KeyMouseHook 1.0.5

This is an extension to the globalmousekeyhook and InputSimulator library which allows you to tap keyboard and mouse,to detect and record their activity event when an application is inactive and runs in background.The Windows Input Simulator provides a simple .NET(C#) interface to simulate Keyboard or Mouse input using the Win32 SendInput method.一款类似于按键精灵的模拟键盘和鼠标操作的c#扩展类库.

There is a newer version of this package available.
See the version list below for details.
Install-Package KeyMouseHook -Version 1.0.5
dotnet add package KeyMouseHook --version 1.0.5
<PackageReference Include="KeyMouseHook" Version="1.0.5">
  <PrivateAssets>all</PrivateAssets>
  <IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
</PackageReference>
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add KeyMouseHook --version 1.0.5
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

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Keyboard and Mouse Hooking and Simulator Library in c#(winform)

中文介绍

What it does?

This is an extension to globalmousekeyhook and InputSimulator library which allows you to tap keyboard and mouse, to detect and record their activity event when an application is inactive and runs in background.The Windows Input Simulator provides a simple .NET(C#) interface to simulate Keyboard or Mouse input using the Win32 SendInput method.

Prerequisites

  • Windows: .Net Framework 4.0+

Installation and sources

nuget install KeyMouseHook

Usage

private readonly KeyMouseFactory eventHookFactory = new KeyMouseFactory(HookType.GlobalEvents);
private readonly KeyboardWatcher keyboardWatcher;
private readonly MouseWatcher mouseWatcher;
private List<MouseKeyEvent> _mouseKeyEvents;

public FormMain()
{
   InitializeComponent();

   keyboardWatcher = eventHookFactory.GetKeyboardWatcher();
   keyboardWatcher.OnKeyboardInput += (s, e) =>
   {
	if (_mouseKeyEvents != null)
	    _mouseKeyEvents.Add(e);
   };

   mouseWatcher = eventHookFactory.GetMouseWatcher();
   mouseWatcher.OnMouseInput += (s, e) =>
   {
	if (_mouseKeyEvents != null)
	    _mouseKeyEvents.Add(e);
   };
}

private void StartWatch(IKeyboardMouseEvents events = null)
{
    _macroEvents = new List<MacroEvent>();
    keyboardWatcher.Start(events);
    mouseWatcher.Start(events);
}

private void StopWatch()
{
   keyboardWatcher.Stop();
   mouseWatcher.Stop();
}

private void Playback()
{
   var sim = new InputSimulator();
   sim.PlayBack(_macroEvents);
}
keyboardWatcher = eventHookFactory.GetKeyboardWatcher().Disable(MacroEventType.KeyDown | MacroEventType.KeyUp).Enable(MacroEventType.KeyPress);
mouseWatcher = eventHookFactory.GetMouseWatcher().Enable(MacroEventType.MouseDoubleClick | MacroEventType.MouseDragStarted).Disable(MacroEventType.MouseDragFinished | MacroEventType.MouseMove);
var sim = new InputSimulator().Enable(MacroEventType.MouseDoubleClick | MacroEventType.KeyPress).Disable(MacroEventType.MouseMove | MacroEventType.KeyDown | MacroEventType.KeyUp);

(also have a look at the Demo app included with the source)

Screen Shots

Keyboard and Mouse Hooking and Simulator Library in c#(winform)

Thanks

Quick contributing guide

  • Fork and clone locally
  • Create a topic specific branch. Add some nice feature.
  • Send a Pull Request!

License

The MIT license see: LICENSE

nuget
stable
build
license
platforms
download_count
release

Keyboard and Mouse Hooking and Simulator Library in c#(winform)

中文介绍

What it does?

This is an extension to globalmousekeyhook and InputSimulator library which allows you to tap keyboard and mouse, to detect and record their activity event when an application is inactive and runs in background.The Windows Input Simulator provides a simple .NET(C#) interface to simulate Keyboard or Mouse input using the Win32 SendInput method.

Prerequisites

  • Windows: .Net Framework 4.0+

Installation and sources

nuget install KeyMouseHook

Usage

private readonly KeyMouseFactory eventHookFactory = new KeyMouseFactory(HookType.GlobalEvents);
private readonly KeyboardWatcher keyboardWatcher;
private readonly MouseWatcher mouseWatcher;
private List<MouseKeyEvent> _mouseKeyEvents;

public FormMain()
{
   InitializeComponent();

   keyboardWatcher = eventHookFactory.GetKeyboardWatcher();
   keyboardWatcher.OnKeyboardInput += (s, e) =>
   {
	if (_mouseKeyEvents != null)
	    _mouseKeyEvents.Add(e);
   };

   mouseWatcher = eventHookFactory.GetMouseWatcher();
   mouseWatcher.OnMouseInput += (s, e) =>
   {
	if (_mouseKeyEvents != null)
	    _mouseKeyEvents.Add(e);
   };
}

private void StartWatch(IKeyboardMouseEvents events = null)
{
    _macroEvents = new List<MacroEvent>();
    keyboardWatcher.Start(events);
    mouseWatcher.Start(events);
}

private void StopWatch()
{
   keyboardWatcher.Stop();
   mouseWatcher.Stop();
}

private void Playback()
{
   var sim = new InputSimulator();
   sim.PlayBack(_macroEvents);
}
keyboardWatcher = eventHookFactory.GetKeyboardWatcher().Disable(MacroEventType.KeyDown | MacroEventType.KeyUp).Enable(MacroEventType.KeyPress);
mouseWatcher = eventHookFactory.GetMouseWatcher().Enable(MacroEventType.MouseDoubleClick | MacroEventType.MouseDragStarted).Disable(MacroEventType.MouseDragFinished | MacroEventType.MouseMove);
var sim = new InputSimulator().Enable(MacroEventType.MouseDoubleClick | MacroEventType.KeyPress).Disable(MacroEventType.MouseMove | MacroEventType.KeyDown | MacroEventType.KeyUp);

(also have a look at the Demo app included with the source)

Screen Shots

Keyboard and Mouse Hooking and Simulator Library in c#(winform)

Thanks

Quick contributing guide

  • Fork and clone locally
  • Create a topic specific branch. Add some nice feature.
  • Send a Pull Request!

License

The MIT license see: LICENSE

This package is not used by any popular GitHub repositories.

Version History

Version Downloads Last updated
1.0.6 453 12/7/2018
1.0.5 115 11/26/2018
1.0.4 145 11/15/2018
1.0.3 128 11/12/2018
1.0.2 163 11/9/2018
1.0.1 132 11/8/2018
1.0.0 137 11/8/2018