp's Image.Identify on .NET 10, Windows 11, Intel Core i7-11800H:

Library Format Mean Ratio Allocated
Lusamine bmp 58.71 ns 1.00 256 B
ImageSharp bmp 618.13 ns 10.57 1,144 B
Lusamine gif 39.53 ns 1.00 224 B
ImageSharp gif 25,894,502.47 ns 658,221.37 6,224 B
Lusamine jpeg 116.84 ns 1.00 256 B
ImageSharp jpeg 1,883.00 ns 16.13 10,768 B
Lusamine png 42.09 ns 1.00 256 B
ImageSharp png 5,390.30 ns 128.68 1,520 B
Lusamine webp 64.48 ns 1.00 256 B
ImageSharp webp 1,584.73 ns 24.66 1,424 B
Lusamine tiff 131.42 ns 1.00 256 B
ImageSharp tiff 62,062.19 ns 472.65 220,437 B

And on .NET 10, macOS Tahoe 26.4, Apple M3:

Library Format Mean Ratio Allocated
Lusamine bmp 35.88 ns 1.00 256 B
ImageSharp bmp 459.39 ns 12.81 1,144 B
Lusamine gif 26.55 ns 1.00 224 B
ImageSharp gif 41,702,047.39 ns 1,571,280.33 6,224 B
Lusamine jpeg 64.35 ns 1.00 224 B
ImageSharp jpeg 1,026.48 ns 15.96 10,768 B
Lusamine png 26.64 ns 1.00 256 B
ImageSharp png 7,844.73 ns 294.64 1,520 B
Lusamine webp 39.98 ns 1.00 256 B
ImageSharp webp 1,030.49 ns 25.78 1,424 B
Lusamine tiff 78.10 ns 1.00 256 B
ImageSharp tiff 36,514.15 ns 467.55 220,440 B

Lusamine reads only the image header (typically under 1 KB), while ImageSharp decodes significantly more of the file. The result is consistently one to several orders of magnitude faster across formats, from ~11–13x for BMP up to hundreds of thousands of times faster for GIF, with a fraction of the allocations.

The advantage is just as large on the failure paths — unrecognized, empty, or corrupt input. Lusamine returns null cheaply and never allocates an exception, whereas ImageSharp throws and pays for it (.NET 10, macOS Tahoe 26.4, Apple M3):

Library Scenario Mean Ratio Allocated
Lusamine corrupt-jpeg 85.79 ns 1.00 192 B
ImageSharp corrupt-jpeg 6,180.97 ns 72.05 10,696 B
Lusamine empty 37.55 ns 1.00 152 B
ImageSharp empty 3,475.82 ns 92.57 2,185 B
Lusamine random 55.63 ns 1.00 184 B
ImageSharp random 5,295.91 ns 95.22 1,368 B
Lusamine text 47.98 ns 1.00 152 B
ImageSharp text 3,593.08 ns 74.92 2,313 B
Lusamine truncated-png 30.53 ns 1.00 256 B
ImageSharp truncated-png 5,532.30 ns 181.27 1,600 B

Extensibility

The decoder set is injectable for custom formats or testing:

var identifier = new ImageIdentifier(new IImageFormatDecoder[] { new MyFormatDecoder() });
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.1

    • No dependencies.
  • net10.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.3.0 164 5/30/2026
1.2.2 100 5/27/2026
1.2.1 154 5/26/2026
1.2.0 103 5/26/2026
1.1.0 87 5/26/2026
1.0.1 103 5/26/2026
1.0.0 89 5/26/2026