GodotSharp.SourceGenerators 2.0.0-221203-1959.Release

This is a prerelease version of GodotSharp.SourceGenerators.
There is a newer version of this package available.
See the version list below for details.
dotnet add package GodotSharp.SourceGenerators --version 2.0.0-221203-1959.Release
NuGet\Install-Package GodotSharp.SourceGenerators -Version 2.0.0-221203-1959.Release
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="GodotSharp.SourceGenerators" Version="2.0.0-221203-1959.Release" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add GodotSharp.SourceGenerators --version 2.0.0-221203-1959.Release
#r "nuget: GodotSharp.SourceGenerators, 2.0.0-221203-1959.Release"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install GodotSharp.SourceGenerators as a Cake Addin
#addin nuget:?package=GodotSharp.SourceGenerators&version=2.0.0-221203-1959.Release&prerelease

// Install GodotSharp.SourceGenerators as a Cake Tool
#tool nuget:?package=GodotSharp.SourceGenerators&version=2.0.0-221203-1959.Release&prerelease

C# Source Generators for use with the Godot Game Engine (Supports Godot 3 and Godot 4!)
     - `SceneTree` class attribute:
       -- Generates class property for uniquely named nodes
       -- Provides strongly typed access to the scene hierarchy (via `_` operator)
     - `GodotOverride` method attribute:
       -- Allows use of On*, instead of virtual _* overrides
       -- (Requires partial method declaration for use with Godot 4.0)
     - `Notify` property attribute:
       -- Generates boiler plate code, triggering only when values differ
       -- (Automagically triggers nested changes for Resource and Resource[])
     - NEW: `InputMap` class attribute:
       -- Provides strongly typed access to project input actions
     - Includes base classes/helpers to create project specific source generators

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on GodotSharp.SourceGenerators:

Repository Stars
chickensoft-games/GameDemo
The Chickensoft Game Demo — a fully tested, third-person 3D game built with Godot and C#.
Version Downloads Last updated
2.3.3-240115-0706.Release 87 1/14/2024
2.3.2 213 1/6/2024
2.3.1 277 12/11/2023
2.3.1-231211-0953.Release 74 12/10/2023
2.3.0 163 11/18/2023
2.2.1 142 10/21/2023
2.1.1 901 6/26/2023
2.1.0 129 6/23/2023
2.1.0-230621-1151.Release 64 6/21/2023
2.1.0-230426-1916.Release 78 4/26/2023
2.1.0-230420-1952.Release 71 4/20/2023
2.1.0-230411-1909.Release 80 4/11/2023
2.1.0-230315-1148.Release 76 3/15/2023
2.0.0 277 3/1/2023
2.0.0-230219-1656.Release 76 2/19/2023
2.0.0-221203-2249.Release 92 12/3/2022
2.0.0-221203-2123.Release 83 12/3/2022
2.0.0-221203-1959.Release 89 12/3/2022
2.0.0-221112-2249.Release 89 11/12/2022
2.0.0-221026-2257.Release 88 10/26/2022
1.3.3 510 10/10/2022
1.3.3-221006-0024.Release 77 10/5/2022
1.3.2 392 9/29/2022
1.3.2-220912-1711.Release 92 9/12/2022
1.3.1 447 9/8/2022
1.3.1-220903-2224.Release 80 9/3/2022
1.3.1-220826-1958.Release 88 8/26/2022
1.3.0 433 8/21/2022
1.2.1-220815-1436.Release 94 8/15/2022
1.2.1-220620-2346.Release 114 6/20/2022
1.2.0 473 6/6/2022
1.1.4 450 4/14/2021
1.1.3 360 4/11/2021
1.1.2 338 3/31/2021
1.1.1 377 2/1/2021
1.1.0 377 1/30/2021
1.0.0 392 1/27/2021

v.2.0.0 (pre-release)
     - ADDED: Support for Godot 4.0
       -- KnownIssue: GodotOverride requires an additional partial method override declaration
     - CHANGED: Notify must be used on property instead of field to access privately generated content
     - ADDED: InputMap attribute

     v.1.3.3
     - ADDED: Support for placeholder scenes
     - ADDED: Support for editable instanced scenes
     - FIXED: GodotOverride in derived class now calls rather than hides base method
     - FIXED: Previously, types could not share the same name. This has now been fixed.
     - ADDED: Notify attribute (with support for [Export])
     - ADDED: Added support for uniquely named nodes (ie, Godot 3.5 - GetNode("%MyUniqueNode"))

     v.1.2.0
     - Replaces ISourceGenerator with IIncrementalGenerator for faster builds
     - Hierarchy of inherited scenes are now fully accessible from base classes
     - Hierarchy of instanced scenes can be made accessible using [SceneTree(traverseInstancedScenes=true)]
     - FIXED: Modifications (overrides) of inheritance hierarchy now supported
     - FIXED: Inheriting/Instancing scenes without scripts now supported
     - FIXED: Consumers with implicit usings enabled now supported

     v.1.1.4
     - Exposed base classes/helpers to help create project specific source generators

     v.1.0.0
     - Initial release (SceneTree/GodotOverride)