Gameloop.Vdf
0.4.0
See the version list below for details.
dotnet add package Gameloop.Vdf --version 0.4.0
NuGet\Install-Package Gameloop.Vdf -Version 0.4.0
<PackageReference Include="Gameloop.Vdf" Version="0.4.0" />
paket add Gameloop.Vdf --version 0.4.0
#r "nuget: Gameloop.Vdf, 0.4.0"
// Install Gameloop.Vdf as a Cake Addin
#addin nuget:?package=Gameloop.Vdf&version=0.4.0
// Install Gameloop.Vdf as a Cake Tool
#tool nuget:?package=Gameloop.Vdf&version=0.4.0
A high-performance framework for the Valve Data Format, also called KeyValues.
Product | Versions Compatible and additional computed target framework versions. |
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.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp1.0 was computed. netcoreapp1.1 was computed. netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard1.0 is compatible. netstandard1.1 was computed. netstandard1.2 was computed. netstandard1.3 was computed. netstandard1.4 was computed. netstandard1.5 was computed. netstandard1.6 was computed. netstandard2.0 was computed. netstandard2.1 was computed. |
.NET Framework | net45 was computed. net451 was computed. net452 was computed. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen30 was computed. tizen40 was computed. tizen60 was computed. |
Universal Windows Platform | uap was computed. uap10.0 was computed. |
Windows Phone | wp8 was computed. wp81 was computed. wpa81 was computed. |
Windows Store | netcore was computed. netcore45 was computed. netcore451 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 1.0
- Microsoft.CSharp (>= 4.3.0)
- NETStandard.Library (>= 1.6.1)
- System.ComponentModel.TypeConverter (>= 4.3.0)
NuGet packages (4)
Showing the top 4 NuGet packages that depend on Gameloop.Vdf:
Package | Downloads |
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Gameloop.Vdf.JsonConverter
VDF-JSON converters for Vdf.NET. |
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EpicMorg.SteamPathsLib
Small helper for getting some registry keys of Steam. |
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PetroGlyph.Games.EawFoc.Clients.Steam.Windows
Provides tools for launching Petroglyph Star Wars games on various clients, such as Steam or Disk release. |
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AlamoEngineTools.SteamAbstraction
.NET abstraction layer for Valve Steam. |
GitHub repositories (9)
Showing the top 5 popular GitHub repositories that depend on Gameloop.Vdf:
Repository | Stars |
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pointfeev/CreamInstaller
Automatically finds all installed Steam, Epic and Ubisoft games with their respective DLC-related DLL locations on the user's computer, parses SteamCMD, Steam Store and Epic Games Store for user-selected games' DLCs, then provides a very simple graphical interface utilizing the gathered information for the maintenance of DLC unlockers.
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TCNOco/TcNo-Acc-Switcher
A Super-fast account switcher for Steam, Battle.net, Epic Games, Origin, Riot, Ubisoft and many others!
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roflmuffin/CounterStrikeSharp
CounterStrikeSharp allows you to write server plugins in C# for Counter-Strike 2/Source2/CS2
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PhantomGamers/SFP
This utility is designed to allow you to apply skins to the modern Steam client
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CircumSpector/DS4Windows
A reimagination of DS4Windows.
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- Re-targeted project to .NET Standard 1.0.
- Added `VdfSerializerSettings.Common` settings preset as default.
- Fixed `VdfConvert.Deserialize` return type to VProperty.