GemBlocks 1.1.1

.NET Standard 2.0
NuGet\Install-Package GemBlocks -Version 1.1.1
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
dotnet add package GemBlocks --version 1.1.1
<PackageReference Include="GemBlocks" Version="1.1.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add GemBlocks --version 1.1.1
#r "nuget: GemBlocks, 1.1.1"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install GemBlocks as a Cake Addin
#addin nuget:?package=GemBlocks&version=1.1.1

// Install GemBlocks as a Cake Tool
#tool nuget:?package=GemBlocks&version=1.1.1

A C# library for easy generation of Minecraft worlds

GemBlocks aims to provide a simple library for custom map generation. In order to use this library it is not necessary to deal with things like regions, chunks and block data. However it aims to implement all map features that Minecraft offers.

This library was forked from MorbZ/J2Blocks and converted to C# for use of .NET Minecraft implementations (Clients, World Editors, Servers, etc.)

Any assistance is welcomed! Please do a pull request if you see something that needs changed. Also changed was the naming conventions. Java conventions don't look right in C#! 😄 [→ GemBlocks Documentation] COMING SOON!

Example (:D)

In this example, we generate a simple default world.

	try
        {
            /*
             * Determine the type of generator
             * either by SimpleGenerator(WorldKinds)
             * or by FlatGenerator(Layers)
             */
            IGenerator gen = new SimpleGenerator(WorldKinds.Default);
            
            /*
             * Name the world,
             * assign the generator to the level,
             * set the gamemode,
             * set the spawn point
             */
            Level level = new Level("SimpleWorld", gen)
            {
                GameMode = GameMode.Creative, SpawnPoint = new Position(0, 50, 0)
            };

            // Load the level into a world
            World world = new World(level);
            
            // If I have to explain this one we have issues.
            world.Save();
        }
        finally
        {
            Console.WriteLine("Finished!");
        }

The world has been saved to the /world/ directory in our execution directory. We can move it to the Minecraft /saves/ directory and enjoy all the fun!

Known Issues

Product Versions
.NET net5.0 net5.0-windows net6.0 net6.0-android net6.0-ios net6.0-maccatalyst net6.0-macos net6.0-tvos net6.0-windows
.NET Core netcoreapp2.0 netcoreapp2.1 netcoreapp2.2 netcoreapp3.0 netcoreapp3.1
.NET Standard netstandard2.0 netstandard2.1
.NET Framework net461 net462 net463 net47 net471 net472 net48
MonoAndroid monoandroid
MonoMac monomac
MonoTouch monotouch
Tizen tizen40 tizen60
Xamarin.iOS xamarinios
Xamarin.Mac xamarinmac
Xamarin.TVOS xamarintvos
Xamarin.WatchOS xamarinwatchos
Compatible target framework(s)
Additional computed target framework(s)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.1.1 406 12/20/2019
1.0.2.3 317 11/14/2019
1.0.2.2 287 11/13/2019
1.0.2.1 286 11/11/2019
1.0.2 316 11/8/2019
1.0.1 309 11/8/2019
1.0.0 298 11/8/2019

Updated Position so that GemsCraft and other similar softwares can utilize the Position class without having to do much extra work.